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Side by Side Diff: device/vr/android/gvr/gvr_gamepad_data_fetcher.cc

Issue 2814443004: Refactor VR math off of GVR types, onto gfx types where possible. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "base/strings/utf_string_conversions.h" 8 #include "base/strings/utf_string_conversions.h"
9
10 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h" 9 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h"
10 #include "device/vr/vr_types.h"
11 #include "third_party/WebKit/public/platform/WebGamepads.h" 11 #include "third_party/WebKit/public/platform/WebGamepads.h"
12 12
13 namespace device { 13 namespace device {
14 14
15 namespace { 15 namespace {
16 16
17 void CopyToWebUString(blink::WebUChar* dest, 17 void CopyToWebUString(blink::WebUChar* dest,
18 size_t dest_length, 18 size_t dest_length,
19 base::string16 src) { 19 base::string16 src) {
20 static_assert(sizeof(base::string16::value_type) == sizeof(blink::WebUChar), 20 static_assert(sizeof(base::string16::value_type) == sizeof(blink::WebUChar),
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 pad.axesLength = 2; 98 pad.axesLength = 2;
99 99
100 pad.displayId = display_id_; 100 pad.displayId = display_id_;
101 101
102 pad.hand = provided_data.right_handed ? GamepadHandRight : GamepadHandLeft; 102 pad.hand = provided_data.right_handed ? GamepadHandRight : GamepadHandLeft;
103 } 103 }
104 104
105 pad.timestamp = provided_data.timestamp; 105 pad.timestamp = provided_data.timestamp;
106 106
107 if (provided_data.is_touching) { 107 if (provided_data.is_touching) {
108 gvr_vec2f touch_position = provided_data.touch_pos; 108 gfx::Vector2dF touch_position = provided_data.touch_pos;
109 pad.axes[0] = (touch_position.x * 2.0f) - 1.0f; 109 pad.axes[0] = (touch_position.x() * 2.0f) - 1.0f;
110 pad.axes[1] = (touch_position.y * 2.0f) - 1.0f; 110 pad.axes[1] = (touch_position.y() * 2.0f) - 1.0f;
111 } else { 111 } else {
112 pad.axes[0] = 0.0f; 112 pad.axes[0] = 0.0f;
113 pad.axes[1] = 0.0f; 113 pad.axes[1] = 0.0f;
114 } 114 }
115 115
116 pad.buttons[0].touched = provided_data.is_touching; 116 pad.buttons[0].touched = provided_data.is_touching;
117 pad.buttons[0].pressed = provided_data.controller_button_pressed; 117 pad.buttons[0].pressed = provided_data.controller_button_pressed;
118 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; 118 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f;
119 119
120 pad.pose.notNull = true; 120 pad.pose.notNull = true;
121 pad.pose.hasOrientation = true; 121 pad.pose.hasOrientation = true;
122 pad.pose.hasPosition = false; 122 pad.pose.hasPosition = false;
123 123
124 gvr_quatf orientation = provided_data.orientation; 124 vr::Quatf orientation = provided_data.orientation;
125 pad.pose.orientation.notNull = true; 125 pad.pose.orientation.notNull = true;
126 pad.pose.orientation.x = orientation.qx; 126 pad.pose.orientation.x = orientation.qx;
127 pad.pose.orientation.y = orientation.qy; 127 pad.pose.orientation.y = orientation.qy;
128 pad.pose.orientation.z = orientation.qz; 128 pad.pose.orientation.z = orientation.qz;
129 pad.pose.orientation.w = orientation.qw; 129 pad.pose.orientation.w = orientation.qw;
130 130
131 gvr_vec3f accel = provided_data.accel; 131 gfx::Vector3dF accel = provided_data.accel;
132 pad.pose.linearAcceleration.notNull = true; 132 pad.pose.linearAcceleration.notNull = true;
133 pad.pose.linearAcceleration.x = accel.x; 133 pad.pose.linearAcceleration.x = accel.x();
134 pad.pose.linearAcceleration.y = accel.y; 134 pad.pose.linearAcceleration.y = accel.y();
135 pad.pose.linearAcceleration.z = accel.z; 135 pad.pose.linearAcceleration.z = accel.z();
136 136
137 gvr_vec3f gyro = provided_data.gyro; 137 gfx::Vector3dF gyro = provided_data.gyro;
138 pad.pose.angularVelocity.notNull = true; 138 pad.pose.angularVelocity.notNull = true;
139 pad.pose.angularVelocity.x = gyro.x; 139 pad.pose.angularVelocity.x = gyro.x();
140 pad.pose.angularVelocity.y = gyro.y; 140 pad.pose.angularVelocity.y = gyro.y();
141 pad.pose.angularVelocity.z = gyro.z; 141 pad.pose.angularVelocity.z = gyro.z();
142 } 142 }
143 143
144 void GvrGamepadDataFetcher::PauseHint(bool paused) {} 144 void GvrGamepadDataFetcher::PauseHint(bool paused) {}
145 145
146 } // namespace device 146 } // namespace device
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