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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef AutoplayPolicy_h | |
| 6 #define AutoplayPolicy_h | |
| 7 | |
| 8 #include "bindings/core/v8/Nullable.h" | |
| 9 #include "core/dom/ExceptionCode.h" | |
| 10 #include "platform/heap/Handle.h" | |
| 11 | |
| 12 namespace blink { | |
| 13 | |
| 14 class AutoplayUmaHelper; | |
| 15 class Document; | |
| 16 class ElementVisibilityObserver; | |
| 17 class HTMLMediaElement; | |
| 18 | |
| 19 // AutoplayPolicy is the class for handles autoplay logics. | |
| 20 class AutoplayPolicy final : public GarbageCollected<AutoplayPolicy> { | |
| 21 public: | |
| 22 explicit AutoplayPolicy(HTMLMediaElement*); | |
| 23 | |
| 24 void VideoWillBeDrawnToCanvas() const; | |
| 25 | |
| 26 // Called when the media element is moved to a new document. | |
| 27 void DidMoveToNewDocument(Document& old_document); | |
| 28 | |
| 29 // Stop autoplaying the video element whenever its visible. | |
| 30 // TODO(mlamouri): hide these methods from HTMLMediaElement. | |
| 31 void StopAutoplayMutedWhenVisible(); | |
| 32 | |
| 33 // Request autoplay by attribute. This method will check the autoplay | |
| 34 // restrictions and record metrics. This method can only be called once per | |
| 35 // time the readyState changes to HAVE_ENOUGH_DATA. | |
| 36 bool RequestAutoplayByAttribute(); | |
| 37 | |
| 38 // Request the playback via play() method. This method will check the autoplay | |
| 39 // restrictions and record metrics. This method can only be called once | |
| 40 // per call of play(). | |
| 41 Nullable<ExceptionCode> RequestPlay(); | |
| 42 | |
| 43 // Returns whether an umute action should pause an autoplaying element. The | |
| 44 // method will check autoplay restrictions and record metrics. This method can | |
| 45 // only be called once per call of setMuted(). | |
| 46 bool RequestAutoplayUnmute(); | |
| 47 | |
| 48 bool IsAutoplayingMuted(bool muted) const; | |
|
mlamouri (slow - plz ping)
2017/04/20 15:51:06
could you have |IsAutoplayingMutedInternal| with t
| |
| 49 | |
| 50 // Unlock user gesture if a user gesture can be utilized. | |
| 51 void TryUnlockingUserGesture(); | |
| 52 | |
| 53 // Return true if and only if a user gesture is requried for playback. Even | |
| 54 // if isLockedPendingUserGesture() return true, this might return false if | |
| 55 // the requirement is currently overridden. This does not check if a user | |
| 56 // gesture is currently being processed. | |
| 57 bool IsGestureNeededForPlayback() const; | |
| 58 | |
| 59 // Return true if and only if the settings allow autoplay of media on this | |
| 60 // frame. | |
| 61 bool IsAutoplayAllowedPerSettings() const; | |
| 62 | |
| 63 DECLARE_VIRTUAL_TRACE(); | |
| 64 | |
| 65 private: | |
| 66 friend class AutoplayUmaHelperTest; | |
| 67 | |
| 68 // Start autoplaying the video element whenever its visible. | |
| 69 void StartAutoplayMutedWhenVisible(); | |
| 70 | |
| 71 // Returns whether the media element is eligible to autoplay muted. | |
| 72 bool IsEligibleForAutoplayMuted() const; | |
| 73 | |
| 74 bool ShouldAutoplay(); | |
| 75 | |
| 76 // If the user gesture is required, then this will remove it. Note that | |
| 77 // one should not generally call this method directly; use the one on | |
| 78 // m_helper and give it a reason. | |
| 79 void UnlockUserGesture(); | |
| 80 | |
| 81 // Return true if and only if a user gesture is required to unlock this | |
| 82 // media element for unrestricted autoplay/script control. Don't confuse | |
| 83 // this with isGestureNeededForPlayback(). The latter is usually what one | |
| 84 // should use, if checking to see if an action is allowed. | |
| 85 bool IsLockedPendingUserGesture() const; | |
| 86 | |
| 87 bool IsLockedPendingUserGestureIfCrossOriginExperimentEnabled() const; | |
| 88 | |
| 89 bool IsGestureNeededForPlaybackIfCrossOriginExperimentEnabled() const; | |
| 90 | |
| 91 bool IsGestureNeededForPlaybackIfPendingUserGestureIsLocked() const; | |
| 92 | |
| 93 // Called when the video visibility changes while autoplaying muted, will | |
| 94 // pause the video when invisible and resume the video when visible. | |
| 95 void OnVisibilityChangedForAutoplay(bool is_visible); | |
| 96 | |
| 97 bool locked_pending_user_gesture_ : 1; | |
| 98 bool locked_pending_user_gesture_if_cross_origin_experiment_enabled_ : 1; | |
| 99 | |
| 100 Member<HTMLMediaElement> element_; | |
| 101 Member<ElementVisibilityObserver> autoplay_visibility_observer_; | |
| 102 | |
| 103 Member<AutoplayUmaHelper> autoplay_uma_helper_; | |
| 104 | |
| 105 DISALLOW_COPY_AND_ASSIGN(AutoplayPolicy); | |
| 106 }; | |
| 107 | |
| 108 } // namespace blink | |
| 109 | |
| 110 #endif // AutoplayPolicy_h | |
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