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Unified Diff: media/gpu/android_video_surface_chooser_impl.cc

Issue 2813303003: Add AndroidVideoSurfaceChooser to manage overlays. (Closed)
Patch Set: fixed dereference of base::Optional Created 3 years, 8 months ago
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Index: media/gpu/android_video_surface_chooser_impl.cc
diff --git a/media/gpu/android_video_surface_chooser_impl.cc b/media/gpu/android_video_surface_chooser_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d1df41371d873bc61f3bcdcb43c305794080e37d
--- /dev/null
+++ b/media/gpu/android_video_surface_chooser_impl.cc
@@ -0,0 +1,141 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/gpu/android_video_surface_chooser_impl.h"
+
+namespace media {
+
+AndroidVideoSurfaceChooserImpl::AndroidVideoSurfaceChooserImpl()
+ : weak_factory_(this) {}
+
+AndroidVideoSurfaceChooserImpl::~AndroidVideoSurfaceChooserImpl() {}
+
+void AndroidVideoSurfaceChooserImpl::Initialize(
+ UseOverlayCB use_overlay_cb,
+ UseSurfaceTextureCB use_surface_texture_cb,
+ StopUsingOverlayImmediatelyCB stop_immediately_cb,
+ std::unique_ptr<AndroidOverlayFactory> initial_factory) {
+ use_overlay_cb_ = std::move(use_overlay_cb);
+ use_surface_texture_cb_ = std::move(use_surface_texture_cb);
+ stop_immediately_cb_ = std::move(stop_immediately_cb);
+
+ if (initial_factory) {
+ // We requested an overlay. Wait to see if it succeeds or fails, since
+ // hopefully this will be fast. On M+, we could ask it to start with a
+ // SurfaceTexture either way. Before M, we can't switch surfaces. In that
+ // case, it's important not to request a SurfaceTexture if we have an
+ // overlay pending, so that we know not to transition to SurfaceTexture.
+ client_notification_pending_ = true;
+ ReplaceOverlayFactory(std::move(initial_factory));
+ }
+
+ if (!overlay_) {
+ // We haven't requested an overlay yet. Just ask the client to start with
+ // SurfaceTexture now.
+ use_surface_texture_cb_.Run();
+ return;
+ }
+}
+
+void AndroidVideoSurfaceChooserImpl::ReplaceOverlayFactory(
+ std::unique_ptr<AndroidOverlayFactory> factory) {
+ // If we have an overlay, then we should transition away from it. It
+ // doesn't matter if we have a new factory or no factory; the old overlay goes
+ // with the old factory.
+
+ // Notify the client to transition to SurfaceTexture, which it might already
+ // be using. If |!client_notification_pending_|, then we're still during
+ // initial startup, so we don't switch the client. Otherwise, we'd cause
+ // pre-M to break, since we'd start with a SurfaceTexture in all cases.
+ if (!client_notification_pending_)
+ use_surface_texture_cb_.Run();
+
+ // If we started construction of an overlay, but it's not ready yet, then
+ // just drop it.
+ if (overlay_)
+ overlay_ = nullptr;
+
+ overlay_factory_ = std::move(factory);
+
+ // If we don't have a new factory, then just stop here.
+ if (!overlay_factory_)
+ return;
+
+ // We just got an overlay factory. Get an overlay immediately. This is
+ // the right behavior to match what AVDA does with CVV. For DS, we should
+ // probably check to see if it's a good idea, at least on M+.
+ // Also note that for pre-M, AVDA depends on this behavior, else it will get
+ // a SurfaceTexture then be unable to switch. Perhaps there should be a
+ // pre-M implementation of this class that guarantees that it won't change
+ // between the two.
+ AndroidOverlay::Config config;
+ // We bind all of our callbacks with weak ptrs, since we don't know how long
+ // the client will hold on to overlays. They could, in principle, show up
+ // long after the client is destroyed too, if codec destruction hangs.
+ config.ready_cb = base::Bind(&AndroidVideoSurfaceChooserImpl::OnOverlayReady,
+ weak_factory_.GetWeakPtr());
+ config.failed_cb =
+ base::Bind(&AndroidVideoSurfaceChooserImpl::OnOverlayFailed,
+ weak_factory_.GetWeakPtr());
+ config.destroyed_cb =
+ base::Bind(&AndroidVideoSurfaceChooserImpl::OnSurfaceDestroyed,
+ weak_factory_.GetWeakPtr());
+ // TODO(liberato): where do we get the initial size from? For CVV, it's
+ // set via the natural size, and this is ignored anyway. The client should
+ // provide this.
+ config.rect = gfx::Rect(0, 0, 1, 1);
+ overlay_ = overlay_factory_->CreateOverlay(config);
+}
+
+void AndroidVideoSurfaceChooserImpl::OnOverlayReady(AndroidOverlay* overlay) {
+ // |overlay_| is the only overlay for which we haven't gotten a ready callback
+ // back yet.
+ DCHECK_EQ(overlay, overlay_.get());
+
+ // If we haven't sent the client notification yet, we're doing so now.
+ client_notification_pending_ = false;
+
+ use_overlay_cb_.Run(std::move(overlay_));
+}
+
+void AndroidVideoSurfaceChooserImpl::OnOverlayFailed(AndroidOverlay* overlay) {
+ // We shouldn't get a failure for any overlay except the incoming one.
+ DCHECK_EQ(overlay, overlay_.get());
+
+ // If we owe the client a notification callback, then send it.
+ if (client_notification_pending_) {
+ // The overlay that we requested failed, so notify the client to try
+ // using SurfaceTexture instead.
+ client_notification_pending_ = false;
+ use_surface_texture_cb_.Run();
+ }
+
+ overlay_ = nullptr;
+}
+
+void AndroidVideoSurfaceChooserImpl::OnSurfaceDestroyed(
+ AndroidOverlay* overlay) {
+ // We shouldn't get OnSurfaceDestroyed unless we previously got Ready. In
+ // that case, we should have notified the client then.
+ DCHECK(!client_notification_pending_);
+
+ // We should not get OnSurfaceDestroyed for the incoming overlay, since we
+ // should't get OnSurfaceDestroyed before OnSurfaceReady. OnSurfaceReady
+ // should imply that this isn't the incoming overlay.
+ DCHECK_NE(overlay_.get(), overlay);
+
+ // We unconditionally send 'stop immediately', since we don't know what
+ // overlay this is. Even if we revoked the overlay before, we may have done
+ // so with the slow transition, which isn't good enough now. The client has
+ // to be smart enoug to understand if it's currently using |overlay| or not.
+
+ // Also remember that we don't know when the client drops the overlay, after
+ // we revoke it. We can get callbacks until that happens, even if (for
+ // example), the overlay is waiting for MediaCodec destruction. So, it's
+ // likely that we'll send callbacks for overlays that the client is already
+ // not using.
+ stop_immediately_cb_.Run(overlay);
+}
+
+} // namespace media
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