Index: media/gpu/android_video_decode_accelerator_unittest.cc |
diff --git a/media/gpu/android_video_decode_accelerator_unittest.cc b/media/gpu/android_video_decode_accelerator_unittest.cc |
index f8c2aa85a6614e7578cbbc588266463f8f41aece..7374063682c2b39043d376f5720fad56e43c878d 100644 |
--- a/media/gpu/android_video_decode_accelerator_unittest.cc |
+++ b/media/gpu/android_video_decode_accelerator_unittest.cc |
@@ -11,24 +11,32 @@ |
#include "base/android/jni_android.h" |
#include "base/bind.h" |
#include "base/logging.h" |
+#include "base/memory/ptr_util.h" |
+#include "base/memory/weak_ptr.h" |
#include "base/message_loop/message_loop.h" |
#include "base/run_loop.h" |
#include "base/threading/thread_task_runner_handle.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" |
#include "media/base/android/media_codec_util.h" |
#include "media/base/android/media_jni_registrar.h" |
+#include "media/base/android/mock_android_overlay.h" |
+#include "media/base/android/mock_media_codec_bridge.h" |
#include "media/gpu/android_video_decode_accelerator.h" |
+#include "media/gpu/android_video_surface_chooser.h" |
#include "media/gpu/avda_codec_allocator.h" |
#include "media/video/picture.h" |
#include "media/video/video_decode_accelerator.h" |
#include "testing/gmock/include/gmock/gmock.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gl/android/surface_texture.h" |
#include "ui/gl/gl_context.h" |
#include "ui/gl/gl_surface.h" |
#include "ui/gl/init/gl_factory.h" |
using ::testing::_; |
using ::testing::NiceMock; |
+using ::testing::NotNull; |
+using ::testing::Return; |
namespace media { |
namespace { |
@@ -48,16 +56,10 @@ base::WeakPtr<gpu::gles2::GLES2Decoder> GetGLES2Decoder( |
return decoder; |
} |
-ACTION(PostNullCodec) { |
- base::ThreadTaskRunnerHandle::Get()->PostTask( |
- FROM_HERE, base::Bind(&media::AVDACodecAllocatorClient::OnCodecConfigured, |
- arg0, nullptr)); |
-} |
- |
-} // namespace |
- |
class MockVDAClient : public VideoDecodeAccelerator::Client { |
public: |
+ MockVDAClient() {} |
+ |
MOCK_METHOD1(NotifyInitializationComplete, void(bool)); |
MOCK_METHOD5( |
ProvidePictureBuffers, |
@@ -68,23 +70,247 @@ class MockVDAClient : public VideoDecodeAccelerator::Client { |
MOCK_METHOD0(NotifyFlushDone, void()); |
MOCK_METHOD0(NotifyResetDone, void()); |
MOCK_METHOD1(NotifyError, void(VideoDecodeAccelerator::Error)); |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockVDAClient); |
+}; |
+ |
+// Codec allocator that lets you count calls on Mock* methods, and also |
+// lets you answer the codec. |
+class FakeCodecAllocator : public NiceMock<AVDACodecAllocator> { |
+ public: |
+ FakeCodecAllocator() {} |
+ |
+ // These are called with some parameters of the codec config by our |
+ // implementation of their respective functions. This allows tests to set |
+ // expectations on them. |
+ MOCK_METHOD2(MockCreateMediaCodecSync, |
+ void(AndroidOverlay*, gl::SurfaceTexture*)); |
+ MOCK_METHOD2(MockCreateMediaCodecAsync, |
+ void(AndroidOverlay*, gl::SurfaceTexture*)); |
+ |
+ // Note that this doesn't exactly match the signature, since unique_ptr |
+ // doesn't work. plus, we expand |surface_bundle| a bit to make it more |
+ // convenient to set expectations. |
+ MOCK_METHOD3(MockReleaseMediaCodec, |
+ void(MediaCodecBridge*, AndroidOverlay*, gl::SurfaceTexture*)); |
+ |
+ std::unique_ptr<MediaCodecBridge> CreateMediaCodecSync( |
+ scoped_refptr<CodecConfig> codec_config) override { |
+ MockCreateMediaCodecSync( |
+ codec_config->surface_bundle->overlay.get(), |
+ codec_config->surface_bundle->surface_texture.get()); |
+ |
+ CopyCodecAllocParams(codec_config); |
+ |
+ std::unique_ptr<MockMediaCodecBridge> codec; |
+ if (allow_sync_creation) |
+ codec = base::MakeUnique<MockMediaCodecBridge>(); |
+ |
+ if (codec) { |
+ most_recent_codec_ = codec.get(); |
+ most_recent_codec_destruction_observer_ = |
+ codec->CreateDestructionObserver(); |
+ most_recent_codec_destruction_observer_->DoNotAllowDestruction(); |
+ } else { |
+ most_recent_codec_ = nullptr; |
+ most_recent_codec_destruction_observer_ = nullptr; |
+ } |
+ |
+ return std::move(codec); |
+ } |
+ |
+ void CreateMediaCodecAsync(base::WeakPtr<AVDACodecAllocatorClient> client, |
+ scoped_refptr<CodecConfig> config) override { |
+ // Clear |most_recent_codec_| until somebody calls Provide*CodecAsync(). |
+ most_recent_codec_ = nullptr; |
+ most_recent_codec_destruction_observer_ = nullptr; |
+ CopyCodecAllocParams(config); |
+ client_ = client; |
+ |
+ MockCreateMediaCodecAsync(most_recent_overlay(), |
+ most_recent_surface_texture()); |
+ } |
+ |
+ void ReleaseMediaCodec( |
+ std::unique_ptr<MediaCodecBridge> media_codec, |
+ TaskType task_type, |
+ const scoped_refptr<AVDASurfaceBundle>& surface_bundle) override { |
+ MockReleaseMediaCodec(media_codec.get(), surface_bundle->overlay.get(), |
+ surface_bundle->surface_texture.get()); |
+ } |
+ |
+ // Provide AVDA with a mock codec. |
+ void ProvideMockCodecAsync() { |
+ // If AVDA hasn't requested a codec, then get mad. |
+ ASSERT_TRUE(client_); |
+ if (!client_) |
+ return; |
+ |
+ std::unique_ptr<MockMediaCodecBridge> codec = |
+ base::MakeUnique<MockMediaCodecBridge>(); |
+ most_recent_codec_ = codec.get(); |
+ most_recent_codec_destruction_observer_ = |
+ codec->CreateDestructionObserver(); |
+ most_recent_codec_destruction_observer_->DoNotAllowDestruction(); |
+ client_->OnCodecConfigured(std::move(codec)); |
+ } |
+ |
+ // Provide AVDA will a null codec. |
+ void ProvideNullCodecAsync() { |
+ // If AVDA hasn't requested a codec, then get mad. |
+ ASSERT_TRUE(client_); |
+ if (!client_) |
+ return; |
+ |
+ most_recent_codec_ = nullptr; |
+ client_->OnCodecConfigured(nullptr); |
+ } |
+ |
+ // Return the most recent bundle that we've received for codec allocation. |
+ scoped_refptr<AVDASurfaceBundle> most_recent_bundle() { |
+ return most_recent_bundle_; |
+ } |
+ |
+ // Return the most recent codec that we provided, which might already have |
+ // been freed. By default, the destruction observer will fail the test |
+ // if this happens, unless the expectation is explicitly changed. If you |
+ // change it, then use this with caution. |
+ MockMediaCodecBridge* most_recent_codec() { return most_recent_codec_; } |
+ |
+ // Return the destruction observer for the most recent codec. We retain |
+ // ownership of it. |
+ DestructionObservable::DestructionObserver* codec_destruction_observer() { |
+ return most_recent_codec_destruction_observer_.get(); |
+ } |
+ |
+ // Return the most recent overlay / etc. that we were given during codec |
+ // allocation (sync or async). |
+ AndroidOverlay* most_recent_overlay() { return most_recent_overlay_; } |
+ gl::SurfaceTexture* most_recent_surface_texture() { |
+ return most_recent_surface_texture_; |
+ } |
+ |
+ // Most recent codec that we've created via CreateMockCodec, since we have |
+ // to assign ownership. It may be freed already. |
+ MockMediaCodecBridge* most_recent_codec_; |
+ |
+ // DestructionObserver for |most_recent_codec_|. |
+ std::unique_ptr<DestructionObservable::DestructionObserver> |
+ most_recent_codec_destruction_observer_; |
+ |
+ // Most recent surface bundle that we've gotten during codec allocation. |
+ // This should be the same as |config_->surface_bundle| initially, but AVDA |
+ // might change it. |
+ scoped_refptr<AVDASurfaceBundle> most_recent_bundle_; |
+ |
+ // Most recent overlay provided during codec allocation. |
+ AndroidOverlay* most_recent_overlay_ = nullptr; |
+ |
+ // Most recent surface texture provided during codec allocation. |
+ gl::SurfaceTexture* most_recent_surface_texture_ = nullptr; |
+ |
+ // Should a call to CreateMediaCodecSync succeed? |
+ bool allow_sync_creation = true; |
+ |
+ private: |
+ // Copy |config| and all of the parameters we care about. We don't leave |
+ // them all in config, since AVDA could change them at any time. |
+ void CopyCodecAllocParams(scoped_refptr<CodecConfig> config) { |
+ config_ = config; |
+ most_recent_bundle_ = config->surface_bundle; |
+ most_recent_overlay_ = config->surface_bundle->overlay.get(); |
+ |
+ most_recent_surface_texture_ = |
+ config->surface_bundle->surface_texture.get(); |
+ } |
+ |
+ base::WeakPtr<AVDACodecAllocatorClient> client_; |
+ scoped_refptr<CodecConfig> config_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FakeCodecAllocator); |
}; |
-class MockCodecAllocator : public AVDACodecAllocator { |
+// Surface chooser that calls mocked functions to allow counting calls, but |
+// also records arguments. Note that gmock can't mock out unique_ptrs |
+// anyway, so we can't mock AndroidVideoSurfaceChooser directly. |
+class FakeOverlayHelper : public NiceMock<AndroidVideoSurfaceChooser> { |
public: |
- MOCK_METHOD2(CreateMediaCodecAsync, |
- void(base::WeakPtr<AVDACodecAllocatorClient>, |
- scoped_refptr<CodecConfig>)); |
+ FakeOverlayHelper() : weak_factory_(this) {} |
+ |
+ // These are called by the real functions. You may set expectations on |
+ // them if you like. |
+ MOCK_METHOD0(MockInitialize, void()); |
+ MOCK_METHOD0(MockReplaceOverlayFactory, void()); |
+ |
+ // We guarantee that we'll only clear this during destruction, so that you |
+ // may treat it as "pointer that lasts as long as |this| does". |
+ base::WeakPtr<FakeOverlayHelper> GetWeakPtrForTesting() { |
+ return weak_factory_.GetWeakPtr(); |
+ } |
+ |
+ void Initialize( |
+ UseOverlayCB use_overlay_cb, |
+ UseSurfaceTextureCB use_surface_texture_cb, |
+ StopUsingOverlayImmediatelyCB stop_immediately_cb, |
+ std::unique_ptr<AndroidOverlayFactory> initial_factory) override { |
+ MockInitialize(); |
+ |
+ factory_ = std::move(initial_factory); |
+ use_overlay_cb_ = std::move(use_overlay_cb); |
+ use_surface_texture_cb_ = std::move(use_surface_texture_cb); |
+ stop_immediately_cb_ = std::move(stop_immediately_cb); |
+ } |
+ |
+ void ReplaceOverlayFactory( |
+ std::unique_ptr<AndroidOverlayFactory> factory) override { |
+ MockReplaceOverlayFactory(); |
+ factory_ = std::move(factory); |
+ } |
+ |
+ // Notify AVDA to use a surface texture. |
+ void ProvideSurfaceTexture() { |
+ use_surface_texture_cb_.Run(); |
+ base::RunLoop().RunUntilIdle(); |
+ } |
+ |
+ void ProvideOverlay(std::unique_ptr<AndroidOverlay> overlay) { |
+ use_overlay_cb_.Run(std::move(overlay)); |
+ base::RunLoop().RunUntilIdle(); |
+ } |
+ |
+ void StopImmediately(AndroidOverlay* overlay) { |
+ stop_immediately_cb_.Run(overlay); |
+ base::RunLoop().RunUntilIdle(); |
+ } |
+ |
+ UseOverlayCB use_overlay_cb_; |
+ UseSurfaceTextureCB use_surface_texture_cb_; |
+ StopUsingOverlayImmediatelyCB stop_immediately_cb_; |
+ |
+ std::unique_ptr<AndroidOverlayFactory> factory_; |
+ |
+ base::WeakPtrFactory<FakeOverlayHelper> weak_factory_; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(FakeOverlayHelper); |
}; |
+} // namespace |
+ |
class AndroidVideoDecodeAcceleratorTest : public testing::Test { |
public: |
+ // We pick this profile since it's always supported. |
+ AndroidVideoDecodeAcceleratorTest() : config_(H264PROFILE_BASELINE) {} |
+ |
~AndroidVideoDecodeAcceleratorTest() override {} |
void SetUp() override { |
JNIEnv* env = base::android::AttachCurrentThread(); |
RegisterJni(env); |
+ main_task_runner_ = base::ThreadTaskRunnerHandle::Get(); |
+ |
gl::init::ShutdownGL(); |
ASSERT_TRUE(gl::init::InitializeGLOneOff()); |
surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size(16, 16)); |
@@ -92,59 +318,381 @@ class AndroidVideoDecodeAcceleratorTest : public testing::Test { |
gl::GLContextAttribs()); |
context_->MakeCurrent(surface_.get()); |
- vda_.reset(new AndroidVideoDecodeAccelerator( |
- &codec_allocator_, base::Bind(&MakeContextCurrent), |
- base::Bind(&GetGLES2Decoder, gl_decoder_.AsWeakPtr()))); |
+ chooser_that_is_usually_null_ = base::MakeUnique<FakeOverlayHelper>(); |
+ chooser_ = chooser_that_is_usually_null_->GetWeakPtrForTesting(); |
+ |
+ platform_config_.sdk_int = base::android::SDK_VERSION_MARSHMALLOW; |
+ platform_config_.allow_setsurface = true; |
+ platform_config_.force_deferred_surface_creation = false; |
+ |
+ // By default, allow deferred init. |
+ config_.is_deferred_initialization_allowed = true; |
+ } |
+ |
+ // Create and initialize AVDA with |config_|, and return the result. |
+ bool InitializeAVDA() { |
+ // Because VDA has a custom deleter, we must assign it to |vda_| carefully. |
+ AndroidVideoDecodeAccelerator* avda = new AndroidVideoDecodeAccelerator( |
+ &codec_allocator_, std::move(chooser_that_is_usually_null_), |
+ base::Bind(&MakeContextCurrent), |
+ base::Bind(&GetGLES2Decoder, gl_decoder_.AsWeakPtr()), |
+ platform_config_); |
+ vda_.reset(avda); |
+ |
+ bool result = vda_->Initialize(config_, &client_); |
+ base::RunLoop().RunUntilIdle(); |
+ return result; |
+ } |
+ |
+ // Initialize |vda_|, providing a new surface for it. You may get the surface |
+ // by asking |codec_allocator_|. |
+ void InitializeAVDAWithOverlay() { |
+ config_.surface_id = 123; |
+ ASSERT_TRUE(InitializeAVDA()); |
+ base::RunLoop().RunUntilIdle(); |
+ ASSERT_TRUE(chooser_->factory_ != nullptr); |
+ |
+ // Have the factory provide an overlay, and verify that codec creation is |
+ // provided with that overlay. |
+ std::unique_ptr<MockAndroidOverlay> overlay = |
+ base::MakeUnique<MockAndroidOverlay>(); |
+ // Set the expectations first, since ProvideOverlay might cause callbacks. |
+ EXPECT_CALL(codec_allocator_, |
+ MockCreateMediaCodecAsync(overlay.get(), nullptr)); |
+ chooser_->ProvideOverlay(std::move(overlay)); |
+ |
+ // Provide the codec so that we can check if it's freed properly. |
+ EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
+ codec_allocator_.ProvideMockCodecAsync(); |
+ base::RunLoop().RunUntilIdle(); |
+ } |
+ |
+ void InitializeAVDAWithSurfaceTexture() { |
+ ASSERT_TRUE(InitializeAVDA()); |
+ base::RunLoop().RunUntilIdle(); |
+ // We do not expect a factory, since we are using SurfaceTexture. |
+ ASSERT_TRUE(chooser_->factory_ == nullptr); |
+ |
+ // Set the expectations first, since ProvideOverlay might cause callbacks. |
+ EXPECT_CALL(codec_allocator_, |
+ MockCreateMediaCodecAsync(nullptr, NotNull())); |
+ chooser_->ProvideSurfaceTexture(); |
+ |
+ // Provide the codec so that we can check if it's freed properly. |
+ EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
+ codec_allocator_.ProvideMockCodecAsync(); |
+ base::RunLoop().RunUntilIdle(); |
+ } |
+ |
+ // Set whether HasUnrendereredPictureBuffers will return true or false. |
+ // TODO(liberato): We can't actually do this yet. It turns out to be okay, |
+ // because AVDA doesn't actually SetSurface before DequeueOutput. It could do |
+ // so, though, if there aren't unrendered buffers. Should AVDA ever start |
+ // switching surfaces immediately upon receiving them, rather than waiting for |
+ // DequeueOutput, then we'll want to be able to indicate that it has |
+ // unrendered pictures to prevent that behavior. |
+ void SetHasUnrenderedPictureBuffers(bool flag) {} |
+ |
+ // Tell |avda_| to switch surfaces to its incoming surface. This is a method |
+ // since we're a friend of AVDA, and the tests are subclasses. It's also |
+ // somewhat hacky, but much less hacky than trying to run it via a timer. |
+ void LetAVDAUpdateSurface() { |
+ SetHasUnrenderedPictureBuffers(false); |
+ avda()->DequeueOutput(); |
} |
base::MessageLoop message_loop_; |
scoped_refptr<gl::GLSurface> surface_; |
scoped_refptr<gl::GLContext> context_; |
+ scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; |
NiceMock<gpu::gles2::MockGLES2Decoder> gl_decoder_; |
NiceMock<MockVDAClient> client_; |
- NiceMock<MockCodecAllocator> codec_allocator_; |
+ FakeCodecAllocator codec_allocator_; |
+ VideoDecodeAccelerator::Config config_; |
+ |
+ AndroidVideoDecodeAccelerator::PlatformConfig platform_config_; |
+ |
+ // We maintain a weak ref to this since AVDA owns it. |
+ base::WeakPtr<FakeOverlayHelper> chooser_; |
// This must be a unique pointer to a VDA, not an AVDA, to ensure the |
// the default_delete specialization that calls Destroy() will be used. |
std::unique_ptr<VideoDecodeAccelerator> vda_; |
+ |
+ AndroidVideoDecodeAccelerator* avda() { |
+ return reinterpret_cast<AndroidVideoDecodeAccelerator*>(vda_.get()); |
+ } |
+ |
+ private: |
+ // This is the object that |chooser_| points to, or nullptr once we assign |
+ // ownership to AVDA. |
+ std::unique_ptr<FakeOverlayHelper> chooser_that_is_usually_null_; |
}; |
TEST_F(AndroidVideoDecodeAcceleratorTest, ConfigureUnsupportedCodec) { |
SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
- ASSERT_FALSE(vda_->Initialize( |
- VideoDecodeAccelerator::Config(VIDEO_CODEC_PROFILE_UNKNOWN), &client_)); |
+ config_ = VideoDecodeAccelerator::Config(VIDEO_CODEC_PROFILE_UNKNOWN); |
+ ASSERT_FALSE(InitializeAVDA()); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ ConfigureSupportedCodecSynchronously) { |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ config_.is_deferred_initialization_allowed = false; |
+ |
+ EXPECT_CALL(codec_allocator_, MockCreateMediaCodecSync(_, _)); |
+ ASSERT_TRUE(InitializeAVDA()); |
} |
-TEST_F(AndroidVideoDecodeAcceleratorTest, ConfigureSupportedCodec) { |
+TEST_F(AndroidVideoDecodeAcceleratorTest, FailingToCreateACodecSyncIsAnError) { |
+ // Failuew to create a codec during sync init should cause Initialize to fail. |
SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
- // H264 is always supported by AVDA. |
- ASSERT_TRUE(vda_->Initialize( |
- VideoDecodeAccelerator::Config(H264PROFILE_BASELINE), &client_)); |
+ config_.is_deferred_initialization_allowed = false; |
+ codec_allocator_.allow_sync_creation = false; |
+ |
+ EXPECT_CALL(codec_allocator_, MockCreateMediaCodecSync(nullptr, NotNull())); |
+ ASSERT_FALSE(InitializeAVDA()); |
} |
-TEST_F(AndroidVideoDecodeAcceleratorTest, FailingToCreateACodecIsAnError) { |
- EXPECT_CALL(codec_allocator_, CreateMediaCodecAsync(_, _)) |
- .WillOnce(PostNullCodec()); |
+TEST_F(AndroidVideoDecodeAcceleratorTest, FailingToCreateACodecAsyncIsAnError) { |
+ // Verify that a null codec signals error for async init when it doesn't get a |
+ // mediacodec instance. |
+ // |
+ // Also assert that there's only one call to CreateMediaCodecAsync. And since |
+ // it replies with a null codec, AVDA will be in an error state when it shuts |
+ // down. Since we know that it's constructed before we destroy the VDA, we |
+ // verify that AVDA doens't create codecs during destruction. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ // Note that if we somehow end up deferring surface creation, then this would |
+ // no longer be expected to fail. It would signal success before asking for a |
+ // surface or codec. |
+ EXPECT_CALL(codec_allocator_, MockCreateMediaCodecAsync(_, NotNull())); |
EXPECT_CALL(client_, NotifyInitializationComplete(false)); |
- VideoDecodeAccelerator::Config config(H264PROFILE_BASELINE); |
- config.is_deferred_initialization_allowed = true; |
- vda_->Initialize(config, &client_); |
+ ASSERT_TRUE(InitializeAVDA()); |
+ chooser_->ProvideSurfaceTexture(); |
+ codec_allocator_.ProvideNullCodecAsync(); |
+ |
+ // Make sure that codec allocation has happened before destroying the VDA. |
+ testing::Mock::VerifyAndClearExpectations(&codec_allocator_); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ LowEndDevicesSucceedInitWithoutASurface) { |
+ // If AVDA decides that we should defer surface creation, then it should |
+ // signal success before we provide a surface. It should still ask for a |
+ // surface, though. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ // It would be nicer if we didn't just force this on, since we might do so |
+ // in a state that AVDA isn't supposed to handle (e.g., if we give it a |
+ // surface, then it would never decide to defer surface creation). |
+ platform_config_.force_deferred_surface_creation = true; |
+ config_.surface_id = SurfaceManager::kNoSurfaceID; |
+ |
+ EXPECT_CALL(*chooser_, MockInitialize()).Times(0); |
+ EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
+ |
+ InitializeAVDA(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ AsyncInitWithSurfaceTextureAndDelete) { |
+ // When configuring with a SurfaceTexture and deferred init, we should be |
+ // asked for a codec, and be notified of init success if we provide one. When |
+ // AVDA is destroyed, it should release the codec and surface texture. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithSurfaceTexture(); |
+ |
+ // Delete the VDA, and make sure that it tries to free the codec and the right |
+ // surface texture. |
+ EXPECT_CALL( |
+ codec_allocator_, |
+ MockReleaseMediaCodec(codec_allocator_.most_recent_codec(), |
+ codec_allocator_.most_recent_overlay(), |
+ codec_allocator_.most_recent_surface_texture())); |
+ codec_allocator_.codec_destruction_observer()->ExpectDestruction(); |
+ vda_ = nullptr; |
base::RunLoop().RunUntilIdle(); |
} |
-TEST_F(AndroidVideoDecodeAcceleratorTest, NoCodecsAreCreatedDuringDestruction) { |
- // Assert that there's only one call to CreateMediaCodecAsync. And since it |
- // replies with a null codec, AVDA will be in an error state when it shuts |
- // down. |
- EXPECT_CALL(codec_allocator_, CreateMediaCodecAsync(_, _)) |
- .WillOnce(PostNullCodec()); |
+TEST_F(AndroidVideoDecodeAcceleratorTest, AsyncInitWithSurfaceAndDelete) { |
+ // When |config_| specifies a surface, we should be given a factory during |
+ // startup for it. When |chooser_| provides an overlay, the codec should be |
+ // allocated using it. Shutdown should provide the overlay when releasing the |
+ // media codec. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithOverlay(); |
+ |
+ // Delete the VDA, and make sure that it tries to free the codec and the |
+ // overlay that it provided to us. |
+ EXPECT_CALL( |
+ codec_allocator_, |
+ MockReleaseMediaCodec(codec_allocator_.most_recent_codec(), |
+ codec_allocator_.most_recent_overlay(), |
+ codec_allocator_.most_recent_surface_texture())); |
+ codec_allocator_.codec_destruction_observer()->ExpectDestruction(); |
+ vda_ = nullptr; |
+ base::RunLoop().RunUntilIdle(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ SwitchesToSurfaceTextureWhenSurfaceDestroyed) { |
+ // Provide a surface, and a codec, then destroy the surface. AVDA should use |
+ // SetSurface to switch to SurfaceTexture. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithOverlay(); |
+ |
+ // It would be nice if we knew that this was a surface texture. As it is, we |
+ // just destroy the VDA and expect that we're provided with one. Hopefully, |
+ // AVDA is actually calling SetSurface properly. |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)) |
+ .WillOnce(Return(true)); |
+ codec_allocator_.codec_destruction_observer()->DestructionIsOptional(); |
+ chooser_->StopImmediately(codec_allocator_.most_recent_overlay()); |
+ |
+ EXPECT_CALL(codec_allocator_, |
+ MockReleaseMediaCodec(codec_allocator_.most_recent_codec(), |
+ nullptr, NotNull())); |
+ vda_ = nullptr; |
+ base::RunLoop().RunUntilIdle(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, SwitchesToSurfaceTextureEventually) { |
+ // Provide a surface, and a codec, then request that AVDA switches to a |
+ // surface texture. Verify that it does. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithOverlay(); |
+ |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)) |
+ .WillOnce(Return(true)); |
+ |
+ // Note that it's okay if |avda_| switches before ProvideSurfaceTexture |
+ // returns, since it has no queued output anyway. |
+ chooser_->ProvideSurfaceTexture(); |
+ LetAVDAUpdateSurface(); |
+ |
+ // Verify that we're now using some surface texture. |
+ EXPECT_CALL(codec_allocator_, |
+ MockReleaseMediaCodec(codec_allocator_.most_recent_codec(), |
+ nullptr, NotNull())); |
+ codec_allocator_.codec_destruction_observer()->ExpectDestruction(); |
+ vda_ = nullptr; |
+ base::RunLoop().RunUntilIdle(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ SetSurfaceFailureDoesntSwitchSurfaces) { |
+ // Initialize AVDA with a surface, then request that AVDA switches to a |
+ // surface texture. When it tries to UpdateSurface, pretend to fail. AVDA |
+ // should notify error, and also release the original surface. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithOverlay(); |
+ |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)) |
+ .WillOnce(Return(false)); |
+ EXPECT_CALL(client_, |
+ NotifyError(AndroidVideoDecodeAccelerator::PLATFORM_FAILURE)) |
+ .Times(1); |
+ codec_allocator_.codec_destruction_observer()->DestructionIsOptional(); |
+ chooser_->ProvideSurfaceTexture(); |
+ LetAVDAUpdateSurface(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ SwitchToSurfaceAndBackBeforeSetSurface) { |
+ // Ask AVDA to switch from ST to overlay, then back to ST before it has a |
+ // chance to do the first switch. It should simply drop the overlay. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithSurfaceTexture(); |
+ |
+ // Don't let AVDA switch immediately, else it could choose to SetSurface when |
+ // it first gets the overlay. |
+ SetHasUnrenderedPictureBuffers(true); |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)).Times(0); |
+ std::unique_ptr<MockAndroidOverlay> overlay = |
+ base::MakeUnique<MockAndroidOverlay>(); |
+ // Make sure that the overlay is not destroyed too soon. |
+ std::unique_ptr<DestructionObservable::DestructionObserver> observer = |
+ overlay->CreateDestructionObserver(); |
+ observer->DoNotAllowDestruction(); |
+ |
+ chooser_->ProvideOverlay(std::move(overlay)); |
+ |
+ // Now it is expected to drop the overlay. |
+ observer->ExpectDestruction(); |
+ |
+ // While the incoming surface is pending, switch back to SurfaceTexture. |
+ chooser_->ProvideSurfaceTexture(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ ChangingOutputSurfaceVoluntarilyWithoutSetSurfaceIsIgnored) { |
+ // If we ask AVDA to change to SurfaceTexture should be ignored on platforms |
+ // that don't support SetSurface (pre-M or blacklisted). It should also |
+ // ignore SurfaceTexture => overlay, but we don't check that. |
+ // |
+ // Also note that there are other probably reasonable things to do (like |
+ // signal an error), but we want to be sure that it doesn't try to SetSurface. |
+ // We also want to be sure that, if it doesn't signal an error, that it also |
+ // doesn't get confused about which surface is in use. So, we assume that it |
+ // doesn't signal an error, and we check that it releases the right surface |
+ // with the codec. |
+ EXPECT_CALL(client_, NotifyError(_)).Times(0); |
+ |
+ platform_config_.allow_setsurface = false; |
+ InitializeAVDAWithOverlay(); |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)).Times(0); |
+ |
+ // This should not switch to SurfaceTexture. |
+ chooser_->ProvideSurfaceTexture(); |
+ LetAVDAUpdateSurface(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ OnSurfaceDestroyedWithoutSetSurfaceFreesTheCodec) { |
+ // If AVDA receives OnSurfaceDestroyed without support for SetSurface, then it |
+ // should free the codec. |
+ platform_config_.allow_setsurface = false; |
+ InitializeAVDAWithOverlay(); |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)).Times(0); |
+ |
+ // This should free the codec. |
+ EXPECT_CALL( |
+ codec_allocator_, |
+ MockReleaseMediaCodec(codec_allocator_.most_recent_codec(), |
+ codec_allocator_.most_recent_overlay(), nullptr)); |
+ codec_allocator_.codec_destruction_observer()->ExpectDestruction(); |
+ chooser_->StopImmediately(codec_allocator_.most_recent_overlay()); |
+ base::RunLoop().RunUntilIdle(); |
+ |
+ // Verify that the codec has been released, since |vda_| will be destroyed |
+ // soon. The expectations must be met before that. |
+ testing::Mock::VerifyAndClearExpectations(&codec_allocator_); |
+ codec_allocator_.codec_destruction_observer()->DestructionIsOptional(); |
+} |
+ |
+TEST_F(AndroidVideoDecodeAcceleratorTest, |
+ MultipleSurfaceTextureCallbacksAreIgnored) { |
+ // Ask AVDA to switch to ST when it's already using ST, nothing should happen. |
+ SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
+ |
+ InitializeAVDAWithSurfaceTexture(); |
+ |
+ // This should do nothing. |
+ EXPECT_CALL(*codec_allocator_.most_recent_codec(), SetSurface(_)).Times(0); |
+ chooser_->ProvideSurfaceTexture(); |
- VideoDecodeAccelerator::Config config(H264PROFILE_BASELINE); |
- config.is_deferred_initialization_allowed = true; |
- vda_->Initialize(config, &client_); |
base::RunLoop().RunUntilIdle(); |
} |