| Index: media/gpu/avda_surface_bundle.h
|
| diff --git a/media/gpu/avda_surface_bundle.h b/media/gpu/avda_surface_bundle.h
|
| index a65264c9a491e6e56625ccd16b5bdaaed6f5e85e..16ffc6bdc425132cbfdf9003c3470fe6775be049 100644
|
| --- a/media/gpu/avda_surface_bundle.h
|
| +++ b/media/gpu/avda_surface_bundle.h
|
| @@ -8,6 +8,7 @@
|
| #include "base/memory/ref_counted.h"
|
| #include "media/base/android/android_overlay.h"
|
| #include "media/base/surface_manager.h"
|
| +#include "media/gpu/media_gpu_export.h"
|
| #include "ui/gl/android/scoped_java_surface.h"
|
| #include "ui/gl/android/surface_texture.h"
|
|
|
| @@ -24,9 +25,11 @@ namespace media {
|
| // While you may send a reference to this to other threads, be sure that it
|
| // doesn't drop the reference there without creating another one. This has to
|
| // be destroyed on the gpu main thread.
|
| -class AVDASurfaceBundle : public base::RefCountedThreadSafe<AVDASurfaceBundle> {
|
| +struct MEDIA_GPU_EXPORT AVDASurfaceBundle
|
| + : public base::RefCountedThreadSafe<AVDASurfaceBundle> {
|
| public:
|
| - explicit AVDASurfaceBundle(int surface_id);
|
| + // |overlay| is the overlay that we'll use, or nullptr for SurfaceTexture.
|
| + explicit AVDASurfaceBundle(std::unique_ptr<AndroidOverlay> overlay);
|
|
|
| // The surface that MediaCodec is configured to output to. This can be either
|
| // a SurfaceTexture or other Surface provider.
|
| @@ -39,23 +42,14 @@ class AVDASurfaceBundle : public base::RefCountedThreadSafe<AVDASurfaceBundle> {
|
| return surface_texture_surface.j_surface();
|
| }
|
|
|
| - int surface_id = SurfaceManager::kNoSurfaceID;
|
| -
|
| - // The surface onto which the codec is writing.
|
| - // TODO(liberato): this isn't true if we have an overlay. the overlay keeps
|
| - // the java surface.
|
| - // gl::ScopedJavaSurface surface;
|
| -
|
| - // If |overlay| is non-null, then |overlay| owns |surface|.
|
| + // If |overlay| is non-null, then |overlay| owns j_surface().
|
| std::unique_ptr<AndroidOverlay> overlay;
|
|
|
| - // The SurfaceTexture attached to |surface|, or nullptr if |surface| is
|
| + // The SurfaceTexture attached to |surface()|, or nullptr if j_surface() is
|
| // SurfaceView backed.
|
| scoped_refptr<gl::SurfaceTexture> surface_texture;
|
|
|
| // If |surface_texture| is not null, then this is the surface for it.
|
| - // TODO(liberato): |surface| is the same thing, since overlays own their own
|
| - // surfaces anyway.
|
| gl::ScopedJavaSurface surface_texture_surface;
|
|
|
| private:
|
|
|