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Unified Diff: media/gpu/avda_overlay_helper.h

Issue 2813303003: Add AndroidVideoSurfaceChooser to manage overlays. (Closed)
Patch Set: cl feedback. Created 3 years, 8 months ago
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Index: media/gpu/avda_overlay_helper.h
diff --git a/media/gpu/avda_overlay_helper.h b/media/gpu/avda_overlay_helper.h
new file mode 100644
index 0000000000000000000000000000000000000000..a093f27c5bca354c9f378002c671e115fc024faf
--- /dev/null
+++ b/media/gpu/avda_overlay_helper.h
@@ -0,0 +1,58 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_GPU_AVDA_OVERLAY_HELPER_H_
+#define MEDIA_GPU_AVDA_OVERLAY_HELPER_H_
+
+#include "base/bind.h"
+#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
+#include "media/base/android/android_overlay.h"
+#include "media/base/android/android_overlay_factory.h"
+#include "media/gpu/media_gpu_export.h"
+
+namespace media {
+
+// Manage details of which overlay to use for video playback, if any.
+class MEDIA_GPU_EXPORT AVDAOverlayHelper {
+ public:
+ // Notify the client that |overlay| is ready for use. The client may get
+ // the surface immediatly.
tguilbert 2017/04/21 22:55:46 s/immediatly/immediately
liberato (no reviews please) 2017/04/27 18:30:12 Done.
+ using UseOverlayCB =
+ base::Callback<void(std::unique_ptr<AndroidOverlay> overlay)>;
+
+ // Notify the client that the most recently provided overlay should be
+ // discarded. The overlay is still valid, but we recommend against
+ // using it soon, in favor of a SurfaceTexture.
+ // TODO(liberato): document the differences between this an 'Immediately'
tguilbert 2017/04/21 22:55:46 s/an/and
liberato (no reviews please) 2017/04/27 18:30:12 Done.
+ using UseSurfaceTextureCB = base::Callback<void(void)>;
+
+ // Callback that mirrors AndroidOverlay::DestroyedCB . The surface
+ // that was provided with |overlay| is being destroyed.
+ using StopUsingOverlayImmediatelyCB = base::Callback<void(AndroidOverlay*)>;
+
+ AVDAOverlayHelper() {}
+ virtual ~AVDAOverlayHelper() {}
+
+ // Notify us that our client is ready for overlays. We will send it a
+ // callback telling it whether to start with a SurfaceTexture or overlay,
+ // either synchronously or post one very soon.
+ virtual void Startup(
watk 2017/04/22 00:29:07 nit: startup is a noun. Start() or Initialize()? I
liberato (no reviews please) 2017/04/27 18:30:12 Done, Initialize.
+ const UseOverlayCB& use_overlay_cb,
+ const UseSurfaceTextureCB& use_surface_texture_cb,
+ const StopUsingOverlayImmediatelyCB& stop_immediately_cb,
+ std::unique_ptr<AndroidOverlayFactory> initial_factory) = 0;
+
+ // Notify us that a new factory has arrived. May be null to indicate that
+ // WMPI has revoked the most recent factory.
+ virtual void OnOverlayFactory(
+ std::unique_ptr<AndroidOverlayFactory> factory) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(AVDAOverlayHelper);
+};
+
+} // namespace media
+
+#endif // MEDIA_GPU_AVDA_OVERLAY_HELPER_H_

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