Index: media/gpu/avda_overlay_helper.h |
diff --git a/media/gpu/avda_overlay_helper.h b/media/gpu/avda_overlay_helper.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a093f27c5bca354c9f378002c671e115fc024faf |
--- /dev/null |
+++ b/media/gpu/avda_overlay_helper.h |
@@ -0,0 +1,58 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_GPU_AVDA_OVERLAY_HELPER_H_ |
+#define MEDIA_GPU_AVDA_OVERLAY_HELPER_H_ |
+ |
+#include "base/bind.h" |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "media/base/android/android_overlay.h" |
+#include "media/base/android/android_overlay_factory.h" |
+#include "media/gpu/media_gpu_export.h" |
+ |
+namespace media { |
+ |
+// Manage details of which overlay to use for video playback, if any. |
+class MEDIA_GPU_EXPORT AVDAOverlayHelper { |
+ public: |
+ // Notify the client that |overlay| is ready for use. The client may get |
+ // the surface immediatly. |
tguilbert
2017/04/21 22:55:46
s/immediatly/immediately
liberato (no reviews please)
2017/04/27 18:30:12
Done.
|
+ using UseOverlayCB = |
+ base::Callback<void(std::unique_ptr<AndroidOverlay> overlay)>; |
+ |
+ // Notify the client that the most recently provided overlay should be |
+ // discarded. The overlay is still valid, but we recommend against |
+ // using it soon, in favor of a SurfaceTexture. |
+ // TODO(liberato): document the differences between this an 'Immediately' |
tguilbert
2017/04/21 22:55:46
s/an/and
liberato (no reviews please)
2017/04/27 18:30:12
Done.
|
+ using UseSurfaceTextureCB = base::Callback<void(void)>; |
+ |
+ // Callback that mirrors AndroidOverlay::DestroyedCB . The surface |
+ // that was provided with |overlay| is being destroyed. |
+ using StopUsingOverlayImmediatelyCB = base::Callback<void(AndroidOverlay*)>; |
+ |
+ AVDAOverlayHelper() {} |
+ virtual ~AVDAOverlayHelper() {} |
+ |
+ // Notify us that our client is ready for overlays. We will send it a |
+ // callback telling it whether to start with a SurfaceTexture or overlay, |
+ // either synchronously or post one very soon. |
+ virtual void Startup( |
watk
2017/04/22 00:29:07
nit: startup is a noun. Start() or Initialize()? I
liberato (no reviews please)
2017/04/27 18:30:12
Done, Initialize.
|
+ const UseOverlayCB& use_overlay_cb, |
+ const UseSurfaceTextureCB& use_surface_texture_cb, |
+ const StopUsingOverlayImmediatelyCB& stop_immediately_cb, |
+ std::unique_ptr<AndroidOverlayFactory> initial_factory) = 0; |
+ |
+ // Notify us that a new factory has arrived. May be null to indicate that |
+ // WMPI has revoked the most recent factory. |
+ virtual void OnOverlayFactory( |
+ std::unique_ptr<AndroidOverlayFactory> factory) = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(AVDAOverlayHelper); |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_GPU_AVDA_OVERLAY_HELPER_H_ |