Index: media/gpu/avda_overlay_helper_impl.h |
diff --git a/media/gpu/avda_overlay_helper_impl.h b/media/gpu/avda_overlay_helper_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..29bdd7f8a08977a1bbb9bdfa79a8d2a3b25fa377 |
--- /dev/null |
+++ b/media/gpu/avda_overlay_helper_impl.h |
@@ -0,0 +1,59 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_GPU_AVDA_OVERLAY_HELPER_IMPL_H_ |
+#define MEDIA_GPU_AVDA_OVERLAY_HELPER_IMPL_H_ |
+ |
+#include "base/bind.h" |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "media/base/android/android_overlay.h" |
+#include "media/base/android/android_overlay_factory.h" |
+#include "media/gpu/avda_overlay_helper.h" |
+#include "media/gpu/media_gpu_export.h" |
+ |
+namespace media { |
+ |
+// Implementation of AVDAOverlayHelper. |
+class MEDIA_GPU_EXPORT AVDAOverlayHelperImpl : public AVDAOverlayHelper { |
+ public: |
+ AVDAOverlayHelperImpl(); |
+ ~AVDAOverlayHelperImpl() override; |
+ |
+ // AVDAOverlayHelper |
+ void Startup(const UseOverlayCB& use_overlay_cb, |
+ const UseSurfaceTextureCB& use_surface_texture_cb, |
+ const StopUsingOverlayImmediatelyCB& stop_immediately_cb, |
+ std::unique_ptr<AndroidOverlayFactory> initial_factory) override; |
+ void OnOverlayFactory( |
+ std::unique_ptr<AndroidOverlayFactory> factory) override; |
+ |
+ private: |
+ // AndroidOverlay callbacks. |
+ void OnOverlayReady(AndroidOverlay*); |
+ void OnOverlayFailed(AndroidOverlay*); |
+ void OnSurfaceDestroyed(AndroidOverlay*); |
+ |
+ // Client callbacks. |
+ UseOverlayCB use_overlay_cb_; |
+ UseSurfaceTextureCB use_surface_texture_cb_; |
+ StopUsingOverlayImmediatelyCB stop_immediately_cb_; |
+ |
+ // Current overlay that we've consructed but haven't received ready / failed |
+ // callbacks yet. Will be nullptr if we haven't constructed one, or if we |
+ // sent it to the client already once it became ready to use. |
+ std::unique_ptr<AndroidOverlay> overlay_; |
+ |
+ // If true, we owe the client notification about whether to use an overlay |
+ // or a surface texture. |
+ bool client_notification_pending_ = false; |
+ |
+ std::unique_ptr<AndroidOverlayFactory> overlay_factory_; |
+ |
+ base::WeakPtrFactory<AVDAOverlayHelperImpl> weak_factory_; |
+}; |
DaleCurtis
2017/04/20 19:10:43
DISALLOW...
liberato (no reviews please)
2017/04/20 22:01:39
Done. i didn't think i needed it if the base clas
|
+ |
+} // namespace media |
+ |
+#endif // MEDIA_GPU_AVDA_OVERLAY_HELPER_IMPL_H_ |