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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_surface_bundle.h" | 5 #include "media/gpu/avda_surface_bundle.h" |
| 6 #include "media/base/android/android_overlay.h" | 6 #include "media/base/android/android_overlay.h" |
| 7 | 7 |
| 8 namespace media { | 8 namespace media { |
| 9 | 9 |
| 10 AVDASurfaceBundle::AVDASurfaceBundle(int surface_id) : surface_id(surface_id) {} | 10 AVDASurfaceBundle::AVDASurfaceBundle(std::unique_ptr<AndroidOverlay> overlay) |
| 11 : overlay(std::move(overlay)) {} |
| 11 | 12 |
| 12 AVDASurfaceBundle::~AVDASurfaceBundle() { | 13 AVDASurfaceBundle::~AVDASurfaceBundle() { |
| 13 // Explicitly free the surface first, just to be sure that it's deleted before | 14 // Explicitly free the surface first, just to be sure that it's deleted before |
| 14 // the SurfaceTexture is. | 15 // the SurfaceTexture is. |
| 15 surface_texture_surface = gl::ScopedJavaSurface(); | 16 surface_texture_surface = gl::ScopedJavaSurface(); |
| 16 | 17 |
| 17 // Also release the back buffers. We might want to let the consumer do this | 18 // Also release the back buffers. We might want to let the consumer do this |
| 18 // after it has swapped the back buffer it wants, but we don't. | 19 // after it has swapped the back buffer it wants, but we don't. |
| 19 if (surface_texture) | 20 if (surface_texture) |
| 20 surface_texture->ReleaseSurfaceTexture(); | 21 surface_texture->ReleaseSurfaceTexture(); |
| 21 surface_texture = nullptr; | 22 surface_texture = nullptr; |
| 22 } | 23 } |
| 23 | 24 |
| 24 } // namespace media | 25 } // namespace media |
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