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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "media/base/android/android_overlay.h" | 9 #include "media/base/android/android_overlay.h" |
10 #include "media/base/surface_manager.h" | 10 #include "media/base/surface_manager.h" |
11 #include "media/gpu/media_gpu_export.h" | |
11 #include "ui/gl/android/scoped_java_surface.h" | 12 #include "ui/gl/android/scoped_java_surface.h" |
12 #include "ui/gl/android/surface_texture.h" | 13 #include "ui/gl/android/surface_texture.h" |
13 | 14 |
14 namespace media { | 15 namespace media { |
15 | 16 |
16 // AVDASurfaceBundle is a collection of everything that the producer-side of | 17 // AVDASurfaceBundle is a collection of everything that the producer-side of |
17 // the output surface needs. In other words, it's the surface, and any | 18 // the output surface needs. In other words, it's the surface, and any |
18 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by | 19 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by |
19 // the producer, but destroying it causes the surface not to work. | 20 // the producer, but destroying it causes the surface not to work. |
20 // | 21 // |
21 // The idea is that a reference to this should be kept with the codec, even if | 22 // The idea is that a reference to this should be kept with the codec, even if |
22 // the codec is sent to another thread. This will prevent the output surface | 23 // the codec is sent to another thread. This will prevent the output surface |
23 // from being destroyed while the codec depends on it. | 24 // from being destroyed while the codec depends on it. |
24 // While you may send a reference to this to other threads, be sure that it | 25 // While you may send a reference to this to other threads, be sure that it |
25 // doesn't drop the reference there without creating another one. This has to | 26 // doesn't drop the reference there without creating another one. This has to |
26 // be destroyed on the gpu main thread. | 27 // be destroyed on the gpu main thread. |
27 class AVDASurfaceBundle : public base::RefCountedThreadSafe<AVDASurfaceBundle> { | 28 class MEDIA_GPU_EXPORT AVDASurfaceBundle |
29 : public base::RefCountedThreadSafe<AVDASurfaceBundle> { | |
28 public: | 30 public: |
29 explicit AVDASurfaceBundle(int surface_id); | 31 // |overlay| is the overlay that we'll use, or nullptr for SurfaceTexture. |
32 explicit AVDASurfaceBundle(std::unique_ptr<AndroidOverlay> overlay); | |
30 | 33 |
31 // The surface that MediaCodec is configured to output to. This can be either | 34 // The surface that MediaCodec is configured to output to. This can be either |
32 // a SurfaceTexture or other Surface provider. | 35 // a SurfaceTexture or other Surface provider. |
33 // TODO(liberato): it would be nice if we had an abstraction that included | 36 // TODO(liberato): it would be nice if we had an abstraction that included |
34 // SurfaceTexture and Overlay, but we don't right now. | 37 // SurfaceTexture and Overlay, but we don't right now. |
35 const base::android::JavaRef<jobject>& j_surface() const { | 38 const base::android::JavaRef<jobject>& j_surface() const { |
36 if (overlay) | 39 if (overlay) |
37 return overlay->GetJavaSurface(); | 40 return overlay->GetJavaSurface(); |
38 else | 41 else |
39 return surface_texture_surface.j_surface(); | 42 return surface_texture_surface.j_surface(); |
40 } | 43 } |
41 | 44 |
42 int surface_id = SurfaceManager::kNoSurfaceID; | 45 // If |overlay| is non-null, then |overlay| owns j_surface(). |
43 | |
44 // The surface onto which the codec is writing. | |
45 // TODO(liberato): this isn't true if we have an overlay. the overlay keeps | |
46 // the java surface. | |
47 // gl::ScopedJavaSurface surface; | |
48 | |
49 // If |overlay| is non-null, then |overlay| owns |surface|. | |
50 std::unique_ptr<AndroidOverlay> overlay; | 46 std::unique_ptr<AndroidOverlay> overlay; |
DaleCurtis
2017/04/27 22:01:11
These should have accessors and be private members
liberato (no reviews please)
2017/04/27 23:17:05
Done, struct.
| |
51 | 47 |
52 // The SurfaceTexture attached to |surface|, or nullptr if |surface| is | 48 // The SurfaceTexture attached to |surface()|, or nullptr if j_surface() is |
53 // SurfaceView backed. | 49 // SurfaceView backed. |
54 scoped_refptr<gl::SurfaceTexture> surface_texture; | 50 scoped_refptr<gl::SurfaceTexture> surface_texture; |
55 | 51 |
56 // If |surface_texture| is not null, then this is the surface for it. | 52 // If |surface_texture| is not null, then this is the surface for it. |
57 // TODO(liberato): |surface| is the same thing, since overlays own their own | |
58 // surfaces anyway. | |
59 gl::ScopedJavaSurface surface_texture_surface; | 53 gl::ScopedJavaSurface surface_texture_surface; |
60 | 54 |
61 private: | 55 private: |
62 ~AVDASurfaceBundle(); | 56 ~AVDASurfaceBundle(); |
63 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; | 57 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; |
64 | 58 |
65 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); | 59 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); |
66 }; | 60 }; |
67 | 61 |
68 } // namespace media | 62 } // namespace media |
69 | 63 |
70 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 64 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
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