Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "media/gpu/avda_overlay_helper_impl.h" | |
| 6 | |
| 7 namespace media { | |
| 8 | |
| 9 AVDAOverlayHelperImpl::AVDAOverlayHelperImpl() : weak_factory_(this) {} | |
| 10 | |
| 11 AVDAOverlayHelperImpl::~AVDAOverlayHelperImpl() {} | |
| 12 | |
| 13 void AVDAOverlayHelperImpl::Initialize( | |
| 14 const UseOverlayCB& use_overlay_cb, | |
|
DaleCurtis
2017/04/27 18:57:38
Callback are passed by value now and used with std
liberato (no reviews please)
2017/04/27 20:05:02
Done.
| |
| 15 const UseSurfaceTextureCB& use_surface_texture_cb, | |
| 16 const StopUsingOverlayImmediatelyCB& stop_immediately_cb, | |
| 17 std::unique_ptr<AndroidOverlayFactory> initial_factory) { | |
| 18 use_overlay_cb_ = use_overlay_cb; | |
| 19 use_surface_texture_cb_ = use_surface_texture_cb; | |
| 20 stop_immediately_cb_ = stop_immediately_cb; | |
| 21 | |
| 22 if (initial_factory) { | |
| 23 // We requested an overlay. Wait to see if it succeeds or fails, since | |
| 24 // hopefully this will be fast. On M+, we could ask it to start with a | |
| 25 // SurfaceTexture either way. Before M, we can't switch surfaces. In that | |
| 26 // case, it's important not to request a SurfaceTexture if we have an | |
| 27 // overlay pending, so that we know not to transition to SurfaceTexture. | |
| 28 client_notification_pending_ = true; | |
| 29 OnOverlayFactory(std::move(initial_factory)); | |
| 30 } | |
| 31 | |
| 32 if (!overlay_) { | |
| 33 // We haven't requested an overlay yet. Just ask the client to start with | |
| 34 // SurfaceTexture now. | |
| 35 use_surface_texture_cb_.Run(); | |
| 36 return; | |
| 37 } | |
| 38 } | |
| 39 | |
| 40 void AVDAOverlayHelperImpl::OnOverlayFactory( | |
| 41 std::unique_ptr<AndroidOverlayFactory> factory) { | |
| 42 // If we have an overlay, then we should transition away from it. It | |
| 43 // doesn't matter if we have a new factory or no factory; the old overlay goes | |
| 44 // with the old factory. | |
| 45 | |
| 46 // Notify the client to transition to SurfaceTexture, which it might already | |
| 47 // be using. If |!client_notification_pending_|, then we're still during | |
| 48 // initial startup, so we don't switch the client. Otherwise, we'd cause | |
| 49 // pre-M to break, since we'd start with a SurfaceTexture in all cases. | |
| 50 if (!client_notification_pending_) | |
| 51 use_surface_texture_cb_.Run(); | |
| 52 | |
| 53 // If we started construction of an overlay, but it's not ready yet, then | |
| 54 // just drop it. | |
| 55 if (overlay_) | |
| 56 overlay_ = nullptr; | |
| 57 | |
| 58 overlay_factory_ = std::move(factory); | |
| 59 | |
| 60 // If we don't have a new factory, then just stop here. | |
| 61 if (!overlay_factory_) | |
| 62 return; | |
| 63 | |
| 64 // We just got an overlay factory. Get an overlay immediately. This is | |
| 65 // the right behavior to match what AVDA does with CVV. For DS, we should | |
| 66 // probably check to see if it's a good idea, at least on M+. | |
| 67 // Also note that for pre-M, AVDA depends on this behavior, else it will get | |
| 68 // a SurfaceTexture then be unable to switch. Perhaps there should be a | |
| 69 // pre-M implementation of this class that guarantees that it won't change | |
| 70 // between the two. | |
| 71 AndroidOverlay::Config config; | |
| 72 // We bind all of our callbacks with weak ptrs, since we don't know how long | |
| 73 // the client will hold on to overlays. They could, in principle, show up | |
| 74 // long after the client is destroyed too, if codec destruction hangs. | |
| 75 config.ready_cb = base::Bind(&AVDAOverlayHelperImpl::OnOverlayReady, | |
| 76 weak_factory_.GetWeakPtr()); | |
| 77 config.failed_cb = base::Bind(&AVDAOverlayHelperImpl::OnOverlayFailed, | |
| 78 weak_factory_.GetWeakPtr()); | |
| 79 config.destroyed_cb = base::Bind(&AVDAOverlayHelperImpl::OnSurfaceDestroyed, | |
| 80 weak_factory_.GetWeakPtr()); | |
| 81 // TODO(liberato): where do we get the initial size from? For CVV, it's | |
| 82 // set via the natural size, and this is ignored anyway. The client should | |
| 83 // provide this. | |
| 84 config.rect = gfx::Rect(0, 0, 1, 1); | |
| 85 overlay_ = overlay_factory_->CreateOverlay(config); | |
| 86 } | |
| 87 | |
| 88 void AVDAOverlayHelperImpl::OnOverlayReady(AndroidOverlay* overlay) { | |
| 89 // We |overlay_| is the only overlay for which we haven't gotten a ready | |
| 90 // callback yet. | |
| 91 DCHECK_EQ(overlay, overlay_.get()); | |
| 92 | |
| 93 // If we haven't sent the client notification yet, we're doing so now. | |
| 94 client_notification_pending_ = false; | |
| 95 | |
| 96 use_overlay_cb_.Run(std::move(overlay_)); | |
| 97 } | |
| 98 | |
| 99 void AVDAOverlayHelperImpl::OnOverlayFailed(AndroidOverlay* overlay) { | |
| 100 // We shouldn't get a failure for any overlay except the incoming one. | |
| 101 DCHECK_EQ(overlay, overlay_.get()); | |
| 102 | |
| 103 // If we owe the client a notification callback, then send it. | |
| 104 if (client_notification_pending_) { | |
| 105 // The overlay that we requested failed, so notify the client to try | |
| 106 // using SurfaceTexture instead. | |
| 107 client_notification_pending_ = false; | |
| 108 use_surface_texture_cb_.Run(); | |
| 109 } | |
| 110 | |
| 111 overlay_ = nullptr; | |
| 112 } | |
| 113 | |
| 114 void AVDAOverlayHelperImpl::OnSurfaceDestroyed(AndroidOverlay* overlay) { | |
| 115 // We shouldn't get OnSurfaceDestroyed unless we previously got Ready. In | |
| 116 // that case, we should have notified the client then. | |
| 117 DCHECK(!client_notification_pending_); | |
| 118 | |
| 119 // We should not get OnSurfaceDestroyed for the incoming overlay, since we | |
| 120 // should't get OnSurfaceDestroyed before OnSurfaceReady. OnSurfaceReady | |
| 121 // should imply that this isn't the incoming overlay. | |
| 122 DCHECK_NE(overlay_.get(), overlay); | |
| 123 | |
| 124 // We unconditionally send 'stop immediately', since we don't know what | |
| 125 // overlay this is. Even if we revoked the overlay before, we may have done | |
| 126 // so with the slow transition, which isn't good enough now. The client has | |
| 127 // to be smart enoug to understand if it's currently using |overlay| or not. | |
| 128 | |
| 129 // Also remember that we don't know when the client drops the overlay, after | |
| 130 // we revoke it. We can get callbacks until that happens, even if (for | |
| 131 // example), the overlay is waiting for MediaCodec destruction. So, it's | |
| 132 // likely that we'll send callbacks for overlays that the client is already | |
| 133 // not using. | |
| 134 stop_immediately_cb_.Run(overlay); | |
| 135 } | |
| 136 | |
| 137 } // namespace media | |
| OLD | NEW |