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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/win/audio_low_latency_output_win.h" | 5 #include "media/audio/win/audio_low_latency_output_win.h" |
| 6 | 6 |
| 7 #include <Functiondiscoverykeys_devpkey.h> | 7 #include <Functiondiscoverykeys_devpkey.h> |
| 8 | 8 |
| 9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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| 245 if (!render_thread_->HasBeenStarted()) { | 245 if (!render_thread_->HasBeenStarted()) { |
| 246 LOG(ERROR) << "Failed to start WASAPI render thread."; | 246 LOG(ERROR) << "Failed to start WASAPI render thread."; |
| 247 StopThread(); | 247 StopThread(); |
| 248 callback->OnError(this); | 248 callback->OnError(this); |
| 249 return; | 249 return; |
| 250 } | 250 } |
| 251 | 251 |
| 252 // Start streaming data between the endpoint buffer and the audio engine. | 252 // Start streaming data between the endpoint buffer and the audio engine. |
| 253 HRESULT hr = audio_client_->Start(); | 253 HRESULT hr = audio_client_->Start(); |
| 254 if (FAILED(hr)) { | 254 if (FAILED(hr)) { |
| 255 LOG_GETLASTERROR(ERROR) | 255 PLOG(ERROR) << "Failed to start output streaming: " << std::hex << hr; |
| 256 << "Failed to start output streaming: " << std::hex << hr; | |
| 257 StopThread(); | 256 StopThread(); |
| 258 callback->OnError(this); | 257 callback->OnError(this); |
| 259 } | 258 } |
| 260 } | 259 } |
| 261 | 260 |
| 262 void WASAPIAudioOutputStream::Stop() { | 261 void WASAPIAudioOutputStream::Stop() { |
| 263 VLOG(1) << "WASAPIAudioOutputStream::Stop()"; | 262 VLOG(1) << "WASAPIAudioOutputStream::Stop()"; |
| 264 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); | 263 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_); |
| 265 if (!render_thread_) | 264 if (!render_thread_) |
| 266 return; | 265 return; |
| 267 | 266 |
| 268 // Stop output audio streaming. | 267 // Stop output audio streaming. |
| 269 HRESULT hr = audio_client_->Stop(); | 268 HRESULT hr = audio_client_->Stop(); |
| 270 if (FAILED(hr)) { | 269 if (FAILED(hr)) { |
| 271 LOG_GETLASTERROR(ERROR) | 270 PLOG(ERROR) << "Failed to stop output streaming: " << std::hex << hr; |
| 272 << "Failed to stop output streaming: " << std::hex << hr; | |
| 273 source_->OnError(this); | 271 source_->OnError(this); |
| 274 } | 272 } |
| 275 | 273 |
| 276 // Make a local copy of |source_| since StopThread() will clear it. | 274 // Make a local copy of |source_| since StopThread() will clear it. |
| 277 AudioSourceCallback* callback = source_; | 275 AudioSourceCallback* callback = source_; |
| 278 StopThread(); | 276 StopThread(); |
| 279 | 277 |
| 280 // Flush all pending data and reset the audio clock stream position to 0. | 278 // Flush all pending data and reset the audio clock stream position to 0. |
| 281 hr = audio_client_->Reset(); | 279 hr = audio_client_->Reset(); |
| 282 if (FAILED(hr)) { | 280 if (FAILED(hr)) { |
| 283 LOG_GETLASTERROR(ERROR) | 281 PLOG(ERROR) << "Failed to reset streaming: " << std::hex << hr; |
| 284 << "Failed to reset streaming: " << std::hex << hr; | |
| 285 callback->OnError(this); | 282 callback->OnError(this); |
| 286 } | 283 } |
| 287 | 284 |
| 288 // Extra safety check to ensure that the buffers are cleared. | 285 // Extra safety check to ensure that the buffers are cleared. |
| 289 // If the buffers are not cleared correctly, the next call to Start() | 286 // If the buffers are not cleared correctly, the next call to Start() |
| 290 // would fail with AUDCLNT_E_BUFFER_ERROR at IAudioRenderClient::GetBuffer(). | 287 // would fail with AUDCLNT_E_BUFFER_ERROR at IAudioRenderClient::GetBuffer(). |
| 291 // This check is is only needed for shared-mode streams. | 288 // This check is is only needed for shared-mode streams. |
| 292 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { | 289 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { |
| 293 UINT32 num_queued_frames = 0; | 290 UINT32 num_queued_frames = 0; |
| 294 audio_client_->GetCurrentPadding(&num_queued_frames); | 291 audio_client_->GetCurrentPadding(&num_queued_frames); |
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| 611 | 608 |
| 612 // Ensure that we don't quit the main thread loop immediately next | 609 // Ensure that we don't quit the main thread loop immediately next |
| 613 // time Start() is called. | 610 // time Start() is called. |
| 614 ResetEvent(stop_render_event_.Get()); | 611 ResetEvent(stop_render_event_.Get()); |
| 615 } | 612 } |
| 616 | 613 |
| 617 source_ = NULL; | 614 source_ = NULL; |
| 618 } | 615 } |
| 619 | 616 |
| 620 } // namespace media | 617 } // namespace media |
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