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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * Copyright (C) 2004, 2005, 2006, 2009, 2011 Apple Inc. All rights reserved. | 4 * Copyright (C) 2004, 2005, 2006, 2009, 2011 Apple Inc. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
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| 23 | 23 |
| 24 #include "core/HTMLNames.h" | 24 #include "core/HTMLNames.h" |
| 25 #include "core/dom/ElementTraversal.h" | 25 #include "core/dom/ElementTraversal.h" |
| 26 #include "core/html/HTMLImageElement.h" | 26 #include "core/html/HTMLImageElement.h" |
| 27 #include "core/html/HTMLMapElement.h" | 27 #include "core/html/HTMLMapElement.h" |
| 28 #include "core/html/parser/HTMLParserIdioms.h" | 28 #include "core/html/parser/HTMLParserIdioms.h" |
| 29 #include "core/layout/HitTestResult.h" | 29 #include "core/layout/HitTestResult.h" |
| 30 #include "core/layout/LayoutImage.h" | 30 #include "core/layout/LayoutImage.h" |
| 31 #include "platform/graphics/Path.h" | 31 #include "platform/graphics/Path.h" |
| 32 #include "platform/transforms/AffineTransform.h" | 32 #include "platform/transforms/AffineTransform.h" |
| 33 #include "wtf/PtrUtil.h" | 33 #include "platform/wtf/PtrUtil.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 namespace { | 37 namespace { |
| 38 | 38 |
| 39 // Adapt a double to the allowed range of a LayoutUnit and narrow it to float | 39 // Adapt a double to the allowed range of a LayoutUnit and narrow it to float |
| 40 // precision. | 40 // precision. |
| 41 float ClampCoordinate(double value) { | 41 float ClampCoordinate(double value) { |
| 42 return LayoutUnit(value).ToFloat(); | 42 return LayoutUnit(value).ToFloat(); |
| 43 } | 43 } |
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| 225 SelectionBehaviorOnFocus selection_behavior) { | 225 SelectionBehaviorOnFocus selection_behavior) { |
| 226 GetDocument().UpdateStyleAndLayoutTreeForNode(this); | 226 GetDocument().UpdateStyleAndLayoutTreeForNode(this); |
| 227 if (!IsFocusable()) | 227 if (!IsFocusable()) |
| 228 return; | 228 return; |
| 229 | 229 |
| 230 if (HTMLImageElement* image_element = this->ImageElement()) | 230 if (HTMLImageElement* image_element = this->ImageElement()) |
| 231 image_element->UpdateFocusAppearance(selection_behavior); | 231 image_element->UpdateFocusAppearance(selection_behavior); |
| 232 } | 232 } |
| 233 | 233 |
| 234 } // namespace blink | 234 } // namespace blink |
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