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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AccessibleNode_h | 5 #ifndef AccessibleNode_h |
| 6 #define AccessibleNode_h | 6 #define AccessibleNode_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "core/CoreExport.h" | 9 #include "core/CoreExport.h" |
| 10 #include "wtf/HashMap.h" | 10 #include "platform/wtf/HashMap.h" |
| 11 #include "wtf/text/AtomicString.h" | 11 #include "platform/wtf/text/AtomicString.h" |
| 12 #include "wtf/text/AtomicStringHash.h" | 12 #include "platform/wtf/text/AtomicStringHash.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class AXObjectCache; | 16 class AXObjectCache; |
| 17 class Element; | 17 class Element; |
| 18 class QualifiedName; | 18 class QualifiedName; |
| 19 | 19 |
| 20 // All of the properties of AccessibleNode that have type "string". | 20 // All of the properties of AccessibleNode that have type "string". |
| 21 // TODO(dmazzoni): Add similar enums for all of the properties with | 21 // TODO(dmazzoni): Add similar enums for all of the properties with |
| 22 // type bool, float, reference, and reference list. | 22 // type bool, float, reference, and reference list. |
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| 104 | 104 |
| 105 Vector<std::pair<AOMStringProperty, AtomicString>> string_properties_; | 105 Vector<std::pair<AOMStringProperty, AtomicString>> string_properties_; |
| 106 | 106 |
| 107 // This object's owner Element. | 107 // This object's owner Element. |
| 108 Member<Element> element_; | 108 Member<Element> element_; |
| 109 }; | 109 }; |
| 110 | 110 |
| 111 } // namespace blink | 111 } // namespace blink |
| 112 | 112 |
| 113 #endif // AccessibleNode_h | 113 #endif // AccessibleNode_h |
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