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Side by Side Diff: third_party/WebKit/Source/core/animation/ElementAnimation.h

Issue 2811863002: Move ScriptState::GetExecutionContext (Part 4) (Closed)
Patch Set: Fix Document.cpp Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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35 #include "bindings/core/v8/ScriptState.h" 35 #include "bindings/core/v8/ScriptState.h"
36 #include "core/animation/DocumentTimeline.h" 36 #include "core/animation/DocumentTimeline.h"
37 #include "core/animation/EffectInput.h" 37 #include "core/animation/EffectInput.h"
38 #include "core/animation/ElementAnimations.h" 38 #include "core/animation/ElementAnimations.h"
39 #include "core/animation/KeyframeEffect.h" 39 #include "core/animation/KeyframeEffect.h"
40 #include "core/animation/KeyframeEffectOptions.h" 40 #include "core/animation/KeyframeEffectOptions.h"
41 #include "core/animation/KeyframeEffectReadOnly.h" 41 #include "core/animation/KeyframeEffectReadOnly.h"
42 #include "core/animation/TimingInput.h" 42 #include "core/animation/TimingInput.h"
43 #include "core/dom/Document.h" 43 #include "core/dom/Document.h"
44 #include "core/dom/Element.h" 44 #include "core/dom/Element.h"
45 #include "core/dom/ExecutionContext.h"
45 #include "platform/RuntimeEnabledFeatures.h" 46 #include "platform/RuntimeEnabledFeatures.h"
46 #include "platform/wtf/Allocator.h" 47 #include "platform/wtf/Allocator.h"
47 48
48 namespace blink { 49 namespace blink {
49 50
50 class ElementAnimation { 51 class ElementAnimation {
51 STATIC_ONLY(ElementAnimation); 52 STATIC_ONLY(ElementAnimation);
52 53
53 public: 54 public:
54 static Animation* animate(ScriptState* script_state, 55 static Animation* animate(ScriptState* script_state,
55 Element& element, 56 Element& element,
56 const DictionarySequenceOrDictionary& effect_input, 57 const DictionarySequenceOrDictionary& effect_input,
57 double duration, 58 double duration,
58 ExceptionState& exception_state) { 59 ExceptionState& exception_state) {
59 EffectModel* effect = EffectInput::Convert( 60 EffectModel* effect = EffectInput::Convert(
60 &element, effect_input, script_state->GetExecutionContext(), 61 &element, effect_input, ExecutionContext::From(script_state),
61 exception_state); 62 exception_state);
62 if (exception_state.HadException()) 63 if (exception_state.HadException())
63 return nullptr; 64 return nullptr;
64 65
65 Timing timing; 66 Timing timing;
66 if (!TimingInput::Convert(duration, timing, exception_state)) 67 if (!TimingInput::Convert(duration, timing, exception_state))
67 return nullptr; 68 return nullptr;
68 69
69 return animate(element, effect, timing); 70 return animate(element, effect, timing);
70 } 71 }
71 72
72 static Animation* animate(ScriptState* script_state, 73 static Animation* animate(ScriptState* script_state,
73 Element& element, 74 Element& element,
74 const DictionarySequenceOrDictionary& effect_input, 75 const DictionarySequenceOrDictionary& effect_input,
75 const KeyframeEffectOptions& options, 76 const KeyframeEffectOptions& options,
76 ExceptionState& exception_state) { 77 ExceptionState& exception_state) {
77 EffectModel* effect = EffectInput::Convert( 78 EffectModel* effect = EffectInput::Convert(
78 &element, effect_input, script_state->GetExecutionContext(), 79 &element, effect_input, ExecutionContext::From(script_state),
79 exception_state); 80 exception_state);
80 if (exception_state.HadException()) 81 if (exception_state.HadException())
81 return nullptr; 82 return nullptr;
82 83
83 Timing timing; 84 Timing timing;
84 if (!TimingInput::Convert(options, timing, &element.GetDocument(), 85 if (!TimingInput::Convert(options, timing, &element.GetDocument(),
85 exception_state)) 86 exception_state))
86 return nullptr; 87 return nullptr;
87 88
88 Animation* animation = animate(element, effect, timing); 89 Animation* animation = animate(element, effect, timing);
89 animation->setId(options.id()); 90 animation->setId(options.id());
90 return animation; 91 return animation;
91 } 92 }
92 93
93 static Animation* animate(ScriptState* script_state, 94 static Animation* animate(ScriptState* script_state,
94 Element& element, 95 Element& element,
95 const DictionarySequenceOrDictionary& effect_input, 96 const DictionarySequenceOrDictionary& effect_input,
96 ExceptionState& exception_state) { 97 ExceptionState& exception_state) {
97 EffectModel* effect = EffectInput::Convert( 98 EffectModel* effect = EffectInput::Convert(
98 &element, effect_input, script_state->GetExecutionContext(), 99 &element, effect_input, ExecutionContext::From(script_state),
99 exception_state); 100 exception_state);
100 if (exception_state.HadException()) 101 if (exception_state.HadException())
101 return nullptr; 102 return nullptr;
102 return animate(element, effect, Timing()); 103 return animate(element, effect, Timing());
103 } 104 }
104 105
105 static Animation* animate(Element& element, 106 static Animation* animate(Element& element,
106 EffectModel* effect, 107 EffectModel* effect,
107 const Timing& timing) { 108 const Timing& timing) {
108 KeyframeEffect* keyframe_effect = 109 KeyframeEffect* keyframe_effect =
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124 animation->effect()->IsInEffect())) 125 animation->effect()->IsInEffect()))
125 animations.push_back(animation); 126 animations.push_back(animation);
126 } 127 }
127 return animations; 128 return animations;
128 } 129 }
129 }; 130 };
130 131
131 } // namespace blink 132 } // namespace blink
132 133
133 #endif // ElementAnimation_h 134 #endif // ElementAnimation_h
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