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| 1 // Copyright 2017 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_HEAP_CONCURRENT_MARKING_DEQUE_ | |
| 6 #define V8_HEAP_CONCURRENT_MARKING_DEQUE_ | |
| 7 | |
| 8 #include <deque> | |
| 9 | |
| 10 #include "src/base/platform/mutex.h" | |
| 11 | |
| 12 namespace v8 { | |
| 13 namespace internal { | |
| 14 | |
| 15 class Heap; | |
| 16 class Isolate; | |
| 17 class HeapObject; | |
| 18 | |
| 19 enum class MarkingThread { kMain, kConcurrent }; | |
| 20 | |
| 21 enum class TargetDeque { kShared, kBailout }; | |
| 22 | |
| 23 // The concurrent marking deque supports deque operations for two threads | |
| 24 // (main and concurrent) and two deques (shared and bailout). | |
|
Hannes Payer (out of office)
2017/05/02 15:53:20
it is implemented using two deques.
ulan
2017/05/02 16:33:03
Done.
| |
| 25 // | |
| 26 // The concurrent thread can use the push and pop operations with the | |
| 27 // MarkingThread::kConcurrent argument. All other operations are intended | |
| 28 // to be used by the main thread only. | |
| 29 // | |
| 30 // The interface of the concurrent marking deque for the main thread matches | |
| 31 // that of the sequential marking deque, so they can be easily switched | |
| 32 // at compile time without updating the main thread call-sites. | |
| 33 // | |
| 34 // The shared deque is shared between the main thread and the concurrent | |
| 35 // thread, so both threads can push to and pop from the shared deque. | |
| 36 // The bailout deque stores objects that cannot be processed by the concurrent | |
| 37 // thread. Only the concurrent thread can push to it and only the main thread | |
| 38 // can pop from it. | |
| 39 class ConcurrentMarkingDeque { | |
| 40 public: | |
| 41 // The heap parameter is needed to match the interface | |
| 42 // of the sequential marking deque. | |
| 43 explicit ConcurrentMarkingDeque(Heap* heap) {} | |
| 44 | |
| 45 // Pushes the object into the specified deque assuming that the function is | |
| 46 // called on the specified thread. The main thread can push only to the shared | |
| 47 // deque. The concurrent thread can push to both deques. | |
| 48 bool Push(HeapObject* object, MarkingThread thread = MarkingThread::kMain, | |
| 49 TargetDeque target = TargetDeque::kShared) { | |
| 50 DCHECK_IMPLIES(thread == MarkingThread::kMain, | |
| 51 target == TargetDeque::kShared); | |
| 52 switch (target) { | |
| 53 case TargetDeque::kShared: | |
| 54 shared_deque_.Push(object); | |
| 55 break; | |
| 56 case TargetDeque::kBailout: | |
| 57 bailout_deque_.Push(object); | |
| 58 break; | |
| 59 } | |
| 60 return true; | |
| 61 } | |
| 62 | |
| 63 // Pops an object from the bailout or shared deque assuming that the function | |
| 64 // is called on the specified thread. The main thread first tries to pop the | |
| 65 // bailout deque. If the deque is empty then it tries the shared deque. | |
| 66 // If the shared deque is also empty, then the function returns nullptr. | |
| 67 // The concurrent thread pops only from the shared deque. | |
| 68 HeapObject* Pop(MarkingThread thread = MarkingThread::kMain) { | |
| 69 if (thread == MarkingThread::kMain) { | |
| 70 HeapObject* result = bailout_deque_.Pop(); | |
| 71 if (result != nullptr) return result; | |
| 72 } | |
| 73 return shared_deque_.Pop(); | |
| 74 } | |
| 75 | |
| 76 // All the following operations can used only by the main thread. | |
| 77 void Clear() { | |
| 78 bailout_deque_.Clear(); | |
| 79 shared_deque_.Clear(); | |
| 80 } | |
| 81 | |
| 82 bool IsFull() { return false; } | |
| 83 | |
| 84 bool IsEmpty() { return bailout_deque_.IsEmpty() && shared_deque_.IsEmpty(); } | |
| 85 | |
| 86 int Size() { return bailout_deque_.Size() + shared_deque_.Size(); } | |
| 87 | |
| 88 // This is used for a large array with a progress bar. | |
| 89 // For simpicity, unshift to the bailout deque so that the concurrent thread | |
| 90 // does not see such objects. | |
| 91 bool Unshift(HeapObject* object) { | |
| 92 bailout_deque_.Unshift(object); | |
| 93 return true; | |
| 94 } | |
| 95 | |
| 96 // Calls the specified callback on each element of the deques and replaces | |
| 97 // the element with the result of the callback. If the callback returns | |
| 98 // nullptr then the element is removed from the deque. | |
| 99 // The callback must accept HeapObject* and return HeapObject*. | |
| 100 template <typename Callback> | |
| 101 void Update(Callback callback) { | |
| 102 bailout_deque_.Update(callback); | |
| 103 shared_deque_.Update(callback); | |
| 104 } | |
| 105 | |
| 106 // These empty functions are needed to match the interface | |
| 107 // of the sequential marking deque. | |
| 108 void SetUp() {} | |
| 109 void TearDown() {} | |
| 110 void StartUsing() {} | |
| 111 void StopUsing() {} | |
| 112 void ClearOverflowed() {} | |
| 113 void SetOverflowed() {} | |
| 114 bool overflowed() const { return false; } | |
| 115 | |
| 116 private: | |
| 117 // Simple, slow, and thread-safe deque that forwards all operations to | |
| 118 // a lock-protected std::deque. | |
| 119 class Deque { | |
| 120 public: | |
| 121 Deque() { cache_padding_[0] = 0; } | |
| 122 void Clear() { | |
| 123 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 124 return deque_.clear(); | |
| 125 } | |
| 126 bool IsEmpty() { | |
| 127 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 128 return deque_.empty(); | |
| 129 } | |
| 130 int Size() { | |
| 131 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 132 return static_cast<int>(deque_.size()); | |
| 133 } | |
| 134 void Push(HeapObject* object) { | |
| 135 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 136 deque_.push_back(object); | |
| 137 } | |
| 138 HeapObject* Pop() { | |
| 139 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 140 if (deque_.empty()) return nullptr; | |
| 141 HeapObject* result = deque_.back(); | |
| 142 deque_.pop_back(); | |
| 143 return result; | |
| 144 } | |
| 145 void Unshift(HeapObject* object) { | |
| 146 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 147 deque_.push_front(object); | |
| 148 } | |
| 149 template <typename Callback> | |
| 150 void Update(Callback callback) { | |
| 151 base::LockGuard<base::Mutex> guard(&mutex_); | |
| 152 std::deque<HeapObject*> new_deque; | |
| 153 for (auto object : deque_) { | |
| 154 HeapObject* new_object = callback(object); | |
| 155 if (new_object) { | |
| 156 new_deque.push_back(new_object); | |
| 157 } | |
| 158 } | |
| 159 deque_.swap(new_deque); | |
| 160 } | |
| 161 | |
| 162 private: | |
| 163 base::Mutex mutex_; | |
| 164 std::deque<HeapObject*> deque_; | |
| 165 // Ensure that two deques do not share the same cache line. | |
| 166 static int const kCachePadding = 64; | |
| 167 char cache_padding_[kCachePadding]; | |
| 168 }; | |
| 169 Deque bailout_deque_; | |
| 170 Deque shared_deque_; | |
| 171 DISALLOW_COPY_AND_ASSIGN(ConcurrentMarkingDeque); | |
| 172 }; | |
| 173 | |
| 174 } // namespace internal | |
| 175 } // namespace v8 | |
| 176 | |
| 177 #endif // V8_CONCURRENT_MARKING_DEQUE_ | |
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