Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl |
index c645b8796134414c0b7ecf4c4e0d9ad3fcc2b02e..75fe60beb9ff13ddf3861f715d00e317a204f8e1 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl |
@@ -465,12 +465,12 @@ typedef unsigned long long GLuint64; |
/* Multiple Render Targets */ |
void drawBuffers(sequence<GLenum> buffers); |
- void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value); |
- void clearBufferiv(GLenum buffer, GLint drawbuffer, sequence<GLint> value); |
- void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value); |
- void clearBufferuiv(GLenum buffer, GLint drawbuffer, sequence<GLuint> value); |
- void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value); |
- void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value); |
+ void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value, optional GLuint srcOffset = 0); |
+ void clearBufferiv(GLenum buffer, GLint drawbuffer, sequence<GLint> value, optional GLuint srcOffset = 0); |
+ void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value, optional GLuint srcOffset = 0); |
+ void clearBufferuiv(GLenum buffer, GLint drawbuffer, sequence<GLuint> value, optional GLuint srcOffset = 0); |
+ void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value, optional GLuint srcOffset = 0); |
+ void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value, optional GLuint srcOffset = 0); |
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
/* Query Objects */ |