| Index: sync/engine/model_thread_sync_entity.h
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| diff --git a/sync/engine/model_thread_sync_entity.h b/sync/engine/model_thread_sync_entity.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..b9f9f4ec713b880d8a7119a25d9684e5bb2caa2a
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| --- /dev/null
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| +++ b/sync/engine/model_thread_sync_entity.h
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| @@ -0,0 +1,182 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_
|
| +#define SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/time/time.h"
|
| +#include "sync/base/sync_export.h"
|
| +#include "sync/engine/non_blocking_sync_common.h"
|
| +#include "sync/protocol/sync.pb.h"
|
| +
|
| +namespace syncer {
|
| +
|
| +// This is the model thread's representation of a SyncEntity.
|
| +//
|
| +// The model thread sync entity receives updates from the model itself and
|
| +// (asynchronously) from the sync server via the sync thread. From the point
|
| +// of view of this class, updates from the server take precedence over local
|
| +// changes, though the model may be given an opportunity to overwrite this
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| +// decision later.
|
| +//
|
| +// Sync will try to commit this entity's data to the sync server and local
|
| +// storage.
|
| +//
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| +// Most of the logic related to those processes live outside this class. This
|
| +// class helps out a bit by offering some functions to serialize its data to
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| +// various formats and query the entity's status.
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| +class SYNC_EXPORT_PRIVATE ModelThreadSyncEntity {
|
| + public:
|
| + // Construct an instance representing a new locally-created item.
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| + static ModelThreadSyncEntity* NewLocalItem(
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| + const std::string& client_tag,
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| + const sync_pb::EntitySpecifics& specifics,
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| + base::Time now);
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| +
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| + // Construct an instance representing an item newly received from the server.
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| + static ModelThreadSyncEntity* FromServerUpdate(
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| + const std::string& id,
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| + const std::string& client_tag_hash,
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| + const std::string& non_unique_name,
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| + int64 version,
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| + const sync_pb::EntitySpecifics& specifics,
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| + bool deleted,
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| + base::Time ctime,
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| + base::Time mtime);
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| +
|
| + // TODO(rlarocque): Implement FromDisk constructor when we implement storage.
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| +
|
| + ~ModelThreadSyncEntity();
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| +
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| + // Returns true if this data is out of sync with local storage.
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| + bool IsWriteRequired() const;
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| +
|
| + // Returns true if this data is out of sync with the server.
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| + // A commit may or may not be in progress at this time.
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| + bool IsUnsynced() const;
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| +
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| + // Returns true if this data is out of sync with the sync thread.
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| + //
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| + // There may or may not be a commit in progress for this item, but there's
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| + // definitely no commit in progress for this (most up to date) version of
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| + // this item.
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| + bool RequiresCommitRequest() const;
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| +
|
| + // Returns true if the specified update version does not contain new data.
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| + bool UpdateIsReflection(int64 update_version) const;
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| +
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| + // Returns true if the specified update version conflicts with local changes.
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| + bool UpdateIsInConflict(int64 update_version) const;
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| +
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| + // Applies an update from the sync server.
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| + //
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| + // Overrides any local changes. Check UpdateIsInConflict() before calling
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| + // this function if you want to handle conflicts differently.
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| + void ApplyUpdateFromServer(int64 update_version,
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| + bool deleted,
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| + const sync_pb::EntitySpecifics& specifics,
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| + base::Time mtime);
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| +
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| + // Applies a local change to this item.
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| + void MakeLocalChange(const sync_pb::EntitySpecifics& specifics);
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| +
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| + // Applies a local deletion to this item.
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| + void Delete();
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| +
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| + // Initializes a message representing this item's uncommitted state
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| + // to be forwarded to the sync server for committing.
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| + void InitializeCommitRequestData(CommitRequestData* request) const;
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| +
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| + // Notes that the current version of this item has been queued for commit.
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| + void SetCommitRequestInProgress();
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| +
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| + // Receives a successful commit response.
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| + //
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| + // Sucssful commit responses can overwrite an item's ID.
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| + //
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| + // Note that the receipt of a successful commit response does not necessarily
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| + // unset IsUnsynced(). If many local changes occur in quick succession, it's
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| + // possible that the committed item was already out of date by the time it
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| + // reached the server.
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| + void ReceiveCommitResponse(const std::string& id,
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| + int64 sequence_number,
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| + int64 response_version);
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| +
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| + private:
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| + ModelThreadSyncEntity(int64 sequence_number,
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| + int64 commit_requested_sequence_number,
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| + int64 acked_sequence_number,
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| + int64 base_version,
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| + bool is_dirty,
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| + const std::string& id,
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| + const std::string& client_tag_hash,
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| + const std::string& non_unique_name,
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| + const sync_pb::EntitySpecifics& specifics,
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| + bool deleted,
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| + base::Time ctime,
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| + base::Time mtime);
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| +
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| + // A sequence number used to track in-progress commits. Each local change
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| + // increments this number.
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| + int64 sequence_number_;
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| +
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| + // The sequence number of the last item sent to the sync thread.
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| + int64 commit_requested_sequence_number_;
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| +
|
| + // The sequence number of the last item known to be successfully committed.
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| + int64 acked_sequence_number_;
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| +
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| + // The server version on which this item is based.
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| + //
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| + // If there are no local changes, this is the version of the entity as we see
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| + // it here.
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| + //
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| + // If there are local changes, this is the version of the entity on which
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| + // those changes are based.
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| + int64 base_version_;
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| +
|
| + // True if this entity is out of sync with local storage.
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| + bool is_dirty_;
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| +
|
| + // The entity's ID.
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| + //
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| + // Most of the time, this is a server-assigned value.
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| + //
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| + // Prior to the item's first commit, we leave this value as an empty string.
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| + // The initial ID for a newly created item has to meet certain uniqueness
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| + // requirements, and we handle those on the sync thread.
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| + std::string id_;
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| +
|
| + // A hash based on the client tag and model type.
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| + // Used for various map lookups. Should always be available.
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| + std::string client_tag_hash_;
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| +
|
| + // A non-unique name associated with this entity.
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| + //
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| + // It is sometimes used for debugging. Most of the time it's equal to the
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| + // client tag. We don't use it for much at the moment. Required by the sync
|
| + // protocol, though as far as I know it doesn't do anything with the value.
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| + std::string non_unique_name_;
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| +
|
| + // A protobuf filled with type-specific information. Contains the most
|
| + // up-to-date specifics, whether it be from the server or a locally modified
|
| + // version.
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| + sync_pb::EntitySpecifics specifics_;
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| +
|
| + // Whether or not the item is deleted. The |specifics_| field may be empty
|
| + // if this flag is true.
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| + bool deleted_;
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| +
|
| + // Entity creation and modification timestamps.
|
| + // Assigned by the client and synced by the server, though the server usually
|
| + // doesn't bother to inspect their values.
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| + base::Time ctime_;
|
| + base::Time mtime_;
|
| +};
|
| +
|
| +} // namespace syncer
|
| +
|
| +#endif // SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_
|
|
|