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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ | |
6 #define SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ | |
7 | |
8 #include <string> | |
9 | |
10 #include "base/time/time.h" | |
11 #include "sync/base/sync_export.h" | |
12 #include "sync/engine/non_blocking_sync_common.h" | |
13 #include "sync/protocol/sync.pb.h" | |
14 | |
15 namespace syncer { | |
16 | |
17 // This is the model thread's representation of a SyncEntity. | |
18 // | |
19 // The model thread sync entity receives updates from the model itself and | |
20 // (asynchronously) from the sync server via the sync thread. From the point | |
21 // of view of this class, updates from the server take precedence over local | |
22 // changes, though the model may be given an opportunity to overwrite this | |
23 // decision later. | |
24 // | |
25 // Sync will try to commit this entity's data to the sync server and local | |
26 // storage. | |
27 // | |
28 // Most of the logic related to those processes live outside this class. This | |
29 // class helps out a bit by offering some functions to serialize its data to | |
30 // various formats and query the entity's status. | |
31 class SYNC_EXPORT_PRIVATE ModelThreadSyncEntity { | |
32 public: | |
33 // Construct an instance representing a new locally-created item. | |
34 static ModelThreadSyncEntity* NewLocalItem( | |
35 const std::string& client_tag, | |
36 const sync_pb::EntitySpecifics& specifics, | |
37 base::Time now); | |
38 | |
39 // Construct an instance representing an item newly received from the server. | |
40 static ModelThreadSyncEntity* FromServerUpdate( | |
41 const std::string& id, | |
42 const std::string& client_tag_hash, | |
43 const std::string& non_unique_name, | |
44 int64 version, | |
45 const sync_pb::EntitySpecifics& specifics, | |
46 bool deleted, | |
47 base::Time ctime, | |
48 base::Time mtime); | |
49 | |
50 // TODO(rlarocque): Implement FromDisk constructor when we implement storage. | |
51 | |
52 ~ModelThreadSyncEntity(); | |
53 | |
54 // Returns true if this data is out of sync with local storage. | |
55 bool IsWriteRequired() const; | |
56 | |
57 // Returns true if this data is out of sync with the server. | |
58 // A commit may or may not be in progress at this time. | |
59 bool IsUnsynced() const; | |
60 | |
61 // Returns true if this data is out of sync with the sync thread. | |
62 // | |
63 // There may or may not be a commit in progress for this item, but there's | |
64 // definitely no commit in progress for this (most up to date) version of | |
65 // this item. | |
Nicolas Zea
2014/05/19 23:54:15
mention that this is a subset of IsUnsynced?
rlarocque
2014/05/20 01:39:47
It isn't. RequiresCommitRequest() is true when th
| |
66 bool RequiresCommitRequest() const; | |
67 | |
68 // Returns true if the specified update version does not contain new data. | |
69 bool UpdateIsReflection(int64 update_version) const; | |
Nicolas Zea
2014/05/19 23:54:15
Is update_version the same as server_version? I'd
rlarocque
2014/05/20 01:39:47
Sort of. The new sync engine splits the definitio
| |
70 | |
71 // Returns true if the specified update version conflicts with local changes. | |
72 bool UpdateIsInConflict(int64 update_version) const; | |
73 | |
74 // Applies an update from the sync server. | |
75 // | |
76 // Overrides any local changes. Check UpdateIsInConflict() before calling | |
77 // this function if you want to handle conflicts differently. | |
78 void ApplyUpdateFromServer(int64 update_version, | |
79 bool deleted, | |
80 const sync_pb::EntitySpecifics& specifics, | |
81 base::Time mtime); | |
82 | |
83 // Applies a local change to this item. | |
84 void MakeLocalChange(const std::string& client_tag, | |
Nicolas Zea
2014/05/19 23:54:15
why is tag necessary here and below? Aren't those
rlarocque
2014/05/20 01:39:47
Sort of.
Consider the case where we receive an up
| |
85 const sync_pb::EntitySpecifics& specifics); | |
86 | |
87 // Applies a local deletion to this item. | |
88 void Delete(const std::string& client_tag); | |
89 | |
90 // Initializes a message representing this item's uncommitted state | |
91 // to be forwarded to the sync server for committing. | |
92 void InitializeCommitRequestData(CommitRequestData* request) const; | |
93 | |
94 // Notes that the current version of this item has been queued for commit. | |
95 void SetCommitRequestInProgress(); | |
96 | |
97 // Receives a successful commit response. | |
98 // | |
99 // Sucssful commit responses can overwrite an item's ID. | |
100 // | |
101 // Note that the receipt of a successful commit response does not necessarily | |
102 // unset IsUnsynced(). If many local changes occur in quick succession, it's | |
103 // possible that the committed item was already out of date by the time it | |
104 // reached the server. | |
105 void ReceiveCommitResponse(const std::string& id, | |
106 int64 sequence_number, | |
107 int64 response_version); | |
108 | |
109 private: | |
110 ModelThreadSyncEntity(int64 sequence_number, | |
111 int64 commit_requested_sequence_number, | |
112 int64 acked_sequence_number, | |
113 int64 base_version, | |
114 bool is_dirty, | |
115 const std::string& id, | |
116 const std::string& client_tag, | |
117 const std::string& client_tag_hash, | |
118 const std::string& non_unique_name, | |
119 const sync_pb::EntitySpecifics& specifics, | |
120 bool deleted, | |
121 base::Time ctime, | |
122 base::Time mtime); | |
123 | |
124 // A sequence number used to track in-progress commits. Each local change | |
125 // increments this number. | |
126 int64 sequence_number_; | |
127 | |
128 // The sequence number of the last item sent to the sync thread. | |
129 int64 commit_requested_sequence_number_; | |
130 | |
131 // The sequence number of the last item known to be successfully committed. | |
132 int64 acked_sequence_number_; | |
133 | |
134 // The server version on which this item is based. | |
135 // | |
136 // If there are no local changes, this is the version of the entity as we see | |
137 // it here. | |
138 // | |
139 // If there are local changes, this is the version of the entity on which | |
140 // those changes are based. | |
141 int64 base_version_; | |
142 | |
143 // True if this entity is out of sync with local storage. | |
144 bool is_dirty_; | |
145 | |
146 // The entity's ID. | |
147 // | |
148 // Most of the time, this is a server-assigned value. | |
149 // | |
150 // Prior to the item's first commit, we leave this value as an empty string. | |
151 // The initial ID for a newly created item has to meet certain uniqueness | |
152 // requirements, and we handle those on the sync thread. | |
153 std::string id_; | |
154 | |
155 // The client tag of this entity. | |
156 // | |
157 // There are some cases where we don't know this value for a while. It | |
158 // should be equal to the non_unique_name_, but I'd prefer to not rely on | |
Nicolas Zea
2014/05/19 23:54:15
tag and non_unique_name have no explicit relation
rlarocque
2014/05/20 01:39:47
Yep. That's why I'm not relying on that assumptio
| |
159 // that assumption. | |
160 // | |
161 // Any updates we receive from the server will contain a hash based on this | |
162 // value, but not hte client tag itself. We will leave this field empty | |
Nicolas Zea
2014/05/19 23:54:15
nit: hte -> the
rlarocque
2014/05/20 01:39:47
Done.
| |
163 // until the client specifies our client_tag. | |
164 std::string client_tag_; | |
Nicolas Zea
2014/05/19 23:54:15
Is this field necessary at all? Why not just alway
rlarocque
2014/05/20 01:39:47
That is a valid alternative.
I was hoping to pr
| |
165 | |
166 // A hash based on the client tag and model type. | |
167 // Used for various map lookups. Should always be available. | |
168 std::string client_tag_hash_; | |
169 | |
170 // A non-unique name associated with this entity. | |
171 // | |
172 // It is sometimes used for debugging. Most of the time it's equal to the | |
173 // client ID. We don't use it for much at the moment. Required by the sync | |
Nicolas Zea
2014/05/19 23:54:15
Non unique name is entirely a UI/debug construct.
rlarocque
2014/05/20 01:39:47
Correct. s/ID/tag/.
These values do get committe
Nicolas Zea
2014/05/20 21:51:08
Right, it has support, but just for ui/debug usage
rlarocque
2014/05/20 22:29:21
I've updated the comment.
I don't see any harm in
| |
174 // protocol, though as far as I know it doesn't do anything with the value. | |
175 std::string non_unique_name_; | |
176 | |
177 // A protobuf filled with type-specific information. Contains the most | |
178 // up-to-date specifics, whether it be from the server or a locally modified | |
179 // version. | |
180 sync_pb::EntitySpecifics specifics_; | |
181 | |
182 // Whether or not the item is deleted. The |specifics_| field may be empty | |
183 // if this flag is true. | |
184 bool deleted_; | |
Nicolas Zea
2014/05/19 23:54:15
Should this entity also have a ModelType field?
rlarocque
2014/05/20 01:39:47
It's not necessary because the Processor and Proce
| |
185 | |
186 // Entity creation and modification timestamps. | |
187 // Assigned by the client and synced by the server, though the server usually | |
188 // doesn't bother to inspect their values. | |
189 base::Time ctime_; | |
190 base::Time mtime_; | |
191 }; | |
192 | |
193 } // namespace syncer | |
194 | |
195 #endif // SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ | |
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