OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
(...skipping 11 matching lines...) Expand all Loading... |
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "core/layout/shapes/Shape.h" | 30 #include "core/layout/shapes/Shape.h" |
31 | 31 |
| 32 #include <memory> |
32 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
33 #include "core/dom/DOMArrayBuffer.h" | 34 #include "core/dom/DOMArrayBuffer.h" |
34 #include "core/dom/DOMTypedArray.h" | 35 #include "core/dom/DOMTypedArray.h" |
35 #include "core/layout/shapes/BoxShape.h" | 36 #include "core/layout/shapes/BoxShape.h" |
36 #include "core/layout/shapes/PolygonShape.h" | 37 #include "core/layout/shapes/PolygonShape.h" |
37 #include "core/layout/shapes/RasterShape.h" | 38 #include "core/layout/shapes/RasterShape.h" |
38 #include "core/layout/shapes/RectangleShape.h" | 39 #include "core/layout/shapes/RectangleShape.h" |
39 #include "core/style/ComputedStyle.h" | 40 #include "core/style/ComputedStyle.h" |
40 #include "core/svg/graphics/SVGImage.h" | 41 #include "core/svg/graphics/SVGImage.h" |
41 #include "platform/LengthFunctions.h" | 42 #include "platform/LengthFunctions.h" |
42 #include "platform/geometry/FloatRoundedRect.h" | 43 #include "platform/geometry/FloatRoundedRect.h" |
43 #include "platform/geometry/FloatSize.h" | 44 #include "platform/geometry/FloatSize.h" |
44 #include "platform/graphics/GraphicsTypes.h" | 45 #include "platform/graphics/GraphicsTypes.h" |
45 #include "platform/graphics/ImageBuffer.h" | 46 #include "platform/graphics/ImageBuffer.h" |
46 #include "platform/graphics/paint/PaintFlags.h" | 47 #include "platform/graphics/paint/PaintFlags.h" |
47 #include "wtf/MathExtras.h" | 48 #include "platform/wtf/MathExtras.h" |
48 #include "wtf/PtrUtil.h" | 49 #include "platform/wtf/PtrUtil.h" |
49 #include "wtf/typed_arrays/ArrayBufferContents.h" | 50 #include "platform/wtf/typed_arrays/ArrayBufferContents.h" |
50 #include <memory> | |
51 | 51 |
52 namespace blink { | 52 namespace blink { |
53 | 53 |
54 static std::unique_ptr<Shape> CreateInsetShape(const FloatRoundedRect& bounds) { | 54 static std::unique_ptr<Shape> CreateInsetShape(const FloatRoundedRect& bounds) { |
55 DCHECK_GE(bounds.Rect().Width(), 0); | 55 DCHECK_GE(bounds.Rect().Width(), 0); |
56 DCHECK_GE(bounds.Rect().Height(), 0); | 56 DCHECK_GE(bounds.Rect().Height(), 0); |
57 return WTF::MakeUnique<BoxShape>(bounds); | 57 return WTF::MakeUnique<BoxShape>(bounds); |
58 } | 58 } |
59 | 59 |
60 static std::unique_ptr<Shape> CreateCircleShape(const FloatPoint& center, | 60 static std::unique_ptr<Shape> CreateCircleShape(const FloatPoint& center, |
(...skipping 246 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
307 rounded_rect.Rect().Height()); | 307 rounded_rect.Rect().Height()); |
308 FloatRoundedRect bounds(rect, rounded_rect.GetRadii()); | 308 FloatRoundedRect bounds(rect, rounded_rect.GetRadii()); |
309 std::unique_ptr<Shape> shape = CreateInsetShape(bounds); | 309 std::unique_ptr<Shape> shape = CreateInsetShape(bounds); |
310 shape->writing_mode_ = writing_mode; | 310 shape->writing_mode_ = writing_mode; |
311 shape->margin_ = margin; | 311 shape->margin_ = margin; |
312 | 312 |
313 return shape; | 313 return shape; |
314 } | 314 } |
315 | 315 |
316 } // namespace blink | 316 } // namespace blink |
OLD | NEW |