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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "core/layout/shapes/Shape.h" | 30 #include "core/layout/shapes/Shape.h" |
| 31 | 31 |
| 32 #include <memory> |
| 32 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
| 33 #include "core/dom/DOMArrayBuffer.h" | 34 #include "core/dom/DOMArrayBuffer.h" |
| 34 #include "core/dom/DOMTypedArray.h" | 35 #include "core/dom/DOMTypedArray.h" |
| 35 #include "core/layout/shapes/BoxShape.h" | 36 #include "core/layout/shapes/BoxShape.h" |
| 36 #include "core/layout/shapes/PolygonShape.h" | 37 #include "core/layout/shapes/PolygonShape.h" |
| 37 #include "core/layout/shapes/RasterShape.h" | 38 #include "core/layout/shapes/RasterShape.h" |
| 38 #include "core/layout/shapes/RectangleShape.h" | 39 #include "core/layout/shapes/RectangleShape.h" |
| 39 #include "core/style/ComputedStyle.h" | 40 #include "core/style/ComputedStyle.h" |
| 40 #include "core/svg/graphics/SVGImage.h" | 41 #include "core/svg/graphics/SVGImage.h" |
| 41 #include "platform/LengthFunctions.h" | 42 #include "platform/LengthFunctions.h" |
| 42 #include "platform/geometry/FloatRoundedRect.h" | 43 #include "platform/geometry/FloatRoundedRect.h" |
| 43 #include "platform/geometry/FloatSize.h" | 44 #include "platform/geometry/FloatSize.h" |
| 44 #include "platform/graphics/GraphicsTypes.h" | 45 #include "platform/graphics/GraphicsTypes.h" |
| 45 #include "platform/graphics/ImageBuffer.h" | 46 #include "platform/graphics/ImageBuffer.h" |
| 46 #include "platform/graphics/paint/PaintFlags.h" | 47 #include "platform/graphics/paint/PaintFlags.h" |
| 47 #include "wtf/MathExtras.h" | 48 #include "platform/wtf/MathExtras.h" |
| 48 #include "wtf/PtrUtil.h" | 49 #include "platform/wtf/PtrUtil.h" |
| 49 #include "wtf/typed_arrays/ArrayBufferContents.h" | 50 #include "platform/wtf/typed_arrays/ArrayBufferContents.h" |
| 50 #include <memory> | |
| 51 | 51 |
| 52 namespace blink { | 52 namespace blink { |
| 53 | 53 |
| 54 static std::unique_ptr<Shape> CreateInsetShape(const FloatRoundedRect& bounds) { | 54 static std::unique_ptr<Shape> CreateInsetShape(const FloatRoundedRect& bounds) { |
| 55 DCHECK_GE(bounds.Rect().Width(), 0); | 55 DCHECK_GE(bounds.Rect().Width(), 0); |
| 56 DCHECK_GE(bounds.Rect().Height(), 0); | 56 DCHECK_GE(bounds.Rect().Height(), 0); |
| 57 return WTF::MakeUnique<BoxShape>(bounds); | 57 return WTF::MakeUnique<BoxShape>(bounds); |
| 58 } | 58 } |
| 59 | 59 |
| 60 static std::unique_ptr<Shape> CreateCircleShape(const FloatPoint& center, | 60 static std::unique_ptr<Shape> CreateCircleShape(const FloatPoint& center, |
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| 307 rounded_rect.Rect().Height()); | 307 rounded_rect.Rect().Height()); |
| 308 FloatRoundedRect bounds(rect, rounded_rect.GetRadii()); | 308 FloatRoundedRect bounds(rect, rounded_rect.GetRadii()); |
| 309 std::unique_ptr<Shape> shape = CreateInsetShape(bounds); | 309 std::unique_ptr<Shape> shape = CreateInsetShape(bounds); |
| 310 shape->writing_mode_ = writing_mode; | 310 shape->writing_mode_ = writing_mode; |
| 311 shape->margin_ = margin; | 311 shape->margin_ = margin; |
| 312 | 312 |
| 313 return shape; | 313 return shape; |
| 314 } | 314 } |
| 315 | 315 |
| 316 } // namespace blink | 316 } // namespace blink |
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