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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGPhysicalFragment_h | 5 #ifndef NGPhysicalFragment_h |
6 #define NGPhysicalFragment_h | 6 #define NGPhysicalFragment_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/geometry/ng_physical_offset.h" | 9 #include "core/layout/ng/geometry/ng_physical_offset.h" |
10 #include "core/layout/ng/geometry/ng_physical_size.h" | 10 #include "core/layout/ng/geometry/ng_physical_size.h" |
11 #include "core/layout/ng/ng_break_token.h" | 11 #include "core/layout/ng/ng_break_token.h" |
12 #include "platform/LayoutUnit.h" | 12 #include "platform/LayoutUnit.h" |
13 #include "platform/heap/Handle.h" | 13 #include "platform/heap/Handle.h" |
14 #include "wtf/RefPtr.h" | 14 #include "platform/wtf/RefPtr.h" |
15 #include "wtf/Vector.h" | 15 #include "platform/wtf/Vector.h" |
16 | 16 |
17 namespace blink { | 17 namespace blink { |
18 | 18 |
19 class ComputedStyle; | 19 class ComputedStyle; |
20 class LayoutObject; | 20 class LayoutObject; |
21 | 21 |
22 // The NGPhysicalFragment contains the output geometry from layout. The | 22 // The NGPhysicalFragment contains the output geometry from layout. The |
23 // fragment stores all of its information in the physical coordinate system for | 23 // fragment stores all of its information in the physical coordinate system for |
24 // use by paint, hit-testing etc. | 24 // use by paint, hit-testing etc. |
25 // | 25 // |
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110 unsigned type_ : 2; | 110 unsigned type_ : 2; |
111 unsigned is_placed_ : 1; | 111 unsigned is_placed_ : 1; |
112 | 112 |
113 private: | 113 private: |
114 void Destroy() const; | 114 void Destroy() const; |
115 }; | 115 }; |
116 | 116 |
117 } // namespace blink | 117 } // namespace blink |
118 | 118 |
119 #endif // NGPhysicalFragment_h | 119 #endif // NGPhysicalFragment_h |
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