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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_physical_fragment.h

Issue 2809363002: Rewrite references to "wtf/" to "platform/wtf/" in core/layout. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGPhysicalFragment_h 5 #ifndef NGPhysicalFragment_h
6 #define NGPhysicalFragment_h 6 #define NGPhysicalFragment_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/geometry/ng_physical_offset.h" 9 #include "core/layout/ng/geometry/ng_physical_offset.h"
10 #include "core/layout/ng/geometry/ng_physical_size.h" 10 #include "core/layout/ng/geometry/ng_physical_size.h"
11 #include "core/layout/ng/ng_break_token.h" 11 #include "core/layout/ng/ng_break_token.h"
12 #include "platform/LayoutUnit.h" 12 #include "platform/LayoutUnit.h"
13 #include "platform/heap/Handle.h" 13 #include "platform/heap/Handle.h"
14 #include "wtf/RefPtr.h" 14 #include "platform/wtf/RefPtr.h"
15 #include "wtf/Vector.h" 15 #include "platform/wtf/Vector.h"
16 16
17 namespace blink { 17 namespace blink {
18 18
19 class ComputedStyle; 19 class ComputedStyle;
20 class LayoutObject; 20 class LayoutObject;
21 21
22 // The NGPhysicalFragment contains the output geometry from layout. The 22 // The NGPhysicalFragment contains the output geometry from layout. The
23 // fragment stores all of its information in the physical coordinate system for 23 // fragment stores all of its information in the physical coordinate system for
24 // use by paint, hit-testing etc. 24 // use by paint, hit-testing etc.
25 // 25 //
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110 unsigned type_ : 2; 110 unsigned type_ : 2;
111 unsigned is_placed_ : 1; 111 unsigned is_placed_ : 1;
112 112
113 private: 113 private:
114 void Destroy() const; 114 void Destroy() const;
115 }; 115 };
116 116
117 } // namespace blink 117 } // namespace blink
118 118
119 #endif // NGPhysicalFragment_h 119 #endif // NGPhysicalFragment_h
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