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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_block_layout_algorithm.h" | 5 #include "core/layout/ng/ng_block_layout_algorithm.h" |
6 | 6 |
7 #include "core/layout/ng/inline/ng_inline_node.h" | 7 #include "core/layout/ng/inline/ng_inline_node.h" |
8 #include "core/layout/ng/ng_absolute_utils.h" | 8 #include "core/layout/ng/ng_absolute_utils.h" |
9 #include "core/layout/ng/ng_block_child_iterator.h" | 9 #include "core/layout/ng/ng_block_child_iterator.h" |
10 #include "core/layout/ng/ng_box_fragment.h" | 10 #include "core/layout/ng/ng_box_fragment.h" |
11 #include "core/layout/ng/ng_constraint_space.h" | 11 #include "core/layout/ng/ng_constraint_space.h" |
12 #include "core/layout/ng/ng_constraint_space_builder.h" | 12 #include "core/layout/ng/ng_constraint_space_builder.h" |
13 #include "core/layout/ng/ng_floats_utils.h" | 13 #include "core/layout/ng/ng_floats_utils.h" |
14 #include "core/layout/ng/ng_fragment.h" | 14 #include "core/layout/ng/ng_fragment.h" |
15 #include "core/layout/ng/ng_fragment_builder.h" | 15 #include "core/layout/ng/ng_fragment_builder.h" |
16 #include "core/layout/ng/ng_layout_opportunity_iterator.h" | 16 #include "core/layout/ng/ng_layout_opportunity_iterator.h" |
17 #include "core/layout/ng/ng_length_utils.h" | 17 #include "core/layout/ng/ng_length_utils.h" |
18 #include "core/layout/ng/ng_out_of_flow_layout_part.h" | 18 #include "core/layout/ng/ng_out_of_flow_layout_part.h" |
19 #include "core/layout/ng/ng_space_utils.h" | 19 #include "core/layout/ng/ng_space_utils.h" |
20 #include "core/style/ComputedStyle.h" | 20 #include "core/style/ComputedStyle.h" |
21 #include "platform/LengthFunctions.h" | 21 #include "platform/LengthFunctions.h" |
22 #include "wtf/Optional.h" | 22 #include "platform/wtf/Optional.h" |
23 | 23 |
24 namespace blink { | 24 namespace blink { |
25 namespace { | 25 namespace { |
26 | 26 |
27 // Returns if a child may be affected by its clear property. I.e. it will | 27 // Returns if a child may be affected by its clear property. I.e. it will |
28 // actually clear a float. | 28 // actually clear a float. |
29 bool ClearanceMayAffectLayout( | 29 bool ClearanceMayAffectLayout( |
30 const NGConstraintSpace& space, | 30 const NGConstraintSpace& space, |
31 const Vector<RefPtr<NGFloatingObject>>& unpositioned_floats, | 31 const Vector<RefPtr<NGFloatingObject>>& unpositioned_floats, |
32 const ComputedStyle& child_style) { | 32 const ComputedStyle& child_style) { |
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518 DCHECK(builder_.BfcOffset()); | 518 DCHECK(builder_.BfcOffset()); |
519 space_available -= curr_bfc_offset_.block_offset; | 519 space_available -= curr_bfc_offset_.block_offset; |
520 } | 520 } |
521 } | 521 } |
522 space_builder_.SetFragmentainerSpaceAvailable(space_available); | 522 space_builder_.SetFragmentainerSpaceAvailable(space_available); |
523 | 523 |
524 return space_builder_.ToConstraintSpace( | 524 return space_builder_.ToConstraintSpace( |
525 FromPlatformWritingMode(child_style.GetWritingMode())); | 525 FromPlatformWritingMode(child_style.GetWritingMode())); |
526 } | 526 } |
527 } // namespace blink | 527 } // namespace blink |
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