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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef GraphicsLayerTreeBuilder_h | 27 #ifndef GraphicsLayerTreeBuilder_h |
28 #define GraphicsLayerTreeBuilder_h | 28 #define GraphicsLayerTreeBuilder_h |
29 | 29 |
30 #include "platform/graphics/GraphicsLayer.h" | 30 #include "platform/graphics/GraphicsLayer.h" |
31 #include "wtf/Allocator.h" | 31 #include "platform/wtf/Allocator.h" |
32 | 32 |
33 namespace blink { | 33 namespace blink { |
34 | 34 |
35 class PaintLayer; | 35 class PaintLayer; |
36 | 36 |
37 class GraphicsLayerTreeBuilder { | 37 class GraphicsLayerTreeBuilder { |
38 STACK_ALLOCATED(); | 38 STACK_ALLOCATED(); |
39 | 39 |
40 public: | 40 public: |
41 GraphicsLayerTreeBuilder(); | 41 GraphicsLayerTreeBuilder(); |
42 ~GraphicsLayerTreeBuilder(); | 42 ~GraphicsLayerTreeBuilder(); |
43 | 43 |
44 void Rebuild(PaintLayer&, GraphicsLayerVector&); | 44 void Rebuild(PaintLayer&, GraphicsLayerVector&); |
45 }; | 45 }; |
46 | 46 |
47 } // namespace blink | 47 } // namespace blink |
48 | 48 |
49 #endif // GraphicsLayerTreeBuilder_h | 49 #endif // GraphicsLayerTreeBuilder_h |
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