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Side by Side Diff: third_party/WebKit/Source/core/layout/HitTestingTransformState.h

Issue 2809363002: Rewrite references to "wtf/" to "platform/wtf/" in core/layout. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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24 */ 24 */
25 25
26 #ifndef HitTestingTransformState_h 26 #ifndef HitTestingTransformState_h
27 #define HitTestingTransformState_h 27 #define HitTestingTransformState_h
28 28
29 #include "platform/geometry/FloatPoint.h" 29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h" 30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h" 31 #include "platform/geometry/IntSize.h"
32 #include "platform/transforms/AffineTransform.h" 32 #include "platform/transforms/AffineTransform.h"
33 #include "platform/transforms/TransformationMatrix.h" 33 #include "platform/transforms/TransformationMatrix.h"
34 #include "wtf/PassRefPtr.h" 34 #include "platform/wtf/PassRefPtr.h"
35 #include "wtf/RefCounted.h" 35 #include "platform/wtf/RefCounted.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it 39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it
40 // takes up less space. 40 // takes up less space.
41 // So there's really no need for a ref counted version. So This class should be 41 // So there's really no need for a ref counted version. So This class should be
42 // removed and replaced with TransformState. There are some minor differences 42 // removed and replaced with TransformState. There are some minor differences
43 // (like the way translate() works slightly differently than move()) so care has 43 // (like the way translate() works slightly differently than move()) so care has
44 // to be taken when this is done. 44 // to be taken when this is done.
45 class HitTestingTransformState : public RefCounted<HitTestingTransformState> { 45 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
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88 last_planar_area_(other.last_planar_area_), 88 last_planar_area_(other.last_planar_area_),
89 accumulated_transform_(other.accumulated_transform_), 89 accumulated_transform_(other.accumulated_transform_),
90 accumulating_transform_(other.accumulating_transform_) {} 90 accumulating_transform_(other.accumulating_transform_) {}
91 91
92 void FlattenWithTransform(const TransformationMatrix&); 92 void FlattenWithTransform(const TransformationMatrix&);
93 }; 93 };
94 94
95 } // namespace blink 95 } // namespace blink
96 96
97 #endif // HitTestingTransformState_h 97 #endif // HitTestingTransformState_h
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