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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_ | 5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_ |
6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_ | 6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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109 | 109 |
110 // Called when a window's disposition changed such that it and its hierarchy | 110 // Called when a window's disposition changed such that it and its hierarchy |
111 // are no longer focusable/activatable. |next| is a valid window that is used | 111 // are no longer focusable/activatable. |next| is a valid window that is used |
112 // as a starting point for finding a window to focus next based on rules. | 112 // as a starting point for finding a window to focus next based on rules. |
113 void WindowLostFocusFromDispositionChange(aura::Window* window, | 113 void WindowLostFocusFromDispositionChange(aura::Window* window, |
114 aura::Window* next); | 114 aura::Window* next); |
115 | 115 |
116 // Called when an attempt is made to focus or activate a window via an input | 116 // Called when an attempt is made to focus or activate a window via an input |
117 // event targeted at that window. Rules determine the best focusable window | 117 // event targeted at that window. Rules determine the best focusable window |
118 // for the input window. | 118 // for the input window. |
119 void WindowFocusedFromInputEvent(aura::Window* window); | 119 void WindowFocusedFromInputEvent(aura::Window* window, ui::Event* event); |
120 | 120 |
121 aura::Window* active_window_; | 121 aura::Window* active_window_; |
122 aura::Window* focused_window_; | 122 aura::Window* focused_window_; |
123 | 123 |
124 bool updating_focus_; | 124 bool updating_focus_; |
125 bool updating_activation_; | 125 bool updating_activation_; |
126 | 126 |
127 std::unique_ptr<FocusRules> rules_; | 127 std::unique_ptr<FocusRules> rules_; |
128 | 128 |
129 base::ObserverList<aura::client::ActivationChangeObserver> | 129 base::ObserverList<aura::client::ActivationChangeObserver> |
130 activation_observers_; | 130 activation_observers_; |
131 base::ObserverList<aura::client::FocusChangeObserver> focus_observers_; | 131 base::ObserverList<aura::client::FocusChangeObserver> focus_observers_; |
132 | 132 |
133 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 133 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
134 | 134 |
135 DISALLOW_COPY_AND_ASSIGN(FocusController); | 135 DISALLOW_COPY_AND_ASSIGN(FocusController); |
136 }; | 136 }; |
137 | 137 |
138 } // namespace wm | 138 } // namespace wm |
139 | 139 |
140 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_ | 140 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_ |
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