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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_positioning_utils.h" | 5 #include "ash/wm/window_positioning_utils.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
| 10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
| 11 #include "ash/wm/system_modal_container_layout_manager.h" | 11 #include "ash/wm/system_modal_container_layout_manager.h" |
| 12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
| 13 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
| 14 #include "ash/wm/wm_event.h" | 14 #include "ash/wm/wm_event.h" |
| 15 #include "ash/wm/wm_screen_util.h" | 15 #include "ash/wm/wm_screen_util.h" |
| 16 #include "ash/wm_shell.h" | |
| 17 #include "ash/wm_window.h" | 16 #include "ash/wm_window.h" |
| 18 #include "ui/aura/window_tracker.h" | 17 #include "ui/aura/window_tracker.h" |
| 19 #include "ui/display/display.h" | 18 #include "ui/display/display.h" |
| 20 #include "ui/display/types/display_constants.h" | 19 #include "ui/display/types/display_constants.h" |
| 21 #include "ui/gfx/geometry/rect.h" | 20 #include "ui/gfx/geometry/rect.h" |
| 22 #include "ui/gfx/geometry/size.h" | 21 #include "ui/gfx/geometry/size.h" |
| 23 | 22 |
| 24 namespace ash { | 23 namespace ash { |
| 25 namespace wm { | 24 namespace wm { |
| 26 | 25 |
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| 192 } | 191 } |
| 193 gfx::Point origin(bounds_in_screen.origin()); | 192 gfx::Point origin(bounds_in_screen.origin()); |
| 194 const gfx::Point display_origin = | 193 const gfx::Point display_origin = |
| 195 window->GetDisplayNearestWindow().bounds().origin(); | 194 window->GetDisplayNearestWindow().bounds().origin(); |
| 196 origin.Offset(-display_origin.x(), -display_origin.y()); | 195 origin.Offset(-display_origin.x(), -display_origin.y()); |
| 197 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); | 196 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); |
| 198 } | 197 } |
| 199 | 198 |
| 200 } // namespace wm | 199 } // namespace wm |
| 201 } // namespace ash | 200 } // namespace ash |
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