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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/immersive_context_ash.h" | 5 #include "ash/wm/immersive_context_ash.h" |
| 6 | 6 |
| 7 #include "ash/shared/immersive_fullscreen_controller.h" | 7 #include "ash/shared/immersive_fullscreen_controller.h" |
| 8 #include "ash/shelf/wm_shelf.h" | 8 #include "ash/shelf/wm_shelf.h" |
| 9 #include "ash/shell_port.h" |
| 9 #include "ash/wm/window_state.h" | 10 #include "ash/wm/window_state.h" |
| 10 #include "ash/wm/window_util.h" | 11 #include "ash/wm/window_util.h" |
| 11 #include "ash/wm_shell.h" | |
| 12 #include "ash/wm_window.h" | 12 #include "ash/wm_window.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "ui/display/display.h" | 14 #include "ui/display/display.h" |
| 15 #include "ui/display/screen.h" | 15 #include "ui/display/screen.h" |
| 16 #include "ui/views/widget/widget.h" | 16 #include "ui/views/widget/widget.h" |
| 17 | 17 |
| 18 namespace ash { | 18 namespace ash { |
| 19 | 19 |
| 20 ImmersiveContextAsh::ImmersiveContextAsh() {} | 20 ImmersiveContextAsh::ImmersiveContextAsh() {} |
| 21 | 21 |
| 22 ImmersiveContextAsh::~ImmersiveContextAsh() {} | 22 ImmersiveContextAsh::~ImmersiveContextAsh() {} |
| 23 | 23 |
| 24 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( | 24 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( |
| 25 ImmersiveFullscreenController* controller) { | 25 ImmersiveFullscreenController* controller) { |
| 26 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); | 26 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); |
| 27 window->InstallResizeHandleWindowTargeter(controller); | 27 window->InstallResizeHandleWindowTargeter(controller); |
| 28 } | 28 } |
| 29 | 29 |
| 30 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( | 30 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( |
| 31 ImmersiveFullscreenController* controller, | 31 ImmersiveFullscreenController* controller, |
| 32 bool entering) { | 32 bool entering) { |
| 33 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); | 33 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); |
| 34 wm::WindowState* window_state = window->GetWindowState(); | 34 wm::WindowState* window_state = window->GetWindowState(); |
| 35 // Auto hide the shelf in immersive fullscreen instead of hiding it. | 35 // Auto hide the shelf in immersive fullscreen instead of hiding it. |
| 36 window_state->set_hide_shelf_when_fullscreen(!entering); | 36 window_state->set_hide_shelf_when_fullscreen(!entering); |
| 37 // Update the window's immersive mode state for the window manager. | 37 // Update the window's immersive mode state for the window manager. |
| 38 window_state->set_in_immersive_fullscreen(entering); | 38 window_state->set_in_immersive_fullscreen(entering); |
| 39 | 39 |
| 40 for (WmWindow* root_window : WmShell::Get()->GetAllRootWindows()) | 40 for (WmWindow* root_window : ShellPort::Get()->GetAllRootWindows()) |
| 41 WmShelf::ForWindow(root_window)->UpdateVisibilityState(); | 41 WmShelf::ForWindow(root_window)->UpdateVisibilityState(); |
| 42 } | 42 } |
| 43 | 43 |
| 44 gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) { | 44 gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) { |
| 45 WmWindow* window = WmWindow::Get(widget->GetNativeWindow()); | 45 WmWindow* window = WmWindow::Get(widget->GetNativeWindow()); |
| 46 return window->GetDisplayNearestWindow().bounds(); | 46 return window->GetDisplayNearestWindow().bounds(); |
| 47 } | 47 } |
| 48 | 48 |
| 49 void ImmersiveContextAsh::AddPointerWatcher( | 49 void ImmersiveContextAsh::AddPointerWatcher( |
| 50 views::PointerWatcher* watcher, | 50 views::PointerWatcher* watcher, |
| 51 views::PointerWatcherEventTypes events) { | 51 views::PointerWatcherEventTypes events) { |
| 52 WmShell::Get()->AddPointerWatcher(watcher, events); | 52 ShellPort::Get()->AddPointerWatcher(watcher, events); |
| 53 } | 53 } |
| 54 | 54 |
| 55 void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) { | 55 void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) { |
| 56 WmShell::Get()->RemovePointerWatcher(watcher); | 56 ShellPort::Get()->RemovePointerWatcher(watcher); |
| 57 } | 57 } |
| 58 | 58 |
| 59 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { | 59 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { |
| 60 return wm::GetCaptureWindow() != nullptr; | 60 return wm::GetCaptureWindow() != nullptr; |
| 61 } | 61 } |
| 62 | 62 |
| 63 bool ImmersiveContextAsh::IsMouseEventsEnabled() { | 63 bool ImmersiveContextAsh::IsMouseEventsEnabled() { |
| 64 return WmShell::Get()->IsMouseEventsEnabled(); | 64 return ShellPort::Get()->IsMouseEventsEnabled(); |
| 65 } | 65 } |
| 66 | 66 |
| 67 } // namespace ash | 67 } // namespace ash |
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