Chromium Code Reviews| Index: third_party/WebKit/Source/core/layout/LayoutBox.cpp |
| diff --git a/third_party/WebKit/Source/core/layout/LayoutBox.cpp b/third_party/WebKit/Source/core/layout/LayoutBox.cpp |
| index b3ce79001e2e92b024d7d6e9b4bfe4cf2ec640df..f63be4d47d21b887bab4c27ebbfd325b7180371a 100644 |
| --- a/third_party/WebKit/Source/core/layout/LayoutBox.cpp |
| +++ b/third_party/WebKit/Source/core/layout/LayoutBox.cpp |
| @@ -1168,6 +1168,97 @@ LayoutRect LayoutBox::ClippingRect() const { |
| return result; |
| } |
| +bool LayoutBox::MapVisualRectToContainer( |
| + const LayoutObject* container_object, |
| + const LayoutPoint& container_offset, |
| + const LayoutObject* ancestor, |
| + VisualRectFlags visual_rect_flags, |
| + TransformState& transform_state) const { |
| + bool preserve3D = container_object->Style()->Preserves3D(); |
| + |
| + TransformState::TransformAccumulation accumulation = |
| + preserve3D ? TransformState::kAccumulateTransform |
| + : TransformState::kFlattenTransform; |
| + |
| + // If there is no transform on this box, adjust for container offset and |
| + // container scrolling, then apply container clip. |
| + if (!ShouldUseTransformFromContainer(container_object)) { |
| + transform_state.MoveBy(container_offset, accumulation); |
| + if (container_object->IsBox() && container_object != ancestor && |
| + !ToLayoutBox(container_object) |
| + ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation, |
| + visual_rect_flags)) |
| + return false; |
| + return true; |
| + } |
| + |
| + // Otherwise, apply the following: |
| + // 1. Transform. |
| + // 2. Container offset. |
| + // 3. Container scroll offset. |
| + // 4. Perspective applied by container. |
| + // 5. Transform flattening. |
| + // 6. Expansion for pixel snapping. |
| + // 7. Container clip. |
| + |
| + // 1. Transform. |
| + TransformationMatrix transform; |
| + if (Layer() && Layer()->Transform()) |
| + transform.Multiply(Layer()->CurrentTransform()); |
| + |
| + // 2. Container offset. |
| + transform.TranslateRight(container_offset.X().ToFloat(), |
| + container_offset.Y().ToFloat()); |
| + |
| + // 3. Container scroll offset. |
| + if (container_object->IsBox() && container_object != ancestor && |
| + container_object->HasOverflowClip()) { |
| + IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset(); |
| + transform.TranslateRight(offset.Width(), offset.Height()); |
| + } |
| + |
| + // 4. Perspective applied by container. |
| + if (container_object && container_object->HasLayer() && |
| + container_object->Style()->HasPerspective()) { |
| + // Perspective on the container affects us, so we have to factor it in here. |
| + DCHECK(container_object->HasLayer()); |
| + FloatPoint perspective_origin = |
| + ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin(); |
| + |
| + TransformationMatrix perspective_matrix; |
| + perspective_matrix.ApplyPerspective( |
| + container_object->Style()->Perspective()); |
| + perspective_matrix.ApplyTransformOrigin(perspective_origin.X(), |
| + perspective_origin.Y(), 0); |
| + |
| + // TODO(chrishtr): This applies perspective before the transform. Why? |
|
chrishtr
2017/04/10 19:37:35
??? Weird.
trchen
2017/04/10 21:15:18
This looks correct. See explanation above.
|
| + transform = perspective_matrix * transform; |
| + } |
| + |
| + // 5. Transform flattening. |
| + transform_state.ApplyTransform(transform, accumulation); |
| + |
| + // 6. Expansion for pixel snapping. |
| + // Use enclosingBoundingBox because we cannot properly compute pixel |
| + // snapping for painted elements within the transform since we don't know |
| + // the desired subpixel accumulation at this point, and the transform may |
| + // include a scale. |
| + if (!preserve3D) { |
| + transform_state.Flatten(); |
| + transform_state.SetQuad( |
| + FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox())); |
| + } |
| + |
| + // 7. Container clip. |
| + if (container_object->IsBox() && container_object != ancestor && |
| + container_object->HasClipRelatedProperty()) { |
| + return ToLayoutBox(container_object) |
| + ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags); |
| + } |
| + |
| + return true; |
| +} |
| + |
| bool LayoutBox::MapScrollingContentsRectToBoxSpace( |
| TransformState& transform_state, |
| TransformState::TransformAccumulation accumulation, |
| @@ -1180,6 +1271,13 @@ bool LayoutBox::MapScrollingContentsRectToBoxSpace( |
| transform_state.Move(offset, accumulation); |
| } |
| + return ApplyBoxClips(transform_state, accumulation, visual_rect_flags); |
| +} |
| + |
| +bool LayoutBox::ApplyBoxClips( |
| + TransformState& transform_state, |
| + TransformState::TransformAccumulation accumulation, |
| + VisualRectFlags visual_rect_flags) const { |
| // This won't work fully correctly for fixed-position elements, who should |
| // receive CSS clip but for whom the current object is not in the containing |
| // block chain. |
| @@ -2429,46 +2527,21 @@ bool LayoutBox::MapToVisualRectInAncestorSpaceInternal( |
| container_offset.Move(Layer()->OffsetForInFlowPosition()); |
| } |
| - bool preserve3d = container->Style()->Preserves3D(); |
| - |
| - TransformState::TransformAccumulation accumulation = |
| - preserve3d ? TransformState::kAccumulateTransform |
| - : TransformState::kFlattenTransform; |
| - |
| if (skip_info.FilterSkipped()) { |
| InflateVisualRectForFilterUnderContainer(transform_state, *container, |
| ancestor); |
| } |
| - // We are now in our parent container's coordinate space. Apply our transform |
| - // to obtain a bounding box in the parent's coordinate space that encloses us. |
| - if (ShouldUseTransformFromContainer(container)) { |
| - TransformationMatrix t; |
| - GetTransformFromContainer(container, ToLayoutSize(container_offset), t); |
| - transform_state.ApplyTransform(t, accumulation); |
| - |
| - // Use enclosingBoundingBox because we cannot properly compute pixel |
| - // snapping for painted elements within the transform since we don't know |
| - // the desired subpixel accumulation at this point, and the transform may |
| - // include a scale. |
| - if (!preserve3d) { |
| - transform_state.Flatten(); |
| - transform_state.SetQuad( |
| - FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox())); |
| - } |
| - } else { |
| - transform_state.Move(ToLayoutSize(container_offset), accumulation); |
| - } |
| - |
| - // FIXME: We ignore the lightweight clipping rect that controls use, since if |
| - // |o| is in mid-layout, its controlClipRect will be wrong. For overflow clip |
| - // we use the values cached by the layer. |
| - if (container->IsBox() && container != ancestor && |
| - !ToLayoutBox(container)->MapScrollingContentsRectToBoxSpace( |
| - transform_state, accumulation, visual_rect_flags)) |
| + if (!MapVisualRectToContainer(container, container_offset, ancestor, |
| + visual_rect_flags, transform_state)) |
| return false; |
| if (skip_info.AncestorSkipped()) { |
| + bool preserve3D = container->Style()->Preserves3D(); |
| + TransformState::TransformAccumulation accumulation = |
| + preserve3D ? TransformState::kAccumulateTransform |
| + : TransformState::kFlattenTransform; |
| + |
| // If the ancestor is below the container, then we need to map the rect into |
| // ancestor's coordinates. |
| LayoutSize container_offset = |