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Unified Diff: third_party/WebKit/Source/core/layout/LayoutBox.cpp

Issue 2808613002: Apply container offset and scroll between transform and container perspective. (Closed)
Patch Set: none Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/core/layout/LayoutBox.cpp
diff --git a/third_party/WebKit/Source/core/layout/LayoutBox.cpp b/third_party/WebKit/Source/core/layout/LayoutBox.cpp
index b3ce79001e2e92b024d7d6e9b4bfe4cf2ec640df..a2a7ba214dad4c8475e7d6bbce25ed95683b88df 100644
--- a/third_party/WebKit/Source/core/layout/LayoutBox.cpp
+++ b/third_party/WebKit/Source/core/layout/LayoutBox.cpp
@@ -1168,6 +1168,96 @@ LayoutRect LayoutBox::ClippingRect() const {
return result;
}
+bool LayoutBox::MapVisualRectToContainer(
+ const LayoutObject* container_object,
+ const LayoutPoint& container_offset,
+ const LayoutObject* ancestor,
+ VisualRectFlags visual_rect_flags,
+ TransformState& transform_state) const {
+ bool preserve3D = container_object->Style()->Preserves3D();
+
+ TransformState::TransformAccumulation accumulation =
+ preserve3D ? TransformState::kAccumulateTransform
+ : TransformState::kFlattenTransform;
+
+ // If there is no transform on this box, adjust for container offset and
+ // container scrolling, then apply container clip.
+ if (!ShouldUseTransformFromContainer(container_object)) {
+ transform_state.MoveBy(container_offset, accumulation);
+ if (container_object->IsBox() && container_object != ancestor &&
+ !ToLayoutBox(container_object)
+ ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation,
+ visual_rect_flags))
+ return false;
+ return true;
+ }
+
+ // Otherwise, apply the following:
+ // 1. Transform.
+ // 2. Container offset.
+ // 3. Container scroll offset.
+ // 4. Perspective applied by container.
+ // 5. Transform flattening.
+ // 6. Expansion for pixel snapping.
+ // 7. Container clip.
+
+ // 1. Transform.
+ TransformationMatrix transform;
+ if (Layer() && Layer()->Transform())
+ transform.Multiply(Layer()->CurrentTransform());
+
+ // 2. Container offset.
+ transform.TranslateRight(container_offset.X().ToFloat(),
+ container_offset.Y().ToFloat());
+
+ // 3. Container scroll offset.
+ if (container_object->IsBox() && container_object != ancestor &&
+ container_object->HasOverflowClip()) {
+ IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset();
+ transform.TranslateRight(offset.Width(), offset.Height());
+ }
+
+ // 4. Perspective applied by container.
+ if (container_object && container_object->HasLayer() &&
+ container_object->Style()->HasPerspective()) {
+ // Perspective on the container affects us, so we have to factor it in here.
+ DCHECK(container_object->HasLayer());
+ FloatPoint perspective_origin =
+ ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin();
+
+ TransformationMatrix perspective_matrix;
+ perspective_matrix.ApplyPerspective(
+ container_object->Style()->Perspective());
+ perspective_matrix.ApplyTransformOrigin(perspective_origin.X(),
+ perspective_origin.Y(), 0);
+
+ transform = perspective_matrix * transform;
+ }
+
+ // 5. Transform flattening.
+ transform_state.ApplyTransform(transform, accumulation);
+
+ // 6. Expansion for pixel snapping.
+ // Use enclosingBoundingBox because we cannot properly compute pixel
+ // snapping for painted elements within the transform since we don't know
+ // the desired subpixel accumulation at this point, and the transform may
+ // include a scale.
+ if (!preserve3D) {
+ transform_state.Flatten();
+ transform_state.SetQuad(
+ FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
+ }
+
+ // 7. Container clip.
+ if (container_object->IsBox() && container_object != ancestor &&
+ container_object->HasClipRelatedProperty()) {
+ return ToLayoutBox(container_object)
+ ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags);
+ }
+
+ return true;
+}
+
bool LayoutBox::MapScrollingContentsRectToBoxSpace(
TransformState& transform_state,
TransformState::TransformAccumulation accumulation,
@@ -1180,6 +1270,13 @@ bool LayoutBox::MapScrollingContentsRectToBoxSpace(
transform_state.Move(offset, accumulation);
}
+ return ApplyBoxClips(transform_state, accumulation, visual_rect_flags);
+}
+
+bool LayoutBox::ApplyBoxClips(
+ TransformState& transform_state,
+ TransformState::TransformAccumulation accumulation,
+ VisualRectFlags visual_rect_flags) const {
// This won't work fully correctly for fixed-position elements, who should
// receive CSS clip but for whom the current object is not in the containing
// block chain.
@@ -2429,46 +2526,21 @@ bool LayoutBox::MapToVisualRectInAncestorSpaceInternal(
container_offset.Move(Layer()->OffsetForInFlowPosition());
}
- bool preserve3d = container->Style()->Preserves3D();
-
- TransformState::TransformAccumulation accumulation =
- preserve3d ? TransformState::kAccumulateTransform
- : TransformState::kFlattenTransform;
-
if (skip_info.FilterSkipped()) {
InflateVisualRectForFilterUnderContainer(transform_state, *container,
ancestor);
}
- // We are now in our parent container's coordinate space. Apply our transform
- // to obtain a bounding box in the parent's coordinate space that encloses us.
- if (ShouldUseTransformFromContainer(container)) {
- TransformationMatrix t;
- GetTransformFromContainer(container, ToLayoutSize(container_offset), t);
- transform_state.ApplyTransform(t, accumulation);
-
- // Use enclosingBoundingBox because we cannot properly compute pixel
- // snapping for painted elements within the transform since we don't know
- // the desired subpixel accumulation at this point, and the transform may
- // include a scale.
- if (!preserve3d) {
- transform_state.Flatten();
- transform_state.SetQuad(
- FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
- }
- } else {
- transform_state.Move(ToLayoutSize(container_offset), accumulation);
- }
-
- // FIXME: We ignore the lightweight clipping rect that controls use, since if
- // |o| is in mid-layout, its controlClipRect will be wrong. For overflow clip
- // we use the values cached by the layer.
- if (container->IsBox() && container != ancestor &&
- !ToLayoutBox(container)->MapScrollingContentsRectToBoxSpace(
- transform_state, accumulation, visual_rect_flags))
+ if (!MapVisualRectToContainer(container, container_offset, ancestor,
+ visual_rect_flags, transform_state))
return false;
if (skip_info.AncestorSkipped()) {
+ bool preserve3D = container->Style()->Preserves3D();
+ TransformState::TransformAccumulation accumulation =
+ preserve3D ? TransformState::kAccumulateTransform
+ : TransformState::kFlattenTransform;
+
// If the ancestor is below the container, then we need to map the rect into
// ancestor's coordinates.
LayoutSize container_offset =
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