Index: device/gamepad/gamepad_platform_data_fetcher_win.cc |
diff --git a/device/gamepad/gamepad_platform_data_fetcher_win.cc b/device/gamepad/gamepad_platform_data_fetcher_win.cc |
index 045460d460f2e932502746c6aad121633feb9d8d..42404e006f4df8e408b4284683956769626dd984 100644 |
--- a/device/gamepad/gamepad_platform_data_fetcher_win.cc |
+++ b/device/gamepad/gamepad_platform_data_fetcher_win.cc |
@@ -16,8 +16,6 @@ |
namespace device { |
-using namespace blink; |
- |
namespace { |
// See http://goo.gl/5VSJR. These are not available in all versions of the |
@@ -38,7 +36,7 @@ float NormalizeXInputAxis(SHORT value) { |
return ((value + 32768.f) / 32767.5f) - 1.f; |
} |
-const WebUChar* GamepadSubTypeName(BYTE sub_type) { |
+const UChar* GamepadSubTypeName(BYTE sub_type) { |
switch (sub_type) { |
case kDeviceSubTypeGamepad: |
return L"GAMEPAD"; |
@@ -65,7 +63,7 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) { |
} |
} |
-const WebUChar* XInputDllFileName() { |
+const UChar* XInputDllFileName() { |
// Xinput.h defines filename (XINPUT_DLL) on different Windows versions, but |
// Xinput.h specifies it in build time. Approach here uses the same values |
// and it is resolving dll filename based on Windows version it is running on. |
@@ -114,16 +112,16 @@ void GamepadPlatformDataFetcherWin::EnumerateDevices() { |
if (!state) |
continue; // No slot available for this gamepad. |
- WebGamepad& pad = state->data; |
+ Gamepad& pad = state->data; |
if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
// This is the first time we've seen this device, so do some one-time |
// initialization |
pad.connected = true; |
- swprintf(pad.id, WebGamepad::kIdLengthCap, |
+ swprintf(pad.id, Gamepad::kIdLengthCap, |
L"Xbox 360 Controller (XInput STANDARD %ls)", |
GamepadSubTypeName(caps.SubType)); |
- swprintf(pad.mapping, WebGamepad::kMappingLengthCap, L"standard"); |
+ swprintf(pad.mapping, Gamepad::kMappingLengthCap, L"standard"); |
} |
} |
} |
@@ -156,7 +154,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) { |
if (!pad_state) |
return; |
- WebGamepad& pad = pad_state->data; |
+ Gamepad& pad = pad_state->data; |
XINPUT_STATE state; |
memset(&state, 0, sizeof(XINPUT_STATE)); |