| Index: device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/device/gamepad/gamepad_platform_data_fetcher_win.cc b/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| index 045460d460f2e932502746c6aad121633feb9d8d..42404e006f4df8e408b4284683956769626dd984 100644
|
| --- a/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| +++ b/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| @@ -16,8 +16,6 @@
|
|
|
| namespace device {
|
|
|
| -using namespace blink;
|
| -
|
| namespace {
|
|
|
| // See http://goo.gl/5VSJR. These are not available in all versions of the
|
| @@ -38,7 +36,7 @@ float NormalizeXInputAxis(SHORT value) {
|
| return ((value + 32768.f) / 32767.5f) - 1.f;
|
| }
|
|
|
| -const WebUChar* GamepadSubTypeName(BYTE sub_type) {
|
| +const UChar* GamepadSubTypeName(BYTE sub_type) {
|
| switch (sub_type) {
|
| case kDeviceSubTypeGamepad:
|
| return L"GAMEPAD";
|
| @@ -65,7 +63,7 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) {
|
| }
|
| }
|
|
|
| -const WebUChar* XInputDllFileName() {
|
| +const UChar* XInputDllFileName() {
|
| // Xinput.h defines filename (XINPUT_DLL) on different Windows versions, but
|
| // Xinput.h specifies it in build time. Approach here uses the same values
|
| // and it is resolving dll filename based on Windows version it is running on.
|
| @@ -114,16 +112,16 @@ void GamepadPlatformDataFetcherWin::EnumerateDevices() {
|
| if (!state)
|
| continue; // No slot available for this gamepad.
|
|
|
| - WebGamepad& pad = state->data;
|
| + Gamepad& pad = state->data;
|
|
|
| if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
|
| // This is the first time we've seen this device, so do some one-time
|
| // initialization
|
| pad.connected = true;
|
| - swprintf(pad.id, WebGamepad::kIdLengthCap,
|
| + swprintf(pad.id, Gamepad::kIdLengthCap,
|
| L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| GamepadSubTypeName(caps.SubType));
|
| - swprintf(pad.mapping, WebGamepad::kMappingLengthCap, L"standard");
|
| + swprintf(pad.mapping, Gamepad::kMappingLengthCap, L"standard");
|
| }
|
| }
|
| }
|
| @@ -156,7 +154,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) {
|
| if (!pad_state)
|
| return;
|
|
|
| - WebGamepad& pad = pad_state->data;
|
| + Gamepad& pad = pad_state->data;
|
|
|
| XINPUT_STATE state;
|
| memset(&state, 0, sizeof(XINPUT_STATE));
|
|
|