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| 1 // Copyright (C) 2011, Google Inc. All rights reserved. | |
| 2 // | |
| 3 // Redistribution and use in source and binary forms, with or without | |
| 4 // modification, are permitted provided that the following conditions are met: | |
| 5 // | |
| 6 // 1. Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // 2. Redistributions in binary form must reproduce the above copyright | |
| 9 // notice, this list of conditions and the following disclaimer in the | |
| 10 // documentation and/or other materials provided with the distribution. | |
| 11 // | |
| 12 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | |
| 13 // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 14 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 15 // ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | |
| 16 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| 17 // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| 18 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| 19 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
| 20 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
| 21 // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | |
| 22 // DAMAGE. | |
| 23 | |
| 24 #ifndef WebGamepads_h | |
| 25 #define WebGamepads_h | |
| 26 | |
| 27 #include "WebGamepad.h" | |
| 28 | |
| 29 #pragma pack(push, 4) | |
| 30 | |
| 31 namespace blink { | |
| 32 | |
| 33 // This structure is intentionally POD and fixed size so that it can be stored | |
| 34 // in shared memory between hardware polling threads and the rest of the | |
| 35 // browser. | |
| 36 class WebGamepads { | |
| 37 public: | |
| 38 static const size_t kItemsLengthCap = 4; | |
| 39 | |
| 40 // Gamepad data for N separate gamepad devices. | |
| 41 WebGamepad items[kItemsLengthCap]; | |
| 42 }; | |
| 43 | |
| 44 #pragma pack(pop) | |
| 45 } | |
| 46 | |
| 47 #endif // WebGamepads_h | |
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