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Side by Side Diff: third_party/WebKit/public/platform/WebGamepad.h

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: rebase and address comments Created 3 years, 8 months ago
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1 // Copyright (C) 2011, Google Inc. All rights reserved.
2 //
3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are met:
5 //
6 // 1. Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // 2. Redistributions in binary form must reproduce the above copyright
9 // notice, this list of conditions and the following disclaimer in the
10 // documentation and/or other materials provided with the distribution.
11 //
12 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
13 // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
14 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
15 // ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
16 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
17 // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
18 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
19 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
20 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
21 // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
22 // DAMAGE.
23
24 #ifndef WebGamepad_h
25 #define WebGamepad_h
26
27 #include "WebCommon.h"
28
29 namespace blink {
30
31 #pragma pack(push, 4)
32
33 class WebGamepadButton {
34 public:
35 WebGamepadButton() : pressed(false), touched(false), value(0.) {}
36 WebGamepadButton(bool pressed, bool touched, double value)
37 : pressed(pressed), touched(touched), value(value) {}
38 bool pressed;
39 bool touched;
40 double value;
41 };
42
43 class WebGamepadVector {
44 public:
45 WebGamepadVector() : not_null(false) {}
46
47 bool not_null;
48 float x, y, z;
49 };
50
51 class WebGamepadQuaternion {
52 public:
53 WebGamepadQuaternion() : not_null(false) {}
54
55 bool not_null;
56 float x, y, z, w;
57 };
58
59 class WebGamepadPose {
60 public:
61 WebGamepadPose() : not_null(false) {}
62
63 bool not_null;
64
65 bool has_orientation;
66 bool has_position;
67
68 WebGamepadQuaternion orientation;
69 WebGamepadVector position;
70 WebGamepadVector angular_velocity;
71 WebGamepadVector linear_velocity;
72 WebGamepadVector angular_acceleration;
73 WebGamepadVector linear_acceleration;
74 };
75
76 enum WebGamepadHand {
77 kGamepadHandNone = 0,
78 kGamepadHandLeft = 1,
79 kGamepadHandRight = 2
80 };
81
82 // This structure is intentionally POD and fixed size so that it can be shared
83 // memory between hardware polling threads and the rest of the browser. See
84 // also WebGamepads.h.
85 class WebGamepad {
86 public:
87 static const size_t kIdLengthCap = 128;
88 static const size_t kMappingLengthCap = 16;
89 static const size_t kAxesLengthCap = 16;
90 static const size_t kButtonsLengthCap = 32;
91
92 WebGamepad()
93 : connected(false),
94 timestamp(0),
95 axes_length(0),
96 buttons_length(0),
97 display_id(0) {
98 id[0] = 0;
99 mapping[0] = 0;
100 }
101
102 // Is there a gamepad connected at this index?
103 bool connected;
104
105 // Device identifier (based on manufacturer, model, etc.).
106 WebUChar id[kIdLengthCap];
107
108 // Monotonically increasing value referring to when the data were last
109 // updated.
110 unsigned long long timestamp;
111
112 // Number of valid entries in the axes array.
113 unsigned axes_length;
114
115 // Normalized values representing axes, in the range [-1..1].
116 double axes[kAxesLengthCap];
117
118 // Number of valid entries in the buttons array.
119 unsigned buttons_length;
120
121 // Button states
122 WebGamepadButton buttons[kButtonsLengthCap];
123
124 // Mapping type (for example "standard")
125 WebUChar mapping[kMappingLengthCap];
126
127 WebGamepadPose pose;
128
129 WebGamepadHand hand;
130
131 unsigned display_id;
132 };
133
134 #pragma pack(pop)
135 }
136
137 #endif // WebGamepad_h
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