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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/Gamepad.h

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: rebase and address comments Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #ifndef Gamepad_h 26 #ifndef Gamepad_h
27 #define Gamepad_h 27 #define Gamepad_h
28 28
29 #include "bindings/core/v8/ScriptWrappable.h" 29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "device/gamepad/public/cpp/gamepad.h"
30 #include "modules/gamepad/GamepadButton.h" 31 #include "modules/gamepad/GamepadButton.h"
31 #include "modules/gamepad/GamepadPose.h" 32 #include "modules/gamepad/GamepadPose.h"
32 #include "platform/heap/Handle.h" 33 #include "platform/heap/Handle.h"
33 #include "platform/wtf/Vector.h" 34 #include "platform/wtf/Vector.h"
34 #include "platform/wtf/text/WTFString.h" 35 #include "platform/wtf/text/WTFString.h"
35 #include "public/platform/WebGamepad.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, 39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>,
40 public ScriptWrappable { 40 public ScriptWrappable {
41 DEFINE_WRAPPERTYPEINFO(); 41 DEFINE_WRAPPERTYPEINFO();
42 42
43 public: 43 public:
44 static Gamepad* Create() { return new Gamepad; } 44 static Gamepad* Create() { return new Gamepad; }
45 ~Gamepad(); 45 ~Gamepad();
(...skipping 12 matching lines...) Expand all
58 unsigned long long timestamp() const { return timestamp_; } 58 unsigned long long timestamp() const { return timestamp_; }
59 void SetTimestamp(unsigned long long val) { timestamp_ = val; } 59 void SetTimestamp(unsigned long long val) { timestamp_ = val; }
60 60
61 const String& mapping() const { return mapping_; } 61 const String& mapping() const { return mapping_; }
62 void SetMapping(const String& val) { mapping_ = val; } 62 void SetMapping(const String& val) { mapping_ = val; }
63 63
64 const DoubleVector& axes() const { return axes_; } 64 const DoubleVector& axes() const { return axes_; }
65 void SetAxes(unsigned count, const double* data); 65 void SetAxes(unsigned count, const double* data);
66 66
67 const GamepadButtonVector& buttons() const { return buttons_; } 67 const GamepadButtonVector& buttons() const { return buttons_; }
68 void SetButtons(unsigned count, const WebGamepadButton* data); 68 void SetButtons(unsigned count, const device::GamepadButton* data);
69 69
70 GamepadPose* pose() const { return pose_; } 70 GamepadPose* pose() const { return pose_; }
71 void SetPose(const WebGamepadPose&); 71 void SetPose(const device::GamepadPose&);
72 72
73 const String& hand() const { return hand_; } 73 const String& hand() const { return hand_; }
74 void SetHand(const WebGamepadHand&); 74 void SetHand(const device::GamepadHand&);
75 75
76 unsigned displayId() const { return display_id_; } 76 unsigned displayId() const { return display_id_; }
77 void SetDisplayId(unsigned val) { display_id_ = val; } 77 void SetDisplayId(unsigned val) { display_id_ = val; }
78 78
79 DECLARE_TRACE(); 79 DECLARE_TRACE();
80 80
81 private: 81 private:
82 Gamepad(); 82 Gamepad();
83 83
84 String id_; 84 String id_;
85 unsigned index_; 85 unsigned index_;
86 bool connected_; 86 bool connected_;
87 unsigned long long timestamp_; 87 unsigned long long timestamp_;
88 String mapping_; 88 String mapping_;
89 DoubleVector axes_; 89 DoubleVector axes_;
90 GamepadButtonVector buttons_; 90 GamepadButtonVector buttons_;
91 Member<GamepadPose> pose_; 91 Member<GamepadPose> pose_;
92 String hand_; 92 String hand_;
93 unsigned display_id_; 93 unsigned display_id_;
94 }; 94 };
95 95
96 } // namespace blink 96 } // namespace blink
97 97
98 #endif // Gamepad_h 98 #endif // Gamepad_h
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