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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
27 #define Gamepad_h | 27 #define Gamepad_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "device/gamepad/public/cpp/gamepad.h" |
30 #include "modules/gamepad/GamepadButton.h" | 31 #include "modules/gamepad/GamepadButton.h" |
31 #include "modules/gamepad/GamepadPose.h" | 32 #include "modules/gamepad/GamepadPose.h" |
32 #include "platform/heap/Handle.h" | 33 #include "platform/heap/Handle.h" |
33 #include "platform/wtf/Vector.h" | 34 #include "platform/wtf/Vector.h" |
34 #include "platform/wtf/text/WTFString.h" | 35 #include "platform/wtf/text/WTFString.h" |
35 #include "public/platform/WebGamepad.h" | |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, | 39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, |
40 public ScriptWrappable { | 40 public ScriptWrappable { |
41 DEFINE_WRAPPERTYPEINFO(); | 41 DEFINE_WRAPPERTYPEINFO(); |
42 | 42 |
43 public: | 43 public: |
44 static Gamepad* Create() { return new Gamepad; } | 44 static Gamepad* Create() { return new Gamepad; } |
45 ~Gamepad(); | 45 ~Gamepad(); |
(...skipping 12 matching lines...) Expand all Loading... |
58 unsigned long long timestamp() const { return timestamp_; } | 58 unsigned long long timestamp() const { return timestamp_; } |
59 void SetTimestamp(unsigned long long val) { timestamp_ = val; } | 59 void SetTimestamp(unsigned long long val) { timestamp_ = val; } |
60 | 60 |
61 const String& mapping() const { return mapping_; } | 61 const String& mapping() const { return mapping_; } |
62 void SetMapping(const String& val) { mapping_ = val; } | 62 void SetMapping(const String& val) { mapping_ = val; } |
63 | 63 |
64 const DoubleVector& axes() const { return axes_; } | 64 const DoubleVector& axes() const { return axes_; } |
65 void SetAxes(unsigned count, const double* data); | 65 void SetAxes(unsigned count, const double* data); |
66 | 66 |
67 const GamepadButtonVector& buttons() const { return buttons_; } | 67 const GamepadButtonVector& buttons() const { return buttons_; } |
68 void SetButtons(unsigned count, const WebGamepadButton* data); | 68 void SetButtons(unsigned count, const device::GamepadButton* data); |
69 | 69 |
70 GamepadPose* pose() const { return pose_; } | 70 GamepadPose* pose() const { return pose_; } |
71 void SetPose(const WebGamepadPose&); | 71 void SetPose(const device::GamepadPose&); |
72 | 72 |
73 const String& hand() const { return hand_; } | 73 const String& hand() const { return hand_; } |
74 void SetHand(const WebGamepadHand&); | 74 void SetHand(const device::GamepadHand&); |
75 | 75 |
76 unsigned displayId() const { return display_id_; } | 76 unsigned displayId() const { return display_id_; } |
77 void SetDisplayId(unsigned val) { display_id_ = val; } | 77 void SetDisplayId(unsigned val) { display_id_ = val; } |
78 | 78 |
79 DECLARE_TRACE(); | 79 DECLARE_TRACE(); |
80 | 80 |
81 private: | 81 private: |
82 Gamepad(); | 82 Gamepad(); |
83 | 83 |
84 String id_; | 84 String id_; |
85 unsigned index_; | 85 unsigned index_; |
86 bool connected_; | 86 bool connected_; |
87 unsigned long long timestamp_; | 87 unsigned long long timestamp_; |
88 String mapping_; | 88 String mapping_; |
89 DoubleVector axes_; | 89 DoubleVector axes_; |
90 GamepadButtonVector buttons_; | 90 GamepadButtonVector buttons_; |
91 Member<GamepadPose> pose_; | 91 Member<GamepadPose> pose_; |
92 String hand_; | 92 String hand_; |
93 unsigned display_id_; | 93 unsigned display_id_; |
94 }; | 94 }; |
95 | 95 |
96 } // namespace blink | 96 } // namespace blink |
97 | 97 |
98 #endif // Gamepad_h | 98 #endif // Gamepad_h |
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