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Side by Side Diff: device/gamepad/public/interfaces/gamepad_struct_traits_unittest.cc

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: rebase and address comments Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/message_loop/message_loop.h" 5 #include "base/message_loop/message_loop.h"
6 #include "base/run_loop.h" 6 #include "base/run_loop.h"
7 #include "device/gamepad/public/cpp/gamepad.h"
7 #include "device/gamepad/public/interfaces/gamepad_struct_traits_test.mojom.h" 8 #include "device/gamepad/public/interfaces/gamepad_struct_traits_test.mojom.h"
8 #include "mojo/public/cpp/bindings/binding.h" 9 #include "mojo/public/cpp/bindings/binding.h"
9 #include "mojo/public/cpp/bindings/interface_request.h" 10 #include "mojo/public/cpp/bindings/interface_request.h"
10 #include "testing/gtest/include/gtest/gtest.h" 11 #include "testing/gtest/include/gtest/gtest.h"
11 #include "third_party/WebKit/public/platform/WebGamepad.h"
12 12
13 namespace device { 13 namespace device {
14 14
15 namespace { 15 namespace {
16 16
17 enum GamepadTestDataType { 17 enum GamepadTestDataType {
18 GamepadCommon = 0, 18 GamepadCommon = 0,
19 GamepadPose_HasOrientation = 1, 19 GamepadPose_HasOrientation = 1,
20 GamepadPose_HasPosition = 2, 20 GamepadPose_HasPosition = 2,
21 GamepadPose_Null = 3, 21 GamepadPose_Null = 3,
22 }; 22 };
23 23
24 blink::WebGamepad GetWebGamepadInstance(GamepadTestDataType type) { 24 Gamepad GetWebGamepadInstance(GamepadTestDataType type) {
25 blink::WebGamepadButton wgb(true, false, 1.0f); 25 GamepadButton wgb(true, false, 1.0f);
26 26
27 blink::WebGamepadVector wgv; 27 GamepadVector wgv;
28 memset(&wgv, 0, sizeof(blink::WebGamepadVector)); 28 memset(&wgv, 0, sizeof(GamepadVector));
29 wgv.not_null = true; 29 wgv.not_null = true;
30 wgv.x = wgv.y = wgv.z = 1.0f; 30 wgv.x = wgv.y = wgv.z = 1.0f;
31 31
32 blink::WebGamepadQuaternion wgq; 32 GamepadQuaternion wgq;
33 memset(&wgq, 0, sizeof(blink::WebGamepadQuaternion)); 33 memset(&wgq, 0, sizeof(GamepadQuaternion));
34 wgq.not_null = true; 34 wgq.not_null = true;
35 wgq.x = wgq.y = wgq.z = wgq.w = 2.0f; 35 wgq.x = wgq.y = wgq.z = wgq.w = 2.0f;
36 36
37 blink::WebGamepadPose wgp; 37 GamepadPose wgp;
38 memset(&wgp, 0, sizeof(blink::WebGamepadPose)); 38 memset(&wgp, 0, sizeof(GamepadPose));
39 if (type == GamepadPose_Null) { 39 if (type == GamepadPose_Null) {
40 wgp.not_null = false; 40 wgp.not_null = false;
41 } else if (type == GamepadCommon) { 41 } else if (type == GamepadCommon) {
42 wgp.not_null = wgp.has_orientation = wgp.has_position = true; 42 wgp.not_null = wgp.has_orientation = wgp.has_position = true;
43 wgp.orientation = wgq; 43 wgp.orientation = wgq;
44 wgp.position = wgv; 44 wgp.position = wgv;
45 wgp.angular_acceleration = wgv; 45 wgp.angular_acceleration = wgv;
46 } else if (type == GamepadPose_HasOrientation) { 46 } else if (type == GamepadPose_HasOrientation) {
47 wgp.not_null = wgp.has_orientation = true; 47 wgp.not_null = wgp.has_orientation = true;
48 wgp.has_position = false; 48 wgp.has_position = false;
49 wgp.orientation = wgq; 49 wgp.orientation = wgq;
50 wgp.angular_acceleration = wgv; 50 wgp.angular_acceleration = wgv;
51 } else if (type == GamepadPose_HasPosition) { 51 } else if (type == GamepadPose_HasPosition) {
52 wgp.not_null = wgp.has_position = true; 52 wgp.not_null = wgp.has_position = true;
53 wgp.has_orientation = false; 53 wgp.has_orientation = false;
54 wgp.position = wgv; 54 wgp.position = wgv;
55 wgp.angular_acceleration = wgv; 55 wgp.angular_acceleration = wgv;
56 } 56 }
57 57
58 blink::WebUChar wch[blink::WebGamepad::kMappingLengthCap] = { 58 UChar wch[Gamepad::kMappingLengthCap] = {
59 1, 8, 9, 127, 128, 1024, 1025, 1949, 59 1, 8, 9, 127, 128, 1024, 1025, 1949,
60 2047, 2048, 16383, 16384, 20000, 32767, 32768, 65535}; 60 2047, 2048, 16383, 16384, 20000, 32767, 32768, 65535};
61 61
62 blink::WebGamepad send; 62 Gamepad send;
63 memset(&send, 0, sizeof(blink::WebGamepad)); 63 memset(&send, 0, sizeof(Gamepad));
64 64
65 send.connected = true; 65 send.connected = true;
66 for (size_t i = 0; i < blink::WebGamepad::kMappingLengthCap; i++) { 66 for (size_t i = 0; i < Gamepad::kMappingLengthCap; i++) {
67 send.id[i] = send.mapping[i] = wch[i]; 67 send.id[i] = send.mapping[i] = wch[i];
68 } 68 }
69 send.timestamp = 1234567890123456789ULL; 69 send.timestamp = 1234567890123456789ULL;
70 send.axes_length = 0U; 70 send.axes_length = 0U;
71 for (size_t i = 0; i < blink::WebGamepad::kAxesLengthCap; i++) { 71 for (size_t i = 0; i < Gamepad::kAxesLengthCap; i++) {
72 send.axes_length++; 72 send.axes_length++;
73 send.axes[i] = 1.0; 73 send.axes[i] = 1.0;
74 } 74 }
75 send.buttons_length = 0U; 75 send.buttons_length = 0U;
76 for (size_t i = 0; i < blink::WebGamepad::kButtonsLengthCap; i++) { 76 for (size_t i = 0; i < Gamepad::kButtonsLengthCap; i++) {
77 send.buttons_length++; 77 send.buttons_length++;
78 send.buttons[i] = wgb; 78 send.buttons[i] = wgb;
79 } 79 }
80 send.pose = wgp; 80 send.pose = wgp;
81 send.hand = blink::WebGamepadHand::kGamepadHandRight; 81 send.hand = GamepadHand::kRight;
82 send.display_id = static_cast<unsigned short>(16); 82 send.display_id = static_cast<unsigned short>(16);
83 83
84 return send; 84 return send;
85 } 85 }
86 86
87 bool isWebGamepadButtonEqual(const blink::WebGamepadButton& lhs, 87 bool isWebGamepadButtonEqual(const GamepadButton& lhs,
88 const blink::WebGamepadButton& rhs) { 88 const GamepadButton& rhs) {
89 return (lhs.pressed == rhs.pressed && lhs.touched == rhs.touched && 89 return (lhs.pressed == rhs.pressed && lhs.touched == rhs.touched &&
90 lhs.value == rhs.value); 90 lhs.value == rhs.value);
91 } 91 }
92 92
93 bool isWebGamepadVectorEqual(const blink::WebGamepadVector& lhs, 93 bool isWebGamepadVectorEqual(const GamepadVector& lhs,
94 const blink::WebGamepadVector& rhs) { 94 const GamepadVector& rhs) {
95 return ((lhs.not_null == false && rhs.not_null == false) || 95 return ((lhs.not_null == false && rhs.not_null == false) ||
96 (lhs.not_null == rhs.not_null && lhs.x == rhs.x && lhs.y == rhs.y && 96 (lhs.not_null == rhs.not_null && lhs.x == rhs.x && lhs.y == rhs.y &&
97 lhs.z == rhs.z)); 97 lhs.z == rhs.z));
98 } 98 }
99 99
100 bool isWebGamepadQuaternionEqual(const blink::WebGamepadQuaternion& lhs, 100 bool isWebGamepadQuaternionEqual(const GamepadQuaternion& lhs,
101 const blink::WebGamepadQuaternion& rhs) { 101 const GamepadQuaternion& rhs) {
102 return ((lhs.not_null == false && rhs.not_null == false) || 102 return ((lhs.not_null == false && rhs.not_null == false) ||
103 (lhs.not_null == rhs.not_null && lhs.x == rhs.x && lhs.y == rhs.y && 103 (lhs.not_null == rhs.not_null && lhs.x == rhs.x && lhs.y == rhs.y &&
104 lhs.z == rhs.z && lhs.w == rhs.w)); 104 lhs.z == rhs.z && lhs.w == rhs.w));
105 } 105 }
106 106
107 bool isWebGamepadPoseEqual(const blink::WebGamepadPose& lhs, 107 bool isWebGamepadPoseEqual(const GamepadPose& lhs, const GamepadPose& rhs) {
108 const blink::WebGamepadPose& rhs) {
109 if (lhs.not_null == false && rhs.not_null == false) { 108 if (lhs.not_null == false && rhs.not_null == false) {
110 return true; 109 return true;
111 } 110 }
112 if (lhs.not_null != rhs.not_null || 111 if (lhs.not_null != rhs.not_null ||
113 lhs.has_orientation != rhs.has_orientation || 112 lhs.has_orientation != rhs.has_orientation ||
114 lhs.has_position != rhs.has_position || 113 lhs.has_position != rhs.has_position ||
115 !isWebGamepadVectorEqual(lhs.angular_velocity, rhs.angular_velocity) || 114 !isWebGamepadVectorEqual(lhs.angular_velocity, rhs.angular_velocity) ||
116 !isWebGamepadVectorEqual(lhs.linear_velocity, rhs.linear_velocity) || 115 !isWebGamepadVectorEqual(lhs.linear_velocity, rhs.linear_velocity) ||
117 !isWebGamepadVectorEqual(lhs.angular_acceleration, 116 !isWebGamepadVectorEqual(lhs.angular_acceleration,
118 rhs.angular_acceleration) || 117 rhs.angular_acceleration) ||
119 !isWebGamepadVectorEqual(lhs.linear_acceleration, 118 !isWebGamepadVectorEqual(lhs.linear_acceleration,
120 rhs.linear_acceleration)) { 119 rhs.linear_acceleration)) {
121 return false; 120 return false;
122 } 121 }
123 if (lhs.has_orientation && 122 if (lhs.has_orientation &&
124 !isWebGamepadQuaternionEqual(lhs.orientation, rhs.orientation)) { 123 !isWebGamepadQuaternionEqual(lhs.orientation, rhs.orientation)) {
125 return false; 124 return false;
126 } 125 }
127 if (lhs.has_position && 126 if (lhs.has_position &&
128 !isWebGamepadVectorEqual(lhs.position, rhs.position)) { 127 !isWebGamepadVectorEqual(lhs.position, rhs.position)) {
129 return false; 128 return false;
130 } 129 }
131 return true; 130 return true;
132 } 131 }
133 132
134 bool isWebGamepadEqual(const blink::WebGamepad& send, 133 bool isWebGamepadEqual(const Gamepad& send, const Gamepad& echo) {
135 const blink::WebGamepad& echo) {
136 if (send.connected != echo.connected || send.timestamp != echo.timestamp || 134 if (send.connected != echo.connected || send.timestamp != echo.timestamp ||
137 send.axes_length != echo.axes_length || 135 send.axes_length != echo.axes_length ||
138 send.buttons_length != echo.buttons_length || 136 send.buttons_length != echo.buttons_length ||
139 !isWebGamepadPoseEqual(send.pose, echo.pose) || send.hand != echo.hand || 137 !isWebGamepadPoseEqual(send.pose, echo.pose) || send.hand != echo.hand ||
140 send.display_id != echo.display_id) { 138 send.display_id != echo.display_id) {
141 return false; 139 return false;
142 } 140 }
143 for (size_t i = 0; i < blink::WebGamepad::kIdLengthCap; i++) { 141 for (size_t i = 0; i < Gamepad::kIdLengthCap; i++) {
144 if (send.id[i] != echo.id[i]) { 142 if (send.id[i] != echo.id[i]) {
145 return false; 143 return false;
146 } 144 }
147 } 145 }
148 for (size_t i = 0; i < blink::WebGamepad::kAxesLengthCap; i++) { 146 for (size_t i = 0; i < Gamepad::kAxesLengthCap; i++) {
149 if (send.axes[i] != echo.axes[i]) { 147 if (send.axes[i] != echo.axes[i]) {
150 return false; 148 return false;
151 } 149 }
152 } 150 }
153 for (size_t i = 0; i < blink::WebGamepad::kButtonsLengthCap; i++) { 151 for (size_t i = 0; i < Gamepad::kButtonsLengthCap; i++) {
154 if (!isWebGamepadButtonEqual(send.buttons[i], echo.buttons[i])) { 152 if (!isWebGamepadButtonEqual(send.buttons[i], echo.buttons[i])) {
155 return false; 153 return false;
156 } 154 }
157 } 155 }
158 for (size_t i = 0; i < blink::WebGamepad::kMappingLengthCap; i++) { 156 for (size_t i = 0; i < Gamepad::kMappingLengthCap; i++) {
159 if (send.mapping[i] != echo.mapping[i]) { 157 if (send.mapping[i] != echo.mapping[i]) {
160 return false; 158 return false;
161 } 159 }
162 } 160 }
163 return true; 161 return true;
164 } 162 }
165 163
166 void ExpectWebGamepad(const blink::WebGamepad& send, 164 void ExpectWebGamepad(const Gamepad& send,
167 const base::Closure& closure, 165 const base::Closure& closure,
168 const blink::WebGamepad& echo) { 166 const Gamepad& echo) {
169 EXPECT_EQ(true, isWebGamepadEqual(send, echo)); 167 EXPECT_EQ(true, isWebGamepadEqual(send, echo));
170 closure.Run(); 168 closure.Run();
171 } 169 }
172 170
173 } // namespace 171 } // namespace
174 172
175 class GamepadStructTraitsTest : public testing::Test, 173 class GamepadStructTraitsTest : public testing::Test,
176 public device::mojom::GamepadStructTraitsTest { 174 public mojom::GamepadStructTraitsTest {
177 protected: 175 protected:
178 GamepadStructTraitsTest() : binding_(this) {} 176 GamepadStructTraitsTest() : binding_(this) {}
179 177
180 void PassGamepad(const blink::WebGamepad& send, 178 void PassGamepad(const Gamepad& send,
181 const PassGamepadCallback& callback) override { 179 const PassGamepadCallback& callback) override {
182 callback.Run(send); 180 callback.Run(send);
183 } 181 }
184 182
185 device::mojom::GamepadStructTraitsTestPtr GetGamepadStructTraitsTestProxy() { 183 mojom::GamepadStructTraitsTestPtr GetGamepadStructTraitsTestProxy() {
186 return binding_.CreateInterfacePtrAndBind(); 184 return binding_.CreateInterfacePtrAndBind();
187 } 185 }
188 186
189 private: 187 private:
190 base::MessageLoop message_loop_; 188 base::MessageLoop message_loop_;
191 mojo::Binding<device::mojom::GamepadStructTraitsTest> binding_; 189 mojo::Binding<mojom::GamepadStructTraitsTest> binding_;
192 190
193 DISALLOW_COPY_AND_ASSIGN(GamepadStructTraitsTest); 191 DISALLOW_COPY_AND_ASSIGN(GamepadStructTraitsTest);
194 }; 192 };
195 193
196 TEST_F(GamepadStructTraitsTest, GamepadCommon) { 194 TEST_F(GamepadStructTraitsTest, GamepadCommon) {
197 blink::WebGamepad send = GetWebGamepadInstance(GamepadCommon); 195 Gamepad send = GetWebGamepadInstance(GamepadCommon);
198 base::RunLoop loop; 196 base::RunLoop loop;
199 device::mojom::GamepadStructTraitsTestPtr proxy = 197 mojom::GamepadStructTraitsTestPtr proxy = GetGamepadStructTraitsTestProxy();
200 GetGamepadStructTraitsTestProxy();
201 proxy->PassGamepad(send, 198 proxy->PassGamepad(send,
202 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure())); 199 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure()));
203 loop.Run(); 200 loop.Run();
204 } 201 }
205 202
206 TEST_F(GamepadStructTraitsTest, GamepadPose_HasOrientation) { 203 TEST_F(GamepadStructTraitsTest, GamepadPose_HasOrientation) {
207 blink::WebGamepad send = GetWebGamepadInstance(GamepadPose_HasOrientation); 204 Gamepad send = GetWebGamepadInstance(GamepadPose_HasOrientation);
208 base::RunLoop loop; 205 base::RunLoop loop;
209 device::mojom::GamepadStructTraitsTestPtr proxy = 206 mojom::GamepadStructTraitsTestPtr proxy = GetGamepadStructTraitsTestProxy();
210 GetGamepadStructTraitsTestProxy();
211 proxy->PassGamepad(send, 207 proxy->PassGamepad(send,
212 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure())); 208 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure()));
213 loop.Run(); 209 loop.Run();
214 } 210 }
215 211
216 TEST_F(GamepadStructTraitsTest, GamepadPose_HasPosition) { 212 TEST_F(GamepadStructTraitsTest, GamepadPose_HasPosition) {
217 blink::WebGamepad send = GetWebGamepadInstance(GamepadPose_HasPosition); 213 Gamepad send = GetWebGamepadInstance(GamepadPose_HasPosition);
218 base::RunLoop loop; 214 base::RunLoop loop;
219 device::mojom::GamepadStructTraitsTestPtr proxy = 215 mojom::GamepadStructTraitsTestPtr proxy = GetGamepadStructTraitsTestProxy();
220 GetGamepadStructTraitsTestProxy();
221 proxy->PassGamepad(send, 216 proxy->PassGamepad(send,
222 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure())); 217 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure()));
223 loop.Run(); 218 loop.Run();
224 } 219 }
225 220
226 TEST_F(GamepadStructTraitsTest, GamepadPose_Null) { 221 TEST_F(GamepadStructTraitsTest, GamepadPose_Null) {
227 blink::WebGamepad send = GetWebGamepadInstance(GamepadPose_Null); 222 Gamepad send = GetWebGamepadInstance(GamepadPose_Null);
228 base::RunLoop loop; 223 base::RunLoop loop;
229 device::mojom::GamepadStructTraitsTestPtr proxy = 224 mojom::GamepadStructTraitsTestPtr proxy = GetGamepadStructTraitsTestProxy();
230 GetGamepadStructTraitsTestProxy();
231 proxy->PassGamepad(send, 225 proxy->PassGamepad(send,
232 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure())); 226 base::Bind(&ExpectWebGamepad, send, loop.QuitClosure()));
233 loop.Run(); 227 loop.Run();
234 } 228 }
235 229
236 } // namespace device 230 } // namespace device
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