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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | 5 #ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
6 #define DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | 6 #define DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
| 10 #include "device/gamepad/public/cpp/gamepad.h" |
10 #include "device/gamepad/public/interfaces/gamepad.mojom.h" | 11 #include "device/gamepad/public/interfaces/gamepad.mojom.h" |
11 #include "mojo/public/cpp/bindings/array_traits_carray.h" | 12 #include "mojo/public/cpp/bindings/array_traits_carray.h" |
12 #include "mojo/public/cpp/bindings/struct_traits.h" | 13 #include "mojo/public/cpp/bindings/struct_traits.h" |
13 #include "third_party/WebKit/public/platform/WebGamepad.h" | |
14 | 14 |
15 namespace mojo { | 15 namespace mojo { |
16 | 16 |
17 template <> | 17 template <> |
18 struct StructTraits<device::mojom::GamepadQuaternionDataView, | 18 struct StructTraits<device::mojom::GamepadQuaternionDataView, |
19 blink::WebGamepadQuaternion> { | 19 device::GamepadQuaternion> { |
20 static bool IsNull(const blink::WebGamepadQuaternion& r) { | 20 static bool IsNull(const device::GamepadQuaternion& r) { return !r.not_null; } |
21 return !r.not_null; | 21 static void SetToNull(device::GamepadQuaternion* out); |
22 } | 22 static float x(const device::GamepadQuaternion& r) { return r.x; } |
23 static void SetToNull(blink::WebGamepadQuaternion* out); | 23 static float y(const device::GamepadQuaternion& r) { return r.y; } |
24 static float x(const blink::WebGamepadQuaternion& r) { return r.x; } | 24 static float z(const device::GamepadQuaternion& r) { return r.z; } |
25 static float y(const blink::WebGamepadQuaternion& r) { return r.y; } | 25 static float w(const device::GamepadQuaternion& r) { return r.w; } |
26 static float z(const blink::WebGamepadQuaternion& r) { return r.z; } | |
27 static float w(const blink::WebGamepadQuaternion& r) { return r.w; } | |
28 static bool Read(device::mojom::GamepadQuaternionDataView data, | 26 static bool Read(device::mojom::GamepadQuaternionDataView data, |
29 blink::WebGamepadQuaternion* out); | 27 device::GamepadQuaternion* out); |
30 }; | 28 }; |
31 | 29 |
32 template <> | 30 template <> |
33 struct StructTraits<device::mojom::GamepadVectorDataView, | 31 struct StructTraits<device::mojom::GamepadVectorDataView, |
34 blink::WebGamepadVector> { | 32 device::GamepadVector> { |
35 static bool IsNull(const blink::WebGamepadVector& r) { return !r.not_null; } | 33 static bool IsNull(const device::GamepadVector& r) { return !r.not_null; } |
36 static void SetToNull(blink::WebGamepadVector* out); | 34 static void SetToNull(device::GamepadVector* out); |
37 static float x(const blink::WebGamepadVector& r) { return r.x; } | 35 static float x(const device::GamepadVector& r) { return r.x; } |
38 static float y(const blink::WebGamepadVector& r) { return r.y; } | 36 static float y(const device::GamepadVector& r) { return r.y; } |
39 static float z(const blink::WebGamepadVector& r) { return r.z; } | 37 static float z(const device::GamepadVector& r) { return r.z; } |
40 static bool Read(device::mojom::GamepadVectorDataView data, | 38 static bool Read(device::mojom::GamepadVectorDataView data, |
41 blink::WebGamepadVector* out); | 39 device::GamepadVector* out); |
42 }; | 40 }; |
43 | 41 |
44 template <> | 42 template <> |
45 struct StructTraits<device::mojom::GamepadButtonDataView, | 43 struct StructTraits<device::mojom::GamepadButtonDataView, |
46 blink::WebGamepadButton> { | 44 device::GamepadButton> { |
47 static bool pressed(const blink::WebGamepadButton& r) { return r.pressed; } | 45 static bool pressed(const device::GamepadButton& r) { return r.pressed; } |
48 static bool touched(const blink::WebGamepadButton& r) { return r.touched; } | 46 static bool touched(const device::GamepadButton& r) { return r.touched; } |
49 static double value(const blink::WebGamepadButton& r) { return r.value; } | 47 static double value(const device::GamepadButton& r) { return r.value; } |
50 static bool Read(device::mojom::GamepadButtonDataView data, | 48 static bool Read(device::mojom::GamepadButtonDataView data, |
51 blink::WebGamepadButton* out); | 49 device::GamepadButton* out); |
52 }; | 50 }; |
53 | 51 |
54 template <> | 52 template <> |
55 struct StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose> { | 53 struct StructTraits<device::mojom::GamepadPoseDataView, device::GamepadPose> { |
56 static bool IsNull(const blink::WebGamepadPose& r) { return !r.not_null; } | 54 static bool IsNull(const device::GamepadPose& r) { return !r.not_null; } |
57 static void SetToNull(blink::WebGamepadPose* out); | 55 static void SetToNull(device::GamepadPose* out); |
58 static const blink::WebGamepadQuaternion& orientation( | 56 static const device::GamepadQuaternion& orientation( |
59 const blink::WebGamepadPose& r) { | 57 const device::GamepadPose& r) { |
60 return r.orientation; | 58 return r.orientation; |
61 } | 59 } |
62 static const blink::WebGamepadVector& position( | 60 static const device::GamepadVector& position(const device::GamepadPose& r) { |
63 const blink::WebGamepadPose& r) { | |
64 return r.position; | 61 return r.position; |
65 } | 62 } |
66 static const blink::WebGamepadVector& angular_velocity( | 63 static const device::GamepadVector& angular_velocity( |
67 const blink::WebGamepadPose& r) { | 64 const device::GamepadPose& r) { |
68 return r.angular_velocity; | 65 return r.angular_velocity; |
69 } | 66 } |
70 static const blink::WebGamepadVector& linear_velocity( | 67 static const device::GamepadVector& linear_velocity( |
71 const blink::WebGamepadPose& r) { | 68 const device::GamepadPose& r) { |
72 return r.linear_velocity; | 69 return r.linear_velocity; |
73 } | 70 } |
74 static const blink::WebGamepadVector& angular_acceleration( | 71 static const device::GamepadVector& angular_acceleration( |
75 const blink::WebGamepadPose& r) { | 72 const device::GamepadPose& r) { |
76 return r.angular_acceleration; | 73 return r.angular_acceleration; |
77 } | 74 } |
78 static const blink::WebGamepadVector& linear_acceleration( | 75 static const device::GamepadVector& linear_acceleration( |
79 const blink::WebGamepadPose& r) { | 76 const device::GamepadPose& r) { |
80 return r.linear_acceleration; | 77 return r.linear_acceleration; |
81 } | 78 } |
82 static bool Read(device::mojom::GamepadPoseDataView data, | 79 static bool Read(device::mojom::GamepadPoseDataView data, |
83 blink::WebGamepadPose* out); | 80 device::GamepadPose* out); |
84 }; | 81 }; |
85 | 82 |
86 template <> | 83 template <> |
87 struct EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand> { | 84 struct EnumTraits<device::mojom::GamepadHand, device::GamepadHand> { |
88 static device::mojom::GamepadHand ToMojom(blink::WebGamepadHand input); | 85 static device::mojom::GamepadHand ToMojom(device::GamepadHand input); |
89 static bool FromMojom(device::mojom::GamepadHand input, | 86 static bool FromMojom(device::mojom::GamepadHand input, |
90 blink::WebGamepadHand* output); | 87 device::GamepadHand* output); |
91 }; | 88 }; |
92 | 89 |
93 template <> | 90 template <> |
94 struct StructTraits<device::mojom::GamepadDataView, blink::WebGamepad> { | 91 struct StructTraits<device::mojom::GamepadDataView, device::Gamepad> { |
95 static bool connected(const blink::WebGamepad& r) { return r.connected; } | 92 static bool connected(const device::Gamepad& r) { return r.connected; } |
96 static uint64_t timestamp(const blink::WebGamepad& r) { return r.timestamp; } | 93 static uint64_t timestamp(const device::Gamepad& r) { return r.timestamp; } |
97 static ConstCArray<double> axes(const blink::WebGamepad& r) { | 94 static ConstCArray<double> axes(const device::Gamepad& r) { |
98 return {r.axes_length, &r.axes[0]}; | 95 return {r.axes_length, &r.axes[0]}; |
99 } | 96 } |
100 static ConstCArray<blink::WebGamepadButton> buttons( | 97 static ConstCArray<device::GamepadButton> buttons(const device::Gamepad& r) { |
101 const blink::WebGamepad& r) { | |
102 return {r.buttons_length, &r.buttons[0]}; | 98 return {r.buttons_length, &r.buttons[0]}; |
103 } | 99 } |
104 static const blink::WebGamepadPose& pose(const blink::WebGamepad& r) { | 100 static const device::GamepadPose& pose(const device::Gamepad& r) { |
105 return r.pose; | 101 return r.pose; |
106 } | 102 } |
107 static const blink::WebGamepadHand& hand(const blink::WebGamepad& r) { | 103 static const device::GamepadHand& hand(const device::Gamepad& r) { |
108 return r.hand; | 104 return r.hand; |
109 } | 105 } |
110 static uint32_t display_id(const blink::WebGamepad& r) { | 106 static uint32_t display_id(const device::Gamepad& r) { return r.display_id; } |
111 return r.display_id; | |
112 } | |
113 | 107 |
114 static ConstCArray<uint16_t> id(const blink::WebGamepad& r); | 108 static ConstCArray<uint16_t> id(const device::Gamepad& r); |
115 static ConstCArray<uint16_t> mapping(const blink::WebGamepad& r); | 109 static ConstCArray<uint16_t> mapping(const device::Gamepad& r); |
116 static bool Read(device::mojom::GamepadDataView data, blink::WebGamepad* out); | 110 static bool Read(device::mojom::GamepadDataView data, device::Gamepad* out); |
117 }; | 111 }; |
118 | 112 |
119 } // namespace mojo | 113 } // namespace mojo |
120 | 114 |
121 #endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | 115 #endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
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