| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/gamepad/public/interfaces/gamepad_struct_traits.h" | 5 #include "device/gamepad/public/interfaces/gamepad_struct_traits.h" |
| 6 | 6 |
| 7 namespace mojo { | 7 namespace mojo { |
| 8 | 8 |
| 9 // static | 9 // static |
| 10 void StructTraits< | 10 void StructTraits< |
| 11 device::mojom::GamepadQuaternionDataView, | 11 device::mojom::GamepadQuaternionDataView, |
| 12 blink::WebGamepadQuaternion>::SetToNull(blink::WebGamepadQuaternion* out) { | 12 device::GamepadQuaternion>::SetToNull(device::GamepadQuaternion* out) { |
| 13 memset(out, 0, sizeof(blink::WebGamepadQuaternion)); | 13 memset(out, 0, sizeof(device::GamepadQuaternion)); |
| 14 out->not_null = false; | 14 out->not_null = false; |
| 15 } | 15 } |
| 16 | 16 |
| 17 // static | 17 // static |
| 18 bool StructTraits<device::mojom::GamepadQuaternionDataView, | 18 bool StructTraits<device::mojom::GamepadQuaternionDataView, |
| 19 blink::WebGamepadQuaternion>:: | 19 device::GamepadQuaternion>:: |
| 20 Read(device::mojom::GamepadQuaternionDataView data, | 20 Read(device::mojom::GamepadQuaternionDataView data, |
| 21 blink::WebGamepadQuaternion* out) { | 21 device::GamepadQuaternion* out) { |
| 22 out->not_null = true; | 22 out->not_null = true; |
| 23 out->x = data.x(); | 23 out->x = data.x(); |
| 24 out->y = data.y(); | 24 out->y = data.y(); |
| 25 out->z = data.z(); | 25 out->z = data.z(); |
| 26 out->w = data.w(); | 26 out->w = data.w(); |
| 27 return true; | 27 return true; |
| 28 } | 28 } |
| 29 | 29 |
| 30 // static | 30 // static |
| 31 void StructTraits<device::mojom::GamepadVectorDataView, | 31 void StructTraits<device::mojom::GamepadVectorDataView, |
| 32 blink::WebGamepadVector>::SetToNull(blink::WebGamepadVector* | 32 device::GamepadVector>::SetToNull(device::GamepadVector* |
| 33 out) { | 33 out) { |
| 34 memset(out, 0, sizeof(blink::WebGamepadVector)); | 34 memset(out, 0, sizeof(device::GamepadVector)); |
| 35 out->not_null = false; | 35 out->not_null = false; |
| 36 } | 36 } |
| 37 | 37 |
| 38 // static | 38 // static |
| 39 bool StructTraits< | 39 bool StructTraits<device::mojom::GamepadVectorDataView, device::GamepadVector>:: |
| 40 device::mojom::GamepadVectorDataView, | 40 Read(device::mojom::GamepadVectorDataView data, |
| 41 blink::WebGamepadVector>::Read(device::mojom::GamepadVectorDataView data, | 41 device::GamepadVector* out) { |
| 42 blink::WebGamepadVector* out) { | |
| 43 out->not_null = true; | 42 out->not_null = true; |
| 44 out->x = data.x(); | 43 out->x = data.x(); |
| 45 out->y = data.y(); | 44 out->y = data.y(); |
| 46 out->z = data.z(); | 45 out->z = data.z(); |
| 47 return true; | 46 return true; |
| 48 } | 47 } |
| 49 | 48 |
| 50 // static | 49 // static |
| 51 bool StructTraits< | 50 bool StructTraits<device::mojom::GamepadButtonDataView, device::GamepadButton>:: |
| 52 device::mojom::GamepadButtonDataView, | 51 Read(device::mojom::GamepadButtonDataView data, |
| 53 blink::WebGamepadButton>::Read(device::mojom::GamepadButtonDataView data, | 52 device::GamepadButton* out) { |
| 54 blink::WebGamepadButton* out) { | |
| 55 out->pressed = data.pressed(); | 53 out->pressed = data.pressed(); |
| 56 out->touched = data.touched(); | 54 out->touched = data.touched(); |
| 57 out->value = data.value(); | 55 out->value = data.value(); |
| 58 return true; | 56 return true; |
| 59 } | 57 } |
| 60 | 58 |
| 61 // static | 59 // static |
| 62 void StructTraits<device::mojom::GamepadPoseDataView, | 60 void StructTraits<device::mojom::GamepadPoseDataView, |
| 63 blink::WebGamepadPose>::SetToNull(blink::WebGamepadPose* | 61 device::GamepadPose>::SetToNull(device::GamepadPose* out) { |
| 64 out) { | 62 memset(out, 0, sizeof(device::GamepadPose)); |
| 65 memset(out, 0, sizeof(blink::WebGamepadPose)); | |
| 66 out->not_null = false; | 63 out->not_null = false; |
| 67 } | 64 } |
| 68 | 65 |
| 69 // static | 66 // static |
| 70 bool StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose>:: | 67 bool StructTraits<device::mojom::GamepadPoseDataView, device::GamepadPose>:: |
| 71 Read(device::mojom::GamepadPoseDataView data, blink::WebGamepadPose* out) { | 68 Read(device::mojom::GamepadPoseDataView data, device::GamepadPose* out) { |
| 72 out->not_null = true; | 69 out->not_null = true; |
| 73 if (!data.ReadOrientation(&out->orientation)) { | 70 if (!data.ReadOrientation(&out->orientation)) { |
| 74 return false; | 71 return false; |
| 75 } | 72 } |
| 76 out->has_orientation = out->orientation.not_null; | 73 out->has_orientation = out->orientation.not_null; |
| 77 | 74 |
| 78 if (!data.ReadPosition(&out->position)) { | 75 if (!data.ReadPosition(&out->position)) { |
| 79 return false; | 76 return false; |
| 80 } | 77 } |
| 81 out->has_position = out->position.not_null; | 78 out->has_position = out->position.not_null; |
| 82 | 79 |
| 83 if (!data.ReadAngularVelocity(&out->angular_velocity)) { | 80 if (!data.ReadAngularVelocity(&out->angular_velocity)) { |
| 84 return false; | 81 return false; |
| 85 } | 82 } |
| 86 if (!data.ReadLinearVelocity(&out->linear_velocity)) { | 83 if (!data.ReadLinearVelocity(&out->linear_velocity)) { |
| 87 return false; | 84 return false; |
| 88 } | 85 } |
| 89 if (!data.ReadAngularAcceleration(&out->angular_acceleration)) { | 86 if (!data.ReadAngularAcceleration(&out->angular_acceleration)) { |
| 90 return false; | 87 return false; |
| 91 } | 88 } |
| 92 if (!data.ReadLinearAcceleration(&out->linear_acceleration)) { | 89 if (!data.ReadLinearAcceleration(&out->linear_acceleration)) { |
| 93 return false; | 90 return false; |
| 94 } | 91 } |
| 95 return true; | 92 return true; |
| 96 } | 93 } |
| 97 | 94 |
| 98 // static | 95 // static |
| 99 device::mojom::GamepadHand | 96 device::mojom::GamepadHand |
| 100 EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::ToMojom( | 97 EnumTraits<device::mojom::GamepadHand, device::GamepadHand>::ToMojom( |
| 101 blink::WebGamepadHand input) { | 98 device::GamepadHand input) { |
| 102 switch (input) { | 99 switch (input) { |
| 103 case blink::WebGamepadHand::kGamepadHandNone: | 100 case device::GamepadHand::kNone: |
| 104 return device::mojom::GamepadHand::GamepadHandNone; | 101 return device::mojom::GamepadHand::GamepadHandNone; |
| 105 case blink::WebGamepadHand::kGamepadHandLeft: | 102 case device::GamepadHand::kLeft: |
| 106 return device::mojom::GamepadHand::GamepadHandLeft; | 103 return device::mojom::GamepadHand::GamepadHandLeft; |
| 107 case blink::WebGamepadHand::kGamepadHandRight: | 104 case device::GamepadHand::kRight: |
| 108 return device::mojom::GamepadHand::GamepadHandRight; | 105 return device::mojom::GamepadHand::GamepadHandRight; |
| 109 } | 106 } |
| 110 | 107 |
| 111 NOTREACHED(); | 108 NOTREACHED(); |
| 112 return device::mojom::GamepadHand::GamepadHandNone; | 109 return device::mojom::GamepadHand::GamepadHandNone; |
| 113 } | 110 } |
| 114 | 111 |
| 115 // static | 112 // static |
| 116 bool EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::FromMojom( | 113 bool EnumTraits<device::mojom::GamepadHand, device::GamepadHand>::FromMojom( |
| 117 device::mojom::GamepadHand input, | 114 device::mojom::GamepadHand input, |
| 118 blink::WebGamepadHand* output) { | 115 device::GamepadHand* output) { |
| 119 switch (input) { | 116 switch (input) { |
| 120 case device::mojom::GamepadHand::GamepadHandNone: | 117 case device::mojom::GamepadHand::GamepadHandNone: |
| 121 *output = blink::WebGamepadHand::kGamepadHandNone; | 118 *output = device::GamepadHand::kNone; |
| 122 return true; | 119 return true; |
| 123 case device::mojom::GamepadHand::GamepadHandLeft: | 120 case device::mojom::GamepadHand::GamepadHandLeft: |
| 124 *output = blink::WebGamepadHand::kGamepadHandLeft; | 121 *output = device::GamepadHand::kLeft; |
| 125 return true; | 122 return true; |
| 126 case device::mojom::GamepadHand::GamepadHandRight: | 123 case device::mojom::GamepadHand::GamepadHandRight: |
| 127 *output = blink::WebGamepadHand::kGamepadHandRight; | 124 *output = device::GamepadHand::kRight; |
| 128 return true; | 125 return true; |
| 129 } | 126 } |
| 130 | 127 |
| 131 NOTREACHED(); | 128 NOTREACHED(); |
| 132 return false; | 129 return false; |
| 133 } | 130 } |
| 134 | 131 |
| 135 // static | 132 // static |
| 136 ConstCArray<uint16_t> | 133 ConstCArray<uint16_t> |
| 137 StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::id( | 134 StructTraits<device::mojom::GamepadDataView, device::Gamepad>::id( |
| 138 const blink::WebGamepad& r) { | 135 const device::Gamepad& r) { |
| 139 size_t id_length = 0; | 136 size_t id_length = 0; |
| 140 while (id_length < blink::WebGamepad::kIdLengthCap && r.id[id_length] != 0) { | 137 while (id_length < device::Gamepad::kIdLengthCap && r.id[id_length] != 0) { |
| 141 id_length++; | 138 id_length++; |
| 142 } | 139 } |
| 143 return {id_length, reinterpret_cast<const uint16_t*>(&r.id[0])}; | 140 return {id_length, reinterpret_cast<const uint16_t*>(&r.id[0])}; |
| 144 } | 141 } |
| 145 | 142 |
| 146 // static | 143 // static |
| 147 ConstCArray<uint16_t> | 144 ConstCArray<uint16_t> |
| 148 StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::mapping( | 145 StructTraits<device::mojom::GamepadDataView, device::Gamepad>::mapping( |
| 149 const blink::WebGamepad& r) { | 146 const device::Gamepad& r) { |
| 150 size_t mapping_length = 0; | 147 size_t mapping_length = 0; |
| 151 while (mapping_length < blink::WebGamepad::kMappingLengthCap && | 148 while (mapping_length < device::Gamepad::kMappingLengthCap && |
| 152 r.mapping[mapping_length] != 0) { | 149 r.mapping[mapping_length] != 0) { |
| 153 mapping_length++; | 150 mapping_length++; |
| 154 } | 151 } |
| 155 return {mapping_length, reinterpret_cast<const uint16_t*>(&r.mapping[0])}; | 152 return {mapping_length, reinterpret_cast<const uint16_t*>(&r.mapping[0])}; |
| 156 } | 153 } |
| 157 | 154 |
| 158 // static | 155 // static |
| 159 bool StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::Read( | 156 bool StructTraits<device::mojom::GamepadDataView, device::Gamepad>::Read( |
| 160 device::mojom::GamepadDataView data, | 157 device::mojom::GamepadDataView data, |
| 161 blink::WebGamepad* out) { | 158 device::Gamepad* out) { |
| 162 out->connected = data.connected(); | 159 out->connected = data.connected(); |
| 163 | 160 |
| 164 memset(&out->id[0], 0, | 161 memset(&out->id[0], 0, device::Gamepad::kIdLengthCap * sizeof(device::UChar)); |
| 165 blink::WebGamepad::kIdLengthCap * sizeof(blink::WebUChar)); | 162 CArray<uint16_t> id = {0, device::Gamepad::kIdLengthCap, |
| 166 CArray<uint16_t> id = {0, blink::WebGamepad::kIdLengthCap, | |
| 167 reinterpret_cast<uint16_t*>(&out->id[0])}; | 163 reinterpret_cast<uint16_t*>(&out->id[0])}; |
| 168 if (!data.ReadId(&id)) { | 164 if (!data.ReadId(&id)) { |
| 169 return false; | 165 return false; |
| 170 } | 166 } |
| 171 | 167 |
| 172 out->timestamp = data.timestamp(); | 168 out->timestamp = data.timestamp(); |
| 173 | 169 |
| 174 CArray<double> axes = {0, blink::WebGamepad::kAxesLengthCap, &out->axes[0]}; | 170 CArray<double> axes = {0, device::Gamepad::kAxesLengthCap, &out->axes[0]}; |
| 175 if (!data.ReadAxes(&axes)) { | 171 if (!data.ReadAxes(&axes)) { |
| 176 return false; | 172 return false; |
| 177 } | 173 } |
| 178 // static_cast is safe when "data.ReadAxes(&axes)" above returns true. | 174 // static_cast is safe when "data.ReadAxes(&axes)" above returns true. |
| 179 out->axes_length = static_cast<unsigned>(axes.size); | 175 out->axes_length = static_cast<unsigned>(axes.size); |
| 180 | 176 |
| 181 CArray<blink::WebGamepadButton> buttons = { | 177 CArray<device::GamepadButton> buttons = { |
| 182 0, blink::WebGamepad::kButtonsLengthCap, &out->buttons[0]}; | 178 0, device::Gamepad::kButtonsLengthCap, &out->buttons[0]}; |
| 183 if (!data.ReadButtons(&buttons)) { | 179 if (!data.ReadButtons(&buttons)) { |
| 184 return false; | 180 return false; |
| 185 } | 181 } |
| 186 // static_cast is safe when "data.ReadButtons(&buttons)" above returns true. | 182 // static_cast is safe when "data.ReadButtons(&buttons)" above returns true. |
| 187 out->buttons_length = static_cast<unsigned>(buttons.size); | 183 out->buttons_length = static_cast<unsigned>(buttons.size); |
| 188 | 184 |
| 189 memset(&out->mapping[0], 0, | 185 memset(&out->mapping[0], 0, |
| 190 blink::WebGamepad::kMappingLengthCap * sizeof(blink::WebUChar)); | 186 device::Gamepad::kMappingLengthCap * sizeof(device::UChar)); |
| 191 CArray<uint16_t> mapping = {0, blink::WebGamepad::kMappingLengthCap, | 187 CArray<uint16_t> mapping = {0, device::Gamepad::kMappingLengthCap, |
| 192 reinterpret_cast<uint16_t*>(&out->mapping[0])}; | 188 reinterpret_cast<uint16_t*>(&out->mapping[0])}; |
| 193 if (!data.ReadMapping(&mapping)) { | 189 if (!data.ReadMapping(&mapping)) { |
| 194 return false; | 190 return false; |
| 195 } | 191 } |
| 196 | 192 |
| 197 if (!data.ReadPose(&out->pose)) { | 193 if (!data.ReadPose(&out->pose)) { |
| 198 return false; | 194 return false; |
| 199 } | 195 } |
| 200 | 196 |
| 201 blink::WebGamepadHand hand; | 197 device::GamepadHand hand; |
| 202 if (!data.ReadHand(&hand)) { | 198 if (!data.ReadHand(&hand)) { |
| 203 return false; | 199 return false; |
| 204 } | 200 } |
| 205 out->hand = hand; | 201 out->hand = hand; |
| 206 | 202 |
| 207 out->display_id = data.display_id(); | 203 out->display_id = data.display_id(); |
| 208 | 204 |
| 209 return true; | 205 return true; |
| 210 } | 206 } |
| 211 | 207 |
| 212 } // namespace mojo | 208 } // namespace mojo |
| OLD | NEW |