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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_ | 5 #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_ |
6 #define DEVICE_GAMEPAD_USER_GESTURE_H_ | 6 #define DEVICE_GAMEPAD_USER_GESTURE_H_ |
7 | 7 |
8 namespace blink { | 8 namespace device { |
9 class WebGamepads; | |
10 } | |
11 | 9 |
12 namespace device { | 10 class Gamepads; |
13 | 11 |
14 // Returns true if any of the gamepads have a button pressed or axis moved | 12 // Returns true if any of the gamepads have a button pressed or axis moved |
15 // that would be considered a user gesture for interaction. | 13 // that would be considered a user gesture for interaction. |
16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); | 14 bool GamepadsHaveUserGesture(const Gamepads& gamepads); |
17 | 15 |
18 } // namespace device | 16 } // namespace device |
19 | 17 |
20 #endif // DEVICE_GAMEPAD_USER_GESTURE_H_ | 18 #endif // DEVICE_GAMEPAD_USER_GESTURE_H_ |
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