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Side by Side Diff: device/gamepad/gamepad_user_gesture.h

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: rebase and address comments Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_ 5 #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_
6 #define DEVICE_GAMEPAD_USER_GESTURE_H_ 6 #define DEVICE_GAMEPAD_USER_GESTURE_H_
7 7
8 namespace blink { 8 namespace device {
9 class WebGamepads;
10 }
11 9
12 namespace device { 10 class Gamepads;
13 11
14 // Returns true if any of the gamepads have a button pressed or axis moved 12 // Returns true if any of the gamepads have a button pressed or axis moved
15 // that would be considered a user gesture for interaction. 13 // that would be considered a user gesture for interaction.
16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); 14 bool GamepadsHaveUserGesture(const Gamepads& gamepads);
17 15
18 } // namespace device 16 } // namespace device
19 17
20 #endif // DEVICE_GAMEPAD_USER_GESTURE_H_ 18 #endif // DEVICE_GAMEPAD_USER_GESTURE_H_
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