OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stddef.h> | 5 #include <stddef.h> |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "device/gamepad/gamepad_standard_mappings.h" | 8 #include "device/gamepad/gamepad_standard_mappings.h" |
9 | 9 |
10 namespace device { | 10 namespace device { |
11 | 11 |
12 namespace { | 12 namespace { |
13 | 13 |
14 void MapperLogitechDualAction(const blink::WebGamepad& input, | 14 void MapperLogitechDualAction(const Gamepad& input, Gamepad* mapped) { |
15 blink::WebGamepad* mapped) { | |
16 *mapped = input; | 15 *mapped = input; |
17 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 16 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
18 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 17 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
19 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 18 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
20 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 19 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
21 DpadFromAxis(mapped, input.axes[9]); | 20 DpadFromAxis(mapped, input.axes[9]); |
22 | 21 |
23 mapped->buttons_length = BUTTON_INDEX_COUNT; | 22 mapped->buttons_length = BUTTON_INDEX_COUNT; |
24 mapped->axes_length = AXIS_INDEX_COUNT; | 23 mapped->axes_length = AXIS_INDEX_COUNT; |
25 } | 24 } |
26 | 25 |
27 void Mapper2Axes8Keys(const blink::WebGamepad& input, | 26 void Mapper2Axes8Keys(const Gamepad& input, Gamepad* mapped) { |
28 blink::WebGamepad* mapped) { | |
29 *mapped = input; | 27 *mapped = input; |
30 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 28 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
31 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 29 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
32 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 30 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
33 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 31 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
34 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 32 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
35 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 33 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
36 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 34 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
37 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 35 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
38 AxisPositiveAsButton(input.axes[0]); | 36 AxisPositiveAsButton(input.axes[0]); |
39 | 37 |
40 // Missing buttons | 38 // Missing buttons |
41 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton(); | 39 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = GamepadButton(); |
42 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton(); | 40 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = GamepadButton(); |
43 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton(); | 41 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = GamepadButton(); |
44 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton(); | 42 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = GamepadButton(); |
45 mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton(); | 43 mapped->buttons[BUTTON_INDEX_META] = GamepadButton(); |
46 | 44 |
47 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; | 45 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
48 mapped->axes_length = 0; | 46 mapped->axes_length = 0; |
49 } | 47 } |
50 | 48 |
51 void MapperDualshock4(const blink::WebGamepad& input, | 49 void MapperDualshock4(const Gamepad& input, Gamepad* mapped) { |
52 blink::WebGamepad* mapped) { | |
53 enum Dualshock4Buttons { | 50 enum Dualshock4Buttons { |
54 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 51 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
55 DUALSHOCK_BUTTON_COUNT | 52 DUALSHOCK_BUTTON_COUNT |
56 }; | 53 }; |
57 | 54 |
58 *mapped = input; | 55 *mapped = input; |
59 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 56 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
60 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 57 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
61 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 58 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
62 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 59 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
63 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 60 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
64 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 61 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
65 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 62 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
66 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 63 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
67 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 64 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
68 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 65 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
69 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 66 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
70 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 67 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
71 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 68 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
72 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 69 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
73 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 70 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
74 DpadFromAxis(mapped, input.axes[9]); | 71 DpadFromAxis(mapped, input.axes[9]); |
75 | 72 |
76 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; | 73 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
77 mapped->axes_length = AXIS_INDEX_COUNT; | 74 mapped->axes_length = AXIS_INDEX_COUNT; |
78 } | 75 } |
79 | 76 |
80 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 77 void MapperIBuffalo(const Gamepad& input, Gamepad* mapped) { |
81 *mapped = input; | 78 *mapped = input; |
82 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 79 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
83 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | 80 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
84 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 81 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
85 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 82 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
86 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 83 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
87 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 84 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
88 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 85 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
89 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 86 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
90 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 87 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
91 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 88 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
92 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 89 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
93 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 90 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
94 AxisPositiveAsButton(input.axes[0]); | 91 AxisPositiveAsButton(input.axes[0]); |
95 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 92 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
96 mapped->axes_length = 2; | 93 mapped->axes_length = 2; |
97 } | 94 } |
98 | 95 |
99 void MapperOnLiveWireless(const blink::WebGamepad& input, | 96 void MapperOnLiveWireless(const Gamepad& input, Gamepad* mapped) { |
100 blink::WebGamepad* mapped) { | |
101 *mapped = input; | 97 *mapped = input; |
102 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 98 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
103 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 99 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
104 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 100 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
105 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 101 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
106 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 102 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
107 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 103 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
108 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 104 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
109 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 105 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
110 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 106 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
111 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 107 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
112 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 108 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
113 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 109 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
114 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 110 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
115 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 111 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
116 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 112 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
117 DpadFromAxis(mapped, input.axes[9]); | 113 DpadFromAxis(mapped, input.axes[9]); |
118 | 114 |
119 mapped->buttons_length = BUTTON_INDEX_COUNT; | 115 mapped->buttons_length = BUTTON_INDEX_COUNT; |
120 mapped->axes_length = AXIS_INDEX_COUNT; | 116 mapped->axes_length = AXIS_INDEX_COUNT; |
121 } | 117 } |
122 | 118 |
123 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 119 void MapperADT1(const Gamepad& input, Gamepad* mapped) { |
124 *mapped = input; | 120 *mapped = input; |
125 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 121 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
126 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 122 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
127 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 123 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
128 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 124 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
129 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 125 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
130 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 126 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
131 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | 127 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
132 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | 128 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
133 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 129 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
134 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 130 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
135 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 131 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
136 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 132 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
137 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 133 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
138 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 134 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
139 DpadFromAxis(mapped, input.axes[9]); | 135 DpadFromAxis(mapped, input.axes[9]); |
140 | 136 |
141 mapped->buttons_length = BUTTON_INDEX_COUNT; | 137 mapped->buttons_length = BUTTON_INDEX_COUNT; |
142 mapped->axes_length = AXIS_INDEX_COUNT; | 138 mapped->axes_length = AXIS_INDEX_COUNT; |
143 } | 139 } |
144 | 140 |
145 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 141 void MapperNvShield(const Gamepad& input, Gamepad* mapped) { |
146 *mapped = input; | 142 *mapped = input; |
147 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 143 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
148 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 144 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
149 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 145 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
150 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 146 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
151 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 147 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
152 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 148 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
153 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | 149 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
154 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | 150 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
155 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 151 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
156 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 152 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
157 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 153 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
158 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 154 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
159 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 155 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
160 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 156 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
161 DpadFromAxis(mapped, input.axes[9]); | 157 DpadFromAxis(mapped, input.axes[9]); |
162 | 158 |
163 mapped->buttons_length = BUTTON_INDEX_COUNT; | 159 mapped->buttons_length = BUTTON_INDEX_COUNT; |
164 mapped->axes_length = AXIS_INDEX_COUNT; | 160 mapped->axes_length = AXIS_INDEX_COUNT; |
165 } | 161 } |
166 | 162 |
167 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 163 void MapperOUYA(const Gamepad& input, Gamepad* mapped) { |
168 *mapped = input; | 164 *mapped = input; |
169 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 165 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
170 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | 166 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
171 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | 167 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
172 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 168 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
173 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 169 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
174 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 170 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
175 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 171 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
176 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 172 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
177 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 173 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
178 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 174 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
179 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 175 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
180 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 176 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
181 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | 177 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
182 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | 178 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
183 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | 179 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
184 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | 180 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
185 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | 181 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
186 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 182 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
187 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 183 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
188 | 184 |
189 mapped->buttons_length = BUTTON_INDEX_COUNT; | 185 mapped->buttons_length = BUTTON_INDEX_COUNT; |
190 mapped->axes_length = AXIS_INDEX_COUNT; | 186 mapped->axes_length = AXIS_INDEX_COUNT; |
191 } | 187 } |
192 | 188 |
193 void MapperRazerServal(const blink::WebGamepad& input, | 189 void MapperRazerServal(const Gamepad& input, Gamepad* mapped) { |
194 blink::WebGamepad* mapped) { | |
195 *mapped = input; | 190 *mapped = input; |
196 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 191 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
197 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 192 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
198 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 193 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
199 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 194 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
200 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 195 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
201 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 196 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
202 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | 197 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
203 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | 198 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
204 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 199 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
205 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 200 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
206 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 201 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
207 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 202 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
208 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 203 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
209 DpadFromAxis(mapped, input.axes[9]); | 204 DpadFromAxis(mapped, input.axes[9]); |
210 | 205 |
211 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 206 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
212 mapped->axes_length = AXIS_INDEX_COUNT; | 207 mapped->axes_length = AXIS_INDEX_COUNT; |
213 } | 208 } |
214 | 209 |
215 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 210 void MapperMogaPro(const Gamepad& input, Gamepad* mapped) { |
216 *mapped = input; | 211 *mapped = input; |
217 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 212 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
218 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 213 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
219 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 214 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
220 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 215 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
221 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 216 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
222 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 217 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
223 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | 218 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
224 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | 219 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
225 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 220 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
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261 const base::StringPiece& product_id) { | 256 const base::StringPiece& product_id) { |
262 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 257 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
263 MappingData& item = AvailableMappings[i]; | 258 MappingData& item = AvailableMappings[i]; |
264 if (vendor_id == item.vendor_id && product_id == item.product_id) | 259 if (vendor_id == item.vendor_id && product_id == item.product_id) |
265 return item.function; | 260 return item.function; |
266 } | 261 } |
267 return NULL; | 262 return NULL; |
268 } | 263 } |
269 | 264 |
270 } // namespace device | 265 } // namespace device |
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