| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stddef.h> | 5 #include <stddef.h> |
| 6 | 6 |
| 7 #include "base/macros.h" | 7 #include "base/macros.h" |
| 8 #include "device/gamepad/gamepad_standard_mappings.h" | 8 #include "device/gamepad/gamepad_standard_mappings.h" |
| 9 | 9 |
| 10 namespace device { | 10 namespace device { |
| 11 | 11 |
| 12 namespace { | 12 namespace { |
| 13 | 13 |
| 14 void MapperXbox360Gamepad(const blink::WebGamepad& input, | 14 void MapperXbox360Gamepad(const Gamepad& input, Gamepad* mapped) { |
| 15 blink::WebGamepad* mapped) { | |
| 16 *mapped = input; | 15 *mapped = input; |
| 17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 16 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 17 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 18 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
| 20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 19 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
| 21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 20 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| 22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 21 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| 23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; | 22 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; |
| 24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; | 23 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; |
| 25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; | 24 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; |
| 26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; | 25 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; |
| 27 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; | 26 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; |
| 28 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 27 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 29 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 28 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 30 mapped->buttons_length = BUTTON_INDEX_COUNT; | 29 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 31 mapped->axes_length = AXIS_INDEX_COUNT; | 30 mapped->axes_length = AXIS_INDEX_COUNT; |
| 32 } | 31 } |
| 33 | 32 |
| 34 void MapperXboxOneHidGamepad(const blink::WebGamepad& input, | 33 void MapperXboxOneHidGamepad(const Gamepad& input, Gamepad* mapped) { |
| 35 blink::WebGamepad* mapped) { | |
| 36 *mapped = input; | 34 *mapped = input; |
| 37 | 35 |
| 38 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 36 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 39 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 37 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 40 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 38 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 41 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 39 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 42 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 40 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 43 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 41 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 44 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 42 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 45 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 43 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 46 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 44 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 47 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 45 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| 48 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 46 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 49 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 47 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 50 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 48 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 51 DpadFromAxis(mapped, input.axes[9]); | 49 DpadFromAxis(mapped, input.axes[9]); |
| 52 | 50 |
| 53 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 51 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 54 mapped->axes_length = AXIS_INDEX_COUNT; | 52 mapped->axes_length = AXIS_INDEX_COUNT; |
| 55 } | 53 } |
| 56 | 54 |
| 57 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 55 void MapperPlaystationSixAxis(const Gamepad& input, Gamepad* mapped) { |
| 58 blink::WebGamepad* mapped) { | |
| 59 *mapped = input; | 56 *mapped = input; |
| 60 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 57 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; |
| 61 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 58 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; |
| 62 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 59 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; |
| 63 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 60 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; |
| 64 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 61 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; |
| 65 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 62 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; |
| 66 | 63 |
| 67 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = | 64 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = |
| 68 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); | 65 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 84 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 81 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 85 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); | 82 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); |
| 86 | 83 |
| 87 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 84 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; |
| 88 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 85 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 89 | 86 |
| 90 mapped->buttons_length = BUTTON_INDEX_COUNT; | 87 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 91 mapped->axes_length = AXIS_INDEX_COUNT; | 88 mapped->axes_length = AXIS_INDEX_COUNT; |
| 92 } | 89 } |
| 93 | 90 |
| 94 void MapperDualshock4(const blink::WebGamepad& input, | 91 void MapperDualshock4(const Gamepad& input, Gamepad* mapped) { |
| 95 blink::WebGamepad* mapped) { | |
| 96 enum Dualshock4Buttons { | 92 enum Dualshock4Buttons { |
| 97 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 93 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
| 98 DUALSHOCK_BUTTON_COUNT | 94 DUALSHOCK_BUTTON_COUNT |
| 99 }; | 95 }; |
| 100 | 96 |
| 101 *mapped = input; | 97 *mapped = input; |
| 102 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 98 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| 103 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 99 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| 104 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 100 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| 105 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 101 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
| 106 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 102 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| 107 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 103 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| 108 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 104 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 109 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 105 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 110 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 106 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| 111 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 107 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
| 112 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 108 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
| 113 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 109 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
| 114 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 110 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| 115 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 111 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| 116 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 112 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 117 DpadFromAxis(mapped, input.axes[9]); | 113 DpadFromAxis(mapped, input.axes[9]); |
| 118 | 114 |
| 119 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; | 115 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
| 120 mapped->axes_length = AXIS_INDEX_COUNT; | 116 mapped->axes_length = AXIS_INDEX_COUNT; |
| 121 } | 117 } |
| 122 | 118 |
| 123 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 119 void MapperIBuffalo(const Gamepad& input, Gamepad* mapped) { |
| 124 *mapped = input; | 120 *mapped = input; |
| 125 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 121 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| 126 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | 122 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
| 127 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 123 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 128 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 124 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| 129 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 125 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| 130 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 126 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 131 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 127 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 132 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 128 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 133 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 129 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| 134 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 130 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| 135 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 131 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| 136 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 132 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 137 AxisPositiveAsButton(input.axes[0]); | 133 AxisPositiveAsButton(input.axes[0]); |
| 138 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 134 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 139 mapped->axes_length = 2; | 135 mapped->axes_length = 2; |
| 140 } | 136 } |
| 141 | 137 |
| 142 void MapperDirectInputStyle(const blink::WebGamepad& input, | 138 void MapperDirectInputStyle(const Gamepad& input, Gamepad* mapped) { |
| 143 blink::WebGamepad* mapped) { | |
| 144 *mapped = input; | 139 *mapped = input; |
| 145 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 140 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| 146 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 141 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| 147 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 142 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| 148 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 143 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 149 DpadFromAxis(mapped, input.axes[9]); | 144 DpadFromAxis(mapped, input.axes[9]); |
| 150 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 145 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 151 mapped->axes_length = AXIS_INDEX_COUNT; | 146 mapped->axes_length = AXIS_INDEX_COUNT; |
| 152 } | 147 } |
| 153 | 148 |
| 154 void MapperMacallyIShock(const blink::WebGamepad& input, | 149 void MapperMacallyIShock(const Gamepad& input, Gamepad* mapped) { |
| 155 blink::WebGamepad* mapped) { | |
| 156 enum IShockButtons { | 150 enum IShockButtons { |
| 157 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, | 151 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, |
| 158 ISHOCK_BUTTON_D, | 152 ISHOCK_BUTTON_D, |
| 159 ISHOCK_BUTTON_E, | 153 ISHOCK_BUTTON_E, |
| 160 ISHOCK_BUTTON_COUNT, | 154 ISHOCK_BUTTON_COUNT, |
| 161 }; | 155 }; |
| 162 | 156 |
| 163 *mapped = input; | 157 *mapped = input; |
| 164 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; | 158 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; |
| 165 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; | 159 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; |
| (...skipping 17 matching lines...) Expand all Loading... |
| 183 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; | 177 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; |
| 184 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 178 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
| 185 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 179 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
| 186 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; | 180 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; |
| 187 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; | 181 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; |
| 188 | 182 |
| 189 mapped->buttons_length = ISHOCK_BUTTON_COUNT; | 183 mapped->buttons_length = ISHOCK_BUTTON_COUNT; |
| 190 mapped->axes_length = AXIS_INDEX_COUNT; | 184 mapped->axes_length = AXIS_INDEX_COUNT; |
| 191 } | 185 } |
| 192 | 186 |
| 193 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 187 void MapperXGEAR(const Gamepad& input, Gamepad* mapped) { |
| 194 *mapped = input; | 188 *mapped = input; |
| 195 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 189 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| 196 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 190 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 197 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 191 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| 198 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 192 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 199 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 193 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 200 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 194 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 201 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 195 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 202 DpadFromAxis(mapped, input.axes[9]); | 196 DpadFromAxis(mapped, input.axes[9]); |
| 203 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; | 197 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; |
| 204 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 198 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; |
| 205 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 199 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 206 mapped->axes_length = AXIS_INDEX_COUNT; | 200 mapped->axes_length = AXIS_INDEX_COUNT; |
| 207 } | 201 } |
| 208 | 202 |
| 209 void MapperSmartJoyPLUS(const blink::WebGamepad& input, | 203 void MapperSmartJoyPLUS(const Gamepad& input, Gamepad* mapped) { |
| 210 blink::WebGamepad* mapped) { | |
| 211 *mapped = input; | 204 *mapped = input; |
| 212 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 205 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| 213 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 206 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 214 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 207 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| 215 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 208 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
| 216 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 209 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
| 217 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 210 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 218 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 211 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 219 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 212 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 220 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 213 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 221 DpadFromAxis(mapped, input.axes[9]); | 214 DpadFromAxis(mapped, input.axes[9]); |
| 222 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 215 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 223 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 216 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 224 mapped->axes_length = AXIS_INDEX_COUNT; | 217 mapped->axes_length = AXIS_INDEX_COUNT; |
| 225 } | 218 } |
| 226 | 219 |
| 227 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 220 void MapperDragonRiseGeneric(const Gamepad& input, Gamepad* mapped) { |
| 228 blink::WebGamepad* mapped) { | |
| 229 *mapped = input; | 221 *mapped = input; |
| 230 DpadFromAxis(mapped, input.axes[9]); | 222 DpadFromAxis(mapped, input.axes[9]); |
| 231 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 223 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
| 232 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 224 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
| 233 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; | 225 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; |
| 234 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 226 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 235 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 227 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 236 mapped->axes_length = AXIS_INDEX_COUNT; | 228 mapped->axes_length = AXIS_INDEX_COUNT; |
| 237 } | 229 } |
| 238 | 230 |
| 239 void MapperOnLiveWireless(const blink::WebGamepad& input, | 231 void MapperOnLiveWireless(const Gamepad& input, Gamepad* mapped) { |
| 240 blink::WebGamepad* mapped) { | |
| 241 *mapped = input; | 232 *mapped = input; |
| 242 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 233 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 243 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 234 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 244 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 235 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 245 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 236 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 246 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 237 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 247 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 238 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 248 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 239 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 249 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 240 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 250 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 241 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| 251 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 242 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| 252 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 243 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 253 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 244 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 254 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 245 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| 255 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 246 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 256 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 247 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 257 DpadFromAxis(mapped, input.axes[9]); | 248 DpadFromAxis(mapped, input.axes[9]); |
| 258 | 249 |
| 259 mapped->buttons_length = BUTTON_INDEX_COUNT; | 250 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 260 mapped->axes_length = AXIS_INDEX_COUNT; | 251 mapped->axes_length = AXIS_INDEX_COUNT; |
| 261 } | 252 } |
| 262 | 253 |
| 263 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 254 void MapperADT1(const Gamepad& input, Gamepad* mapped) { |
| 264 *mapped = input; | 255 *mapped = input; |
| 265 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 256 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 266 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 257 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 267 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 258 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 268 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 259 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 269 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 260 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 270 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 261 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 271 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 262 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 272 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 263 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 273 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 264 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 274 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 265 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| 275 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 266 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 276 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 267 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 277 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 268 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| 278 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 269 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 279 DpadFromAxis(mapped, input.axes[9]); | 270 DpadFromAxis(mapped, input.axes[9]); |
| 280 | 271 |
| 281 mapped->buttons_length = BUTTON_INDEX_COUNT; | 272 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 282 mapped->axes_length = AXIS_INDEX_COUNT; | 273 mapped->axes_length = AXIS_INDEX_COUNT; |
| 283 } | 274 } |
| 284 | 275 |
| 285 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 276 void MapperNvShield(const Gamepad& input, Gamepad* mapped) { |
| 286 *mapped = input; | 277 *mapped = input; |
| 287 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 278 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 288 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 279 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 289 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 280 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 290 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 281 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 291 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 282 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 292 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 283 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 293 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 284 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 294 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 285 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 295 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 286 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 296 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 287 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| 297 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 288 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 298 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 289 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 299 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 290 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
| 300 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 291 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 301 DpadFromAxis(mapped, input.axes[9]); | 292 DpadFromAxis(mapped, input.axes[9]); |
| 302 | 293 |
| 303 mapped->buttons_length = BUTTON_INDEX_COUNT; | 294 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 304 mapped->axes_length = AXIS_INDEX_COUNT; | 295 mapped->axes_length = AXIS_INDEX_COUNT; |
| 305 } | 296 } |
| 306 | 297 |
| 307 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 298 void MapperOUYA(const Gamepad& input, Gamepad* mapped) { |
| 308 *mapped = input; | 299 *mapped = input; |
| 309 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 300 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 310 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | 301 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
| 311 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | 302 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
| 312 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 303 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| 313 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 304 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| 314 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 305 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| 315 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 306 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 316 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 307 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 317 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 308 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 318 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 309 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| 319 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 310 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| 320 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 311 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| 321 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | 312 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
| 322 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | 313 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
| 323 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | 314 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
| 324 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | 315 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
| 325 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | 316 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
| 326 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 317 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 327 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 318 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 328 | 319 |
| 329 mapped->buttons_length = BUTTON_INDEX_COUNT; | 320 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 330 mapped->axes_length = AXIS_INDEX_COUNT; | 321 mapped->axes_length = AXIS_INDEX_COUNT; |
| 331 } | 322 } |
| 332 | 323 |
| 333 void MapperRazerServal(const blink::WebGamepad& input, | 324 void MapperRazerServal(const Gamepad& input, Gamepad* mapped) { |
| 334 blink::WebGamepad* mapped) { | |
| 335 *mapped = input; | 325 *mapped = input; |
| 336 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 326 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 337 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 327 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 338 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 328 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 339 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 329 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 340 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 330 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 341 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 331 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 342 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 332 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 343 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 333 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 344 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 334 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| 345 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 335 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| 346 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 336 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 347 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 337 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 348 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 338 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 349 DpadFromAxis(mapped, input.axes[9]); | 339 DpadFromAxis(mapped, input.axes[9]); |
| 350 | 340 |
| 351 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 341 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 352 mapped->axes_length = AXIS_INDEX_COUNT; | 342 mapped->axes_length = AXIS_INDEX_COUNT; |
| 353 } | 343 } |
| 354 | 344 |
| 355 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 345 void MapperMogaPro(const Gamepad& input, Gamepad* mapped) { |
| 356 *mapped = input; | 346 *mapped = input; |
| 357 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 347 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 358 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 348 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 359 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 349 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 360 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 350 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 361 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 351 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 362 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 352 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 363 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 353 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| 364 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 354 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 365 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 355 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 416 const base::StringPiece& product_id) { | 406 const base::StringPiece& product_id) { |
| 417 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 407 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 418 MappingData& item = AvailableMappings[i]; | 408 MappingData& item = AvailableMappings[i]; |
| 419 if (vendor_id == item.vendor_id && product_id == item.product_id) | 409 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 420 return item.function; | 410 return item.function; |
| 421 } | 411 } |
| 422 return NULL; | 412 return NULL; |
| 423 } | 413 } |
| 424 | 414 |
| 425 } // namespace device | 415 } // namespace device |
| OLD | NEW |