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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
7 | 7 |
8 #include "base/strings/string_piece.h" | 8 #include "base/strings/string_piece.h" |
9 #include "third_party/WebKit/public/platform/WebGamepad.h" | 9 #include "device/gamepad/public/cpp/gamepad.h" |
10 | 10 |
11 namespace device { | 11 namespace device { |
12 | 12 |
13 typedef void (*GamepadStandardMappingFunction)( | 13 typedef void (*GamepadStandardMappingFunction)(const Gamepad& original, |
14 const blink::WebGamepad& original, | 14 Gamepad* mapped); |
15 blink::WebGamepad* mapped); | |
16 | 15 |
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 16 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
18 const base::StringPiece& vendor_id, | 17 const base::StringPiece& vendor_id, |
19 const base::StringPiece& product_id); | 18 const base::StringPiece& product_id); |
20 | 19 |
21 // This defines our canonical mapping order for gamepad-like devices. If these | 20 // This defines our canonical mapping order for gamepad-like devices. If these |
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether | 21 // items cannot all be satisfied, it is a case-by-case judgement as to whether |
23 // it is better to leave the device unmapped, or to partially map it. In | 22 // it is better to leave the device unmapped, or to partially map it. In |
24 // general, err towards leaving it *unmapped* so that content can handle | 23 // general, err towards leaving it *unmapped* so that content can handle |
25 // appropriately. | 24 // appropriately. |
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56 AXIS_INDEX_LEFT_STICK_Y, | 55 AXIS_INDEX_LEFT_STICK_Y, |
57 AXIS_INDEX_RIGHT_STICK_X, | 56 AXIS_INDEX_RIGHT_STICK_X, |
58 AXIS_INDEX_RIGHT_STICK_Y, | 57 AXIS_INDEX_RIGHT_STICK_Y, |
59 AXIS_INDEX_COUNT | 58 AXIS_INDEX_COUNT |
60 }; | 59 }; |
61 | 60 |
62 // Matches XInput's trigger deadzone | 61 // Matches XInput's trigger deadzone |
63 const float kDefaultButtonPressedThreshold = 30.f / 255.f; | 62 const float kDefaultButtonPressedThreshold = 30.f / 255.f; |
64 | 63 |
65 // Common mapping functions | 64 // Common mapping functions |
66 blink::WebGamepadButton AxisToButton(float input); | 65 GamepadButton AxisToButton(float input); |
67 blink::WebGamepadButton AxisNegativeAsButton(float input); | 66 GamepadButton AxisNegativeAsButton(float input); |
68 blink::WebGamepadButton AxisPositiveAsButton(float input); | 67 GamepadButton AxisPositiveAsButton(float input); |
69 blink::WebGamepadButton ButtonFromButtonAndAxis(blink::WebGamepadButton button, | 68 GamepadButton ButtonFromButtonAndAxis(GamepadButton button, float axis); |
70 float axis); | 69 GamepadButton NullButton(); |
71 blink::WebGamepadButton NullButton(); | 70 void DpadFromAxis(Gamepad* mapped, float dir); |
72 void DpadFromAxis(blink::WebGamepad* mapped, float dir); | |
73 | 71 |
74 } // namespace device | 72 } // namespace device |
75 | 73 |
76 #endif // DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 74 #endif // DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
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