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Side by Side Diff: device/gamepad/gamepad_standard_mappings.h

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: rebase and address comments Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
6 #define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
7 7
8 #include "base/strings/string_piece.h" 8 #include "base/strings/string_piece.h"
9 #include "third_party/WebKit/public/platform/WebGamepad.h" 9 #include "device/gamepad/public/cpp/gamepad.h"
10 10
11 namespace device { 11 namespace device {
12 12
13 typedef void (*GamepadStandardMappingFunction)( 13 typedef void (*GamepadStandardMappingFunction)(const Gamepad& original,
14 const blink::WebGamepad& original, 14 Gamepad* mapped);
15 blink::WebGamepad* mapped);
16 15
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 16 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
18 const base::StringPiece& vendor_id, 17 const base::StringPiece& vendor_id,
19 const base::StringPiece& product_id); 18 const base::StringPiece& product_id);
20 19
21 // This defines our canonical mapping order for gamepad-like devices. If these 20 // This defines our canonical mapping order for gamepad-like devices. If these
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether 21 // items cannot all be satisfied, it is a case-by-case judgement as to whether
23 // it is better to leave the device unmapped, or to partially map it. In 22 // it is better to leave the device unmapped, or to partially map it. In
24 // general, err towards leaving it *unmapped* so that content can handle 23 // general, err towards leaving it *unmapped* so that content can handle
25 // appropriately. 24 // appropriately.
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56 AXIS_INDEX_LEFT_STICK_Y, 55 AXIS_INDEX_LEFT_STICK_Y,
57 AXIS_INDEX_RIGHT_STICK_X, 56 AXIS_INDEX_RIGHT_STICK_X,
58 AXIS_INDEX_RIGHT_STICK_Y, 57 AXIS_INDEX_RIGHT_STICK_Y,
59 AXIS_INDEX_COUNT 58 AXIS_INDEX_COUNT
60 }; 59 };
61 60
62 // Matches XInput's trigger deadzone 61 // Matches XInput's trigger deadzone
63 const float kDefaultButtonPressedThreshold = 30.f / 255.f; 62 const float kDefaultButtonPressedThreshold = 30.f / 255.f;
64 63
65 // Common mapping functions 64 // Common mapping functions
66 blink::WebGamepadButton AxisToButton(float input); 65 GamepadButton AxisToButton(float input);
67 blink::WebGamepadButton AxisNegativeAsButton(float input); 66 GamepadButton AxisNegativeAsButton(float input);
68 blink::WebGamepadButton AxisPositiveAsButton(float input); 67 GamepadButton AxisPositiveAsButton(float input);
69 blink::WebGamepadButton ButtonFromButtonAndAxis(blink::WebGamepadButton button, 68 GamepadButton ButtonFromButtonAndAxis(GamepadButton button, float axis);
70 float axis); 69 GamepadButton NullButton();
71 blink::WebGamepadButton NullButton(); 70 void DpadFromAxis(Gamepad* mapped, float dir);
72 void DpadFromAxis(blink::WebGamepad* mapped, float dir);
73 71
74 } // namespace device 72 } // namespace device
75 73
76 #endif // DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 74 #endif // DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
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