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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/memory/shared_memory.h" | 13 #include "base/memory/shared_memory.h" |
14 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
15 #include "device/gamepad/gamepad_export.h" | 15 #include "device/gamepad/gamepad_export.h" |
16 #include "device/gamepad/gamepad_provider.h" | 16 #include "device/gamepad/gamepad_provider.h" |
17 | 17 |
18 namespace { | 18 namespace { |
19 class SingleThreadTaskRunner; | 19 class SingleThreadTaskRunner; |
20 } | 20 } |
21 | 21 |
22 namespace blink { | |
23 class WebGamepad; | |
24 } | |
25 | |
26 namespace content { | 22 namespace content { |
27 class GamepadServiceTestConstructor; | 23 class GamepadServiceTestConstructor; |
28 } | 24 } |
29 | 25 |
30 namespace device { | 26 namespace device { |
31 class GamepadConsumer; | 27 class GamepadConsumer; |
32 class GamepadDataFetcher; | 28 class GamepadDataFetcher; |
33 class GamepadProvider; | 29 class GamepadProvider; |
34 | 30 |
35 // Owns the GamepadProvider (the background polling thread) and keeps track of | 31 // Owns the GamepadProvider (the background polling thread) and keeps track of |
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76 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 72 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
77 base::ProcessHandle handle); | 73 base::ProcessHandle handle); |
78 | 74 |
79 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data. | 75 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data. |
80 mojo::ScopedSharedBufferHandle GetSharedBufferHandle(); | 76 mojo::ScopedSharedBufferHandle GetSharedBufferHandle(); |
81 | 77 |
82 // Stop/join with the background thread in GamepadProvider |provider_|. | 78 // Stop/join with the background thread in GamepadProvider |provider_|. |
83 void Terminate(); | 79 void Terminate(); |
84 | 80 |
85 // Called on IO thread when a gamepad is connected. | 81 // Called on IO thread when a gamepad is connected. |
86 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 82 void OnGamepadConnected(int index, const Gamepad& pad); |
87 | 83 |
88 // Called on IO thread when a gamepad is disconnected. | 84 // Called on IO thread when a gamepad is disconnected. |
89 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 85 void OnGamepadDisconnected(int index, const Gamepad& pad); |
90 | 86 |
91 private: | 87 private: |
92 friend struct base::DefaultSingletonTraits<GamepadService>; | 88 friend struct base::DefaultSingletonTraits<GamepadService>; |
93 friend class GamepadServiceTestConstructor; | 89 friend class GamepadServiceTestConstructor; |
94 friend class GamepadServiceTest; | 90 friend class GamepadServiceTest; |
95 | 91 |
96 GamepadService(); | 92 GamepadService(); |
97 | 93 |
98 // Constructor for testing. This specifies the data fetcher to use for a | 94 // Constructor for testing. This specifies the data fetcher to use for a |
99 // provider, bypassing the default platform one. | 95 // provider, bypassing the default platform one. |
100 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher); | 96 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher); |
101 | 97 |
102 virtual ~GamepadService(); | 98 virtual ~GamepadService(); |
103 | 99 |
104 static void SetInstance(GamepadService*); | 100 static void SetInstance(GamepadService*); |
105 | 101 |
106 void OnUserGesture(); | 102 void OnUserGesture(); |
107 | 103 |
108 void OnGamepadConnectionChange(bool connected, | 104 void OnGamepadConnectionChange(bool connected, |
109 int index, | 105 int index, |
110 const blink::WebGamepad& pad) override; | 106 const Gamepad& pad) override; |
111 | 107 |
112 void SetSanitizationEnabled(bool sanitize); | 108 void SetSanitizationEnabled(bool sanitize); |
113 | 109 |
114 struct ConsumerInfo { | 110 struct ConsumerInfo { |
115 ConsumerInfo(device::GamepadConsumer* consumer) | 111 ConsumerInfo(device::GamepadConsumer* consumer) |
116 : consumer(consumer), did_observe_user_gesture(false) {} | 112 : consumer(consumer), did_observe_user_gesture(false) {} |
117 | 113 |
118 bool operator<(const ConsumerInfo& other) const { | 114 bool operator<(const ConsumerInfo& other) const { |
119 return consumer < other.consumer; | 115 return consumer < other.consumer; |
120 } | 116 } |
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134 int num_active_consumers_; | 130 int num_active_consumers_; |
135 | 131 |
136 bool gesture_callback_pending_; | 132 bool gesture_callback_pending_; |
137 | 133 |
138 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 134 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
139 }; | 135 }; |
140 | 136 |
141 } // namespace content | 137 } // namespace content |
142 | 138 |
143 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 139 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
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