OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/android/jni_android.h" | 9 #include "base/android/jni_android.h" |
10 #include "base/android/jni_array.h" | 10 #include "base/android/jni_array.h" |
11 #include "base/android/jni_string.h" | 11 #include "base/android/jni_string.h" |
12 #include "base/strings/string_number_conversions.h" | 12 #include "base/strings/string_number_conversions.h" |
13 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
14 #include "base/strings/utf_string_conversions.h" | 14 #include "base/strings/utf_string_conversions.h" |
15 #include "base/trace_event/trace_event.h" | 15 #include "base/trace_event/trace_event.h" |
16 | 16 |
17 #include "jni/GamepadList_jni.h" | 17 #include "jni/GamepadList_jni.h" |
18 | 18 |
19 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
20 | |
21 using base::android::AttachCurrentThread; | 19 using base::android::AttachCurrentThread; |
22 using base::android::CheckException; | 20 using base::android::CheckException; |
23 using base::android::ClearException; | 21 using base::android::ClearException; |
24 using base::android::ConvertJavaStringToUTF8; | 22 using base::android::ConvertJavaStringToUTF8; |
25 using base::android::JavaParamRef; | 23 using base::android::JavaParamRef; |
26 using base::android::ScopedJavaLocalRef; | 24 using base::android::ScopedJavaLocalRef; |
27 using blink::WebGamepad; | |
28 using blink::WebGamepads; | |
29 | 25 |
30 namespace device { | 26 namespace device { |
31 | 27 |
32 bool GamepadPlatformDataFetcherAndroid:: | 28 bool GamepadPlatformDataFetcherAndroid:: |
33 RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) { | 29 RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) { |
34 return RegisterNativesImpl(env); | 30 return RegisterNativesImpl(env); |
35 } | 31 } |
36 | 32 |
37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | 33 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
38 } | 34 } |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
74 jint index, | 70 jint index, |
75 jboolean mapping, | 71 jboolean mapping, |
76 jboolean connected, | 72 jboolean connected, |
77 const JavaParamRef<jstring>& devicename, | 73 const JavaParamRef<jstring>& devicename, |
78 jlong timestamp, | 74 jlong timestamp, |
79 const JavaParamRef<jfloatArray>& jaxes, | 75 const JavaParamRef<jfloatArray>& jaxes, |
80 const JavaParamRef<jfloatArray>& jbuttons) { | 76 const JavaParamRef<jfloatArray>& jbuttons) { |
81 DCHECK(data_fetcher); | 77 DCHECK(data_fetcher); |
82 GamepadPlatformDataFetcherAndroid* fetcher = | 78 GamepadPlatformDataFetcherAndroid* fetcher = |
83 reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher); | 79 reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher); |
84 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::kItemsLengthCap)); | 80 DCHECK_LT(index, static_cast<int>(Gamepads::kItemsLengthCap)); |
85 | 81 |
86 // Do not set gamepad parameters for all the gamepad devices that are not | 82 // Do not set gamepad parameters for all the gamepad devices that are not |
87 // attached. | 83 // attached. |
88 if (!connected) | 84 if (!connected) |
89 return; | 85 return; |
90 | 86 |
91 PadState* state = fetcher->GetPadState(index); | 87 PadState* state = fetcher->GetPadState(index); |
92 | 88 |
93 if (!state) | 89 if (!state) |
94 return; | 90 return; |
95 | 91 |
96 blink::WebGamepad& pad = state->data; | 92 Gamepad& pad = state->data; |
97 | 93 |
98 // Is this the first time we've seen this device? | 94 // Is this the first time we've seen this device? |
99 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { | 95 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
100 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should | 96 // Map the Gamepad DeviceName String to the Gamepad Id. Ideally it should |
101 // be mapped to vendor and product information but it is only available at | 97 // be mapped to vendor and product information but it is only available at |
102 // kernel level and it can not be queried using class | 98 // kernel level and it can not be queried using class |
103 // android.hardware.input.InputManager. | 99 // android.hardware.input.InputManager. |
104 base::string16 device_name; | 100 base::string16 device_name; |
105 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); | 101 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); |
106 const size_t name_to_copy = | 102 const size_t name_to_copy = |
107 std::min(device_name.size(), WebGamepad::kIdLengthCap - 1); | 103 std::min(device_name.size(), Gamepad::kIdLengthCap - 1); |
108 memcpy(pad.id, device_name.data(), | 104 memcpy(pad.id, device_name.data(), |
109 name_to_copy * sizeof(base::string16::value_type)); | 105 name_to_copy * sizeof(base::string16::value_type)); |
110 pad.id[name_to_copy] = 0; | 106 pad.id[name_to_copy] = 0; |
111 | 107 |
112 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | 108 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
113 const size_t mapping_to_copy = | 109 const size_t mapping_to_copy = |
114 std::min(mapping_name.size(), WebGamepad::kMappingLengthCap - 1); | 110 std::min(mapping_name.size(), Gamepad::kMappingLengthCap - 1); |
115 memcpy(pad.mapping, mapping_name.data(), | 111 memcpy(pad.mapping, mapping_name.data(), |
116 mapping_to_copy * sizeof(base::string16::value_type)); | 112 mapping_to_copy * sizeof(base::string16::value_type)); |
117 pad.mapping[mapping_to_copy] = 0; | 113 pad.mapping[mapping_to_copy] = 0; |
118 } | 114 } |
119 | 115 |
120 pad.connected = true; | 116 pad.connected = true; |
121 pad.timestamp = timestamp; | 117 pad.timestamp = timestamp; |
122 | 118 |
123 std::vector<float> axes; | 119 std::vector<float> axes; |
124 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | 120 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
125 | 121 |
126 // Set WebGamepad axeslength to total number of axes on the gamepad device. | 122 // Set Gamepad axeslength to total number of axes on the gamepad device. |
127 // Only return the first axesLengthCap if axeslength captured by GamepadList | 123 // Only return the first axesLengthCap if axeslength captured by GamepadList |
128 // is larger than axesLengthCap. | 124 // is larger than axesLengthCap. |
129 pad.axes_length = std::min(static_cast<int>(axes.size()), | 125 pad.axes_length = std::min(static_cast<int>(axes.size()), |
130 static_cast<int>(WebGamepad::kAxesLengthCap)); | 126 static_cast<int>(Gamepad::kAxesLengthCap)); |
131 | 127 |
132 // Copy axes state to the WebGamepad axes[]. | 128 // Copy axes state to the Gamepad axes[]. |
133 for (unsigned int i = 0; i < pad.axes_length; i++) { | 129 for (unsigned int i = 0; i < pad.axes_length; i++) { |
134 pad.axes[i] = static_cast<double>(axes[i]); | 130 pad.axes[i] = static_cast<double>(axes[i]); |
135 } | 131 } |
136 | 132 |
137 std::vector<float> buttons; | 133 std::vector<float> buttons; |
138 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); | 134 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); |
139 | 135 |
140 // Set WebGamepad buttonslength to total number of axes on the gamepad | 136 // Set Gamepad buttonslength to total number of axes on the gamepad |
141 // device. Only return the first buttonsLengthCap if axeslength captured by | 137 // device. Only return the first buttonsLengthCap if axeslength captured by |
142 // GamepadList is larger than buttonsLengthCap. | 138 // GamepadList is larger than buttonsLengthCap. |
143 pad.buttons_length = | 139 pad.buttons_length = std::min(static_cast<int>(buttons.size()), |
144 std::min(static_cast<int>(buttons.size()), | 140 static_cast<int>(Gamepad::kButtonsLengthCap)); |
145 static_cast<int>(WebGamepad::kButtonsLengthCap)); | |
146 | 141 |
147 // Copy buttons state to the WebGamepad buttons[]. | 142 // Copy buttons state to the Gamepad buttons[]. |
148 for (unsigned int j = 0; j < pad.buttons_length; j++) { | 143 for (unsigned int j = 0; j < pad.buttons_length; j++) { |
149 pad.buttons[j].pressed = buttons[j]; | 144 pad.buttons[j].pressed = buttons[j]; |
150 pad.buttons[j].value = buttons[j]; | 145 pad.buttons[j].value = buttons[j]; |
151 } | 146 } |
152 } | 147 } |
153 | 148 |
154 } // namespace device | 149 } // namespace device |
OLD | NEW |