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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ |
7 | 7 |
8 #include "device/gamepad/gamepad_export.h" | 8 #include "device/gamepad/gamepad_export.h" |
9 #include "third_party/WebKit/public/platform/WebGamepad.h" | 9 #include "device/gamepad/public/cpp/gamepad.h" |
10 | 10 |
11 namespace device { | 11 namespace device { |
12 | 12 |
13 class DEVICE_GAMEPAD_EXPORT GamepadConsumer { | 13 class DEVICE_GAMEPAD_EXPORT GamepadConsumer { |
14 public: | 14 public: |
15 GamepadConsumer(); | 15 GamepadConsumer(); |
16 virtual ~GamepadConsumer(); | 16 virtual ~GamepadConsumer(); |
17 | 17 |
18 virtual void OnGamepadConnected(unsigned index, | 18 virtual void OnGamepadConnected(unsigned index, const Gamepad& gamepad) = 0; |
19 const blink::WebGamepad& gamepad) = 0; | |
20 virtual void OnGamepadDisconnected(unsigned index, | 19 virtual void OnGamepadDisconnected(unsigned index, |
21 const blink::WebGamepad& gamepad) = 0; | 20 const Gamepad& gamepad) = 0; |
22 }; | 21 }; |
23 | 22 |
24 } // namespace device | 23 } // namespace device |
25 | 24 |
26 #endif // DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ | 25 #endif // DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_ |
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