OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 5 #ifndef CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
6 #define CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 6 #define CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
12 #include "content/shell/test_runner/test_runner_export.h" | 12 #include "content/shell/test_runner/test_runner_export.h" |
13 #include "third_party/WebKit/public/platform/WebGamepads.h" | 13 #include "device/gamepad/public/cpp/gamepads.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 class WebFrame; | 16 class WebFrame; |
17 class WebGamepadListener; | 17 class WebGamepadListener; |
18 } | 18 } |
19 | 19 |
20 namespace test_runner { | 20 namespace test_runner { |
21 | 21 |
22 class WebTestDelegate; | 22 class WebTestDelegate; |
23 | 23 |
24 class TEST_RUNNER_EXPORT GamepadController | 24 class TEST_RUNNER_EXPORT GamepadController |
25 : public base::SupportsWeakPtr<GamepadController> { | 25 : public base::SupportsWeakPtr<GamepadController> { |
26 public: | 26 public: |
27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); | 27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); |
28 ~GamepadController(); | 28 ~GamepadController(); |
29 | 29 |
30 void Reset(); | 30 void Reset(); |
31 void Install(blink::WebFrame* frame); | 31 void Install(blink::WebFrame* frame); |
32 | 32 |
33 void SampleGamepads(blink::WebGamepads& gamepads); | 33 void SampleGamepads(device::Gamepads& gamepads); |
34 void SetListener(blink::WebGamepadListener* listener); | 34 void SetListener(blink::WebGamepadListener* listener); |
35 | 35 |
36 private: | 36 private: |
37 friend class GamepadControllerBindings; | 37 friend class GamepadControllerBindings; |
38 GamepadController(); | 38 GamepadController(); |
39 | 39 |
40 // TODO(b.kelemen): for historical reasons Connect just initializes the | 40 // TODO(b.kelemen): for historical reasons Connect just initializes the |
41 // object. The 'gamepadconnected' event will be dispatched via | 41 // object. The 'gamepadconnected' event will be dispatched via |
42 // DispatchConnected. Tests for connected events need to first connect(), | 42 // DispatchConnected. Tests for connected events need to first connect(), |
43 // then set the gamepad data and finally call dispatchConnected(). | 43 // then set the gamepad data and finally call dispatchConnected(). |
44 // We should consider renaming Connect to Init and DispatchConnected to | 44 // We should consider renaming Connect to Init and DispatchConnected to |
45 // Connect and at the same time updating all the gamepad tests. | 45 // Connect and at the same time updating all the gamepad tests. |
46 void Connect(int index); | 46 void Connect(int index); |
47 void DispatchConnected(int index); | 47 void DispatchConnected(int index); |
48 | 48 |
49 void Disconnect(int index); | 49 void Disconnect(int index); |
50 void SetId(int index, const std::string& src); | 50 void SetId(int index, const std::string& src); |
51 void SetButtonCount(int index, int buttons); | 51 void SetButtonCount(int index, int buttons); |
52 void SetButtonData(int index, int button, double data); | 52 void SetButtonData(int index, int button, double data); |
53 void SetAxisCount(int index, int axes); | 53 void SetAxisCount(int index, int axes); |
54 void SetAxisData(int index, int axis, double data); | 54 void SetAxisData(int index, int axis, double data); |
55 | 55 |
56 blink::WebGamepadListener* listener_; | 56 blink::WebGamepadListener* listener_; |
57 | 57 |
58 blink::WebGamepads gamepads_; | 58 device::Gamepads gamepads_; |
59 | 59 |
60 // Mapping from gamepad index to connection state. | 60 // Mapping from gamepad index to connection state. |
61 std::map<int, bool> pending_changes_; | 61 std::map<int, bool> pending_changes_; |
62 | 62 |
63 base::WeakPtrFactory<GamepadController> weak_factory_; | 63 base::WeakPtrFactory<GamepadController> weak_factory_; |
64 | 64 |
65 DISALLOW_COPY_AND_ASSIGN(GamepadController); | 65 DISALLOW_COPY_AND_ASSIGN(GamepadController); |
66 }; | 66 }; |
67 | 67 |
68 } // namespace test_runner | 68 } // namespace test_runner |
69 | 69 |
70 #endif // CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 70 #endif // CONTENT_SHELL_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
OLD | NEW |