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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/render_thread_impl.h" | 5 #include "content/renderer/render_thread_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <utility> | 10 #include <utility> |
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| 115 #include "content/renderer/p2p/socket_dispatcher.h" | 115 #include "content/renderer/p2p/socket_dispatcher.h" |
| 116 #include "content/renderer/render_frame_proxy.h" | 116 #include "content/renderer/render_frame_proxy.h" |
| 117 #include "content/renderer/render_process_impl.h" | 117 #include "content/renderer/render_process_impl.h" |
| 118 #include "content/renderer/render_view_impl.h" | 118 #include "content/renderer/render_view_impl.h" |
| 119 #include "content/renderer/renderer_blink_platform_impl.h" | 119 #include "content/renderer/renderer_blink_platform_impl.h" |
| 120 #include "content/renderer/scheduler/resource_dispatch_throttler.h" | 120 #include "content/renderer/scheduler/resource_dispatch_throttler.h" |
| 121 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h
" | 121 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h
" |
| 122 #include "content/renderer/service_worker/service_worker_context_client.h" | 122 #include "content/renderer/service_worker/service_worker_context_client.h" |
| 123 #include "content/renderer/service_worker/service_worker_context_message_filter.
h" | 123 #include "content/renderer/service_worker/service_worker_context_message_filter.
h" |
| 124 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h" | 124 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h" |
| 125 #include "device/gamepad/public/cpp/gamepads.h" |
| 125 #include "gin/public/debug.h" | 126 #include "gin/public/debug.h" |
| 126 #include "gpu/GLES2/gl2extchromium.h" | 127 #include "gpu/GLES2/gl2extchromium.h" |
| 127 #include "gpu/command_buffer/client/shared_memory_limits.h" | 128 #include "gpu/command_buffer/client/shared_memory_limits.h" |
| 128 #include "gpu/ipc/client/command_buffer_proxy_impl.h" | 129 #include "gpu/ipc/client/command_buffer_proxy_impl.h" |
| 129 #include "gpu/ipc/client/gpu_channel_host.h" | 130 #include "gpu/ipc/client/gpu_channel_host.h" |
| 130 #include "ipc/ipc_channel_handle.h" | 131 #include "ipc/ipc_channel_handle.h" |
| 131 #include "ipc/ipc_channel_mojo.h" | 132 #include "ipc/ipc_channel_mojo.h" |
| 132 #include "ipc/ipc_platform_file.h" | 133 #include "ipc/ipc_platform_file.h" |
| 133 #include "media/base/media.h" | 134 #include "media/base/media.h" |
| 134 #include "media/base/media_switches.h" | 135 #include "media/base/media_switches.h" |
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| 2319 bool support_locking = true; | 2320 bool support_locking = true; |
| 2320 shared_worker_context_provider_ = CreateOffscreenContext( | 2321 shared_worker_context_provider_ = CreateOffscreenContext( |
| 2321 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, | 2322 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, |
| 2322 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, | 2323 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, |
| 2323 stream_priority); | 2324 stream_priority); |
| 2324 if (!shared_worker_context_provider_->BindToCurrentThread()) | 2325 if (!shared_worker_context_provider_->BindToCurrentThread()) |
| 2325 shared_worker_context_provider_ = nullptr; | 2326 shared_worker_context_provider_ = nullptr; |
| 2326 return shared_worker_context_provider_; | 2327 return shared_worker_context_provider_; |
| 2327 } | 2328 } |
| 2328 | 2329 |
| 2329 void RenderThreadImpl::SampleGamepads(blink::WebGamepads* data) { | 2330 void RenderThreadImpl::SampleGamepads(device::Gamepads* data) { |
| 2330 blink_platform_impl_->SampleGamepads(*data); | 2331 blink_platform_impl_->SampleGamepads(*data); |
| 2331 } | 2332 } |
| 2332 | 2333 |
| 2333 bool RenderThreadImpl::RendererIsHidden() const { | 2334 bool RenderThreadImpl::RendererIsHidden() const { |
| 2334 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; | 2335 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; |
| 2335 } | 2336 } |
| 2336 | 2337 |
| 2337 void RenderThreadImpl::WidgetCreated() { | 2338 void RenderThreadImpl::WidgetCreated() { |
| 2338 bool renderer_was_hidden = RendererIsHidden(); | 2339 bool renderer_was_hidden = RendererIsHidden(); |
| 2339 widget_count_++; | 2340 widget_count_++; |
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| 2445 } | 2446 } |
| 2446 } | 2447 } |
| 2447 | 2448 |
| 2448 void RenderThreadImpl::OnRendererInterfaceRequest( | 2449 void RenderThreadImpl::OnRendererInterfaceRequest( |
| 2449 mojom::RendererAssociatedRequest request) { | 2450 mojom::RendererAssociatedRequest request) { |
| 2450 DCHECK(!renderer_binding_.is_bound()); | 2451 DCHECK(!renderer_binding_.is_bound()); |
| 2451 renderer_binding_.Bind(std::move(request)); | 2452 renderer_binding_.Bind(std::move(request)); |
| 2452 } | 2453 } |
| 2453 | 2454 |
| 2454 } // namespace content | 2455 } // namespace content |
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