| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stddef.h> | 5 #include <stddef.h> |
| 6 | 6 |
| 7 #include "base/macros.h" | 7 #include "base/macros.h" |
| 8 #include "device/gamepad/gamepad_standard_mappings.h" | 8 #include "device/gamepad/gamepad_standard_mappings.h" |
| 9 | 9 |
| 10 namespace device { | 10 namespace device { |
| 11 | 11 |
| 12 namespace { | 12 namespace { |
| 13 | 13 |
| 14 void MapperXInputStyleGamepad(const blink::WebGamepad& input, | 14 void MapperXInputStyleGamepad(const Gamepad& input, Gamepad* mapped) { |
| 15 blink::WebGamepad* mapped) { | |
| 16 *mapped = input; | 15 *mapped = input; |
| 17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 16 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 17 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 18 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| 20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 19 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | 20 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
| 22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | 21 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
| 23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 22 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 23 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 24 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 25 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 27 AxisPositiveAsButton(input.axes[6]); | 26 AxisPositiveAsButton(input.axes[6]); |
| 28 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 27 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
| 29 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 28 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 30 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 29 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 31 mapped->buttons_length = BUTTON_INDEX_COUNT; | 30 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 32 mapped->axes_length = AXIS_INDEX_COUNT; | 31 mapped->axes_length = AXIS_INDEX_COUNT; |
| 33 } | 32 } |
| 34 | 33 |
| 35 void MapperXboxOneHidGamepad(const blink::WebGamepad& input, | 34 void MapperXboxOneHidGamepad(const Gamepad& input, Gamepad* mapped) { |
| 36 blink::WebGamepad* mapped) { | |
| 37 *mapped = input; | 35 *mapped = input; |
| 38 | 36 |
| 39 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 37 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 40 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 38 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 41 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 39 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 42 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 40 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 43 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 41 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 44 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 42 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 45 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 43 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
| 46 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 44 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 47 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 45 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 48 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 46 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| 49 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 47 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| 50 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 48 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| 51 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 49 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 52 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 50 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 53 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 51 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 54 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 52 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 55 AxisPositiveAsButton(input.axes[6]); | 53 AxisPositiveAsButton(input.axes[6]); |
| 56 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[3]; | 54 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[3]; |
| 57 | 55 |
| 58 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 56 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 59 mapped->axes_length = AXIS_INDEX_COUNT; | 57 mapped->axes_length = AXIS_INDEX_COUNT; |
| 60 } | 58 } |
| 61 | 59 |
| 62 void MapperLakeviewResearch(const blink::WebGamepad& input, | 60 void MapperLakeviewResearch(const Gamepad& input, Gamepad* mapped) { |
| 63 blink::WebGamepad* mapped) { | |
| 64 *mapped = input; | 61 *mapped = input; |
| 65 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 62 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| 66 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 63 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 67 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 64 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| 68 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 65 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 69 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 66 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 70 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 67 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 71 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 68 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 72 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 69 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
| 73 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 70 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
| 74 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | 71 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); |
| 75 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | 72 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); |
| 76 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | 73 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); |
| 77 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 74 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 78 AxisPositiveAsButton(input.axes[4]); | 75 AxisPositiveAsButton(input.axes[4]); |
| 79 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 76 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 80 mapped->axes_length = AXIS_INDEX_COUNT; | 77 mapped->axes_length = AXIS_INDEX_COUNT; |
| 81 } | 78 } |
| 82 | 79 |
| 83 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 80 void MapperPlaystationSixAxis(const Gamepad& input, Gamepad* mapped) { |
| 84 blink::WebGamepad* mapped) { | |
| 85 *mapped = input; | 81 *mapped = input; |
| 86 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 82 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; |
| 87 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 83 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; |
| 88 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 84 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; |
| 89 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 85 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; |
| 90 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 86 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; |
| 91 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 87 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; |
| 92 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); | 88 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); |
| 93 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); | 89 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); |
| 94 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | 90 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; |
| 95 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | 91 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; |
| 96 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | 92 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; |
| 97 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | 93 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; |
| 98 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); | 94 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); |
| 99 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); | 95 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); |
| 100 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; | 96 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; |
| 101 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); | 97 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); |
| 102 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 98 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; |
| 103 | 99 |
| 104 mapped->buttons_length = BUTTON_INDEX_COUNT; | 100 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 105 mapped->axes_length = AXIS_INDEX_COUNT; | 101 mapped->axes_length = AXIS_INDEX_COUNT; |
| 106 } | 102 } |
| 107 | 103 |
| 108 void MapperDualshock4(const blink::WebGamepad& input, | 104 void MapperDualshock4(const Gamepad& input, Gamepad* mapped) { |
| 109 blink::WebGamepad* mapped) { | |
| 110 enum Dualshock4Buttons { | 105 enum Dualshock4Buttons { |
| 111 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 106 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
| 112 DUALSHOCK_BUTTON_COUNT | 107 DUALSHOCK_BUTTON_COUNT |
| 113 }; | 108 }; |
| 114 | 109 |
| 115 *mapped = input; | 110 *mapped = input; |
| 116 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 111 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| 117 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 112 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| 118 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 113 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| 119 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 114 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
| (...skipping 11 matching lines...) Expand all Loading... |
| 131 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 126 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 132 AxisPositiveAsButton(input.axes[6]); | 127 AxisPositiveAsButton(input.axes[6]); |
| 133 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 128 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| 134 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 129 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| 135 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 130 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| 136 | 131 |
| 137 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; | 132 mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
| 138 mapped->axes_length = AXIS_INDEX_COUNT; | 133 mapped->axes_length = AXIS_INDEX_COUNT; |
| 139 } | 134 } |
| 140 | 135 |
| 141 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 136 void MapperIBuffalo(const Gamepad& input, Gamepad* mapped) { |
| 142 *mapped = input; | 137 *mapped = input; |
| 143 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 138 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| 144 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | 139 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
| 145 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 140 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 146 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 141 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| 147 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 142 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| 148 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 143 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 149 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 144 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 150 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 145 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 151 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 146 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| 152 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 147 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| 153 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 148 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| 154 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 149 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 155 AxisPositiveAsButton(input.axes[0]); | 150 AxisPositiveAsButton(input.axes[0]); |
| 156 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 151 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 157 mapped->axes_length = 2; | 152 mapped->axes_length = 2; |
| 158 } | 153 } |
| 159 | 154 |
| 160 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 155 void MapperXGEAR(const Gamepad& input, Gamepad* mapped) { |
| 161 *mapped = input; | 156 *mapped = input; |
| 162 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 157 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| 163 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 158 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 164 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 159 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 165 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 160 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| 166 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 161 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| 167 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 162 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| 168 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 163 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| 169 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 164 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| 170 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | 165 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); |
| 171 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | 166 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); |
| 172 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | 167 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); |
| 173 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 168 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 174 AxisPositiveAsButton(input.axes[4]); | 169 AxisPositiveAsButton(input.axes[4]); |
| 175 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 170 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 176 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 171 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; |
| 177 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 172 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 178 mapped->axes_length = AXIS_INDEX_COUNT; | 173 mapped->axes_length = AXIS_INDEX_COUNT; |
| 179 } | 174 } |
| 180 | 175 |
| 181 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 176 void MapperDragonRiseGeneric(const Gamepad& input, Gamepad* mapped) { |
| 182 blink::WebGamepad* mapped) { | |
| 183 *mapped = input; | 177 *mapped = input; |
| 184 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); | 178 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); |
| 185 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); | 179 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); |
| 186 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); | 180 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); |
| 187 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 181 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 188 AxisPositiveAsButton(input.axes[5]); | 182 AxisPositiveAsButton(input.axes[5]); |
| 189 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 183 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
| 190 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 184 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
| 191 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 185 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 192 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 186 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 193 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 187 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; // no Meta on this device |
| 194 mapped->axes_length = AXIS_INDEX_COUNT; | 188 mapped->axes_length = AXIS_INDEX_COUNT; |
| 195 } | 189 } |
| 196 | 190 |
| 197 void MapperOnLiveWireless(const blink::WebGamepad& input, | 191 void MapperOnLiveWireless(const Gamepad& input, Gamepad* mapped) { |
| 198 blink::WebGamepad* mapped) { | |
| 199 *mapped = input; | 192 *mapped = input; |
| 200 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 193 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 201 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 194 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 202 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 195 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| 203 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 196 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 204 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | 197 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
| 205 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | 198 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
| 206 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 199 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 207 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 200 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 208 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 201 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 209 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 202 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 210 AxisPositiveAsButton(input.axes[6]); | 203 AxisPositiveAsButton(input.axes[6]); |
| 211 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 204 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
| 212 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 205 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 213 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 206 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 214 | 207 |
| 215 mapped->buttons_length = BUTTON_INDEX_COUNT; | 208 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 216 mapped->axes_length = AXIS_INDEX_COUNT; | 209 mapped->axes_length = AXIS_INDEX_COUNT; |
| 217 } | 210 } |
| 218 | 211 |
| 219 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 212 void MapperADT1(const Gamepad& input, Gamepad* mapped) { |
| 220 *mapped = input; | 213 *mapped = input; |
| 221 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 214 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
| 222 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 215 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 223 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 216 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 224 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 217 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| 225 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; | 218 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; |
| 226 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; | 219 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; |
| 227 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 220 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 228 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 221 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 229 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 222 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 230 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 223 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 231 AxisPositiveAsButton(input.axes[6]); | 224 AxisPositiveAsButton(input.axes[6]); |
| 232 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; | 225 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; |
| 233 | 226 |
| 234 mapped->buttons_length = BUTTON_INDEX_COUNT; | 227 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 235 mapped->axes_length = AXIS_INDEX_COUNT; | 228 mapped->axes_length = AXIS_INDEX_COUNT; |
| 236 } | 229 } |
| 237 | 230 |
| 238 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 231 void MapperNvShield(const Gamepad& input, Gamepad* mapped) { |
| 239 *mapped = input; | 232 *mapped = input; |
| 240 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 233 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
| 241 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 234 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 242 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 235 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 243 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 236 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 244 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[8]; | 237 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[8]; |
| 245 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[9]; | 238 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[9]; |
| 246 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 239 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 247 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 240 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 248 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 241 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 249 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 242 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 250 AxisPositiveAsButton(input.axes[6]); | 243 AxisPositiveAsButton(input.axes[6]); |
| 251 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; | 244 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; |
| 252 | 245 |
| 253 mapped->buttons_length = BUTTON_INDEX_COUNT; | 246 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 254 mapped->axes_length = AXIS_INDEX_COUNT; | 247 mapped->axes_length = AXIS_INDEX_COUNT; |
| 255 } | 248 } |
| 256 | 249 |
| 257 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 250 void MapperOUYA(const Gamepad& input, Gamepad* mapped) { |
| 258 *mapped = input; | 251 *mapped = input; |
| 259 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 252 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 260 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | 253 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
| 261 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | 254 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
| 262 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 255 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| 263 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 256 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| 264 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 257 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| 265 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 258 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| 266 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 259 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| 267 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 260 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 268 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 261 mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| 269 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 262 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| 270 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 263 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| 271 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | 264 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
| 272 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | 265 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
| 273 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | 266 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
| 274 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | 267 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
| 275 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | 268 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
| 276 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 269 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| 277 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 270 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| 278 | 271 |
| 279 mapped->buttons_length = BUTTON_INDEX_COUNT; | 272 mapped->buttons_length = BUTTON_INDEX_COUNT; |
| 280 mapped->axes_length = AXIS_INDEX_COUNT; | 273 mapped->axes_length = AXIS_INDEX_COUNT; |
| 281 } | 274 } |
| 282 | 275 |
| 283 void MapperRazerServal(const blink::WebGamepad& input, | 276 void MapperRazerServal(const Gamepad& input, Gamepad* mapped) { |
| 284 blink::WebGamepad* mapped) { | |
| 285 *mapped = input; | 277 *mapped = input; |
| 286 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 278 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
| 287 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 279 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 288 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 280 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| 289 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 281 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| 290 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | 282 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; |
| 291 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | 283 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; |
| 292 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 284 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 293 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 285 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 294 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 286 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 295 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 287 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 296 AxisPositiveAsButton(input.axes[6]); | 288 AxisPositiveAsButton(input.axes[6]); |
| 297 | 289 |
| 298 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 290 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 299 mapped->axes_length = AXIS_INDEX_COUNT; | 291 mapped->axes_length = AXIS_INDEX_COUNT; |
| 300 } | 292 } |
| 301 | 293 |
| 302 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 294 void MapperMogaPro(const Gamepad& input, Gamepad* mapped) { |
| 303 *mapped = input; | 295 *mapped = input; |
| 304 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 296 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); |
| 305 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 297 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| 306 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 298 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| 307 mapped->buttons[BUTTON_INDEX_START] = input.buttons[6]; | 299 mapped->buttons[BUTTON_INDEX_START] = input.buttons[6]; |
| 308 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; | 300 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; |
| 309 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; | 301 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; |
| 310 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 302 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); |
| 311 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 303 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); |
| 312 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 304 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); |
| 313 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 305 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| 314 AxisPositiveAsButton(input.axes[6]); | 306 AxisPositiveAsButton(input.axes[6]); |
| 315 | 307 |
| 316 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ | 308 mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| 317 mapped->axes_length = AXIS_INDEX_COUNT; | 309 mapped->axes_length = AXIS_INDEX_COUNT; |
| 318 } | 310 } |
| 319 | 311 |
| 320 void MapperSamsung_EI_GP20(const blink::WebGamepad& input, | 312 void MapperSamsung_EI_GP20(const Gamepad& input, Gamepad* mapped) { |
| 321 blink::WebGamepad* mapped) { | |
| 322 *mapped = input; | 313 *mapped = input; |
| 323 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 314 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| 324 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 315 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| 325 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 316 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| 326 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 317 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| 327 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = NullButton(); | 318 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = NullButton(); |
| 328 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = NullButton(); | 319 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = NullButton(); |
| 329 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[6]; | 320 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[6]; |
| 330 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[7]; | 321 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[7]; |
| 331 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 322 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 393 const base::StringPiece& product_id) { | 384 const base::StringPiece& product_id) { |
| 394 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 385 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 395 MappingData& item = AvailableMappings[i]; | 386 MappingData& item = AvailableMappings[i]; |
| 396 if (vendor_id == item.vendor_id && product_id == item.product_id) | 387 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 397 return item.function; | 388 return item.function; |
| 398 } | 389 } |
| 399 return NULL; | 390 return NULL; |
| 400 } | 391 } |
| 401 | 392 |
| 402 } // namespace device | 393 } // namespace device |
| OLD | NEW |