OLD | NEW |
---|---|
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/gamepad/GamepadDispatcher.h" | 5 #include "modules/gamepad/GamepadDispatcher.h" |
6 | 6 |
7 #include "modules/gamepad/NavigatorGamepad.h" | 7 #include "modules/gamepad/NavigatorGamepad.h" |
8 #include "public/platform/Platform.h" | 8 #include "public/platform/Platform.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
11 | 11 |
12 GamepadDispatcher& GamepadDispatcher::Instance() { | 12 GamepadDispatcher& GamepadDispatcher::Instance() { |
13 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepad_dispatcher, | 13 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepad_dispatcher, |
14 (new GamepadDispatcher)); | 14 (new GamepadDispatcher)); |
15 return gamepad_dispatcher; | 15 return gamepad_dispatcher; |
16 } | 16 } |
17 | 17 |
18 void GamepadDispatcher::SampleGamepads(WebGamepads& gamepads) { | 18 void GamepadDispatcher::SampleGamepads(device::Gamepads& gamepads) { |
19 Platform::Current()->SampleGamepads(gamepads); | 19 Platform::Current()->SampleGamepads(gamepads); |
20 } | 20 } |
21 | 21 |
22 GamepadDispatcher::GamepadDispatcher() {} | 22 GamepadDispatcher::GamepadDispatcher() {} |
23 | 23 |
24 GamepadDispatcher::~GamepadDispatcher() {} | 24 GamepadDispatcher::~GamepadDispatcher() {} |
25 | 25 |
26 DEFINE_TRACE(GamepadDispatcher) { | 26 DEFINE_TRACE(GamepadDispatcher) { |
27 PlatformEventDispatcher::Trace(visitor); | 27 PlatformEventDispatcher::Trace(visitor); |
28 } | 28 } |
29 | 29 |
30 void GamepadDispatcher::DidConnectGamepad(unsigned index, | 30 void GamepadDispatcher::DidConnectGamepad(unsigned index, |
31 const WebGamepad& gamepad) { | 31 const device::Gamepad& gamepad) { |
32 DispatchDidConnectOrDisconnectGamepad(index, gamepad, true); | 32 DispatchDidConnectOrDisconnectGamepad(index, gamepad, true); |
33 } | 33 } |
34 | 34 |
35 void GamepadDispatcher::DidDisconnectGamepad(unsigned index, | 35 void GamepadDispatcher::DidDisconnectGamepad(unsigned index, |
36 const WebGamepad& gamepad) { | 36 const device::Gamepad& gamepad) { |
37 DispatchDidConnectOrDisconnectGamepad(index, gamepad, false); | 37 DispatchDidConnectOrDisconnectGamepad(index, gamepad, false); |
38 } | 38 } |
39 | 39 |
40 void GamepadDispatcher::DispatchDidConnectOrDisconnectGamepad( | 40 void GamepadDispatcher::DispatchDidConnectOrDisconnectGamepad( |
41 unsigned index, | 41 unsigned index, |
42 const WebGamepad& gamepad, | 42 const device::Gamepad& gamepad, |
43 bool connected) { | 43 bool connected) { |
44 ASSERT(index < WebGamepads::kItemsLengthCap); | 44 DCHECK(index < device::Gamepads::kItemsLengthCap); |
mattreynolds
2017/04/13 01:53:34
DCHECK_LT
juncai
2017/04/13 23:55:52
The linker doesn't like DCHECK_LT(index, device::G
| |
45 ASSERT(connected == gamepad.connected); | 45 DCHECK_EQ(connected, gamepad.connected); |
46 | 46 |
47 latest_change_.pad = gamepad; | 47 latest_change_.pad = gamepad; |
48 latest_change_.index = index; | 48 latest_change_.index = index; |
49 NotifyControllers(); | 49 NotifyControllers(); |
50 } | 50 } |
51 | 51 |
52 void GamepadDispatcher::StartListening() { | 52 void GamepadDispatcher::StartListening() { |
53 Platform::Current()->StartListening(kWebPlatformEventTypeGamepad, this); | 53 Platform::Current()->StartListening(kWebPlatformEventTypeGamepad, this); |
54 } | 54 } |
55 | 55 |
56 void GamepadDispatcher::StopListening() { | 56 void GamepadDispatcher::StopListening() { |
57 Platform::Current()->StopListening(kWebPlatformEventTypeGamepad); | 57 Platform::Current()->StopListening(kWebPlatformEventTypeGamepad); |
58 } | 58 } |
59 | 59 |
60 } // namespace blink | 60 } // namespace blink |
OLD | NEW |