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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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30 Gamepad::Gamepad() : index_(0), timestamp_(0), display_id_(0) {} | 30 Gamepad::Gamepad() : index_(0), timestamp_(0), display_id_(0) {} |
31 | 31 |
32 Gamepad::~Gamepad() {} | 32 Gamepad::~Gamepad() {} |
33 | 33 |
34 void Gamepad::SetAxes(unsigned count, const double* data) { | 34 void Gamepad::SetAxes(unsigned count, const double* data) { |
35 axes_.Resize(count); | 35 axes_.Resize(count); |
36 if (count) | 36 if (count) |
37 std::copy(data, data + count, axes_.begin()); | 37 std::copy(data, data + count, axes_.begin()); |
38 } | 38 } |
39 | 39 |
40 void Gamepad::SetButtons(unsigned count, const WebGamepadButton* data) { | 40 void Gamepad::SetButtons(unsigned count, const device::GamepadButton* data) { |
41 if (buttons_.size() != count) { | 41 if (buttons_.size() != count) { |
42 buttons_.Resize(count); | 42 buttons_.Resize(count); |
43 for (unsigned i = 0; i < count; ++i) | 43 for (unsigned i = 0; i < count; ++i) |
44 buttons_[i] = GamepadButton::Create(); | 44 buttons_[i] = GamepadButton::Create(); |
45 } | 45 } |
46 for (unsigned i = 0; i < count; ++i) { | 46 for (unsigned i = 0; i < count; ++i) { |
47 buttons_[i]->SetValue(data[i].value); | 47 buttons_[i]->SetValue(data[i].value); |
48 buttons_[i]->SetPressed(data[i].pressed); | 48 buttons_[i]->SetPressed(data[i].pressed); |
49 buttons_[i]->SetTouched(data[i].touched || data[i].pressed || | 49 buttons_[i]->SetTouched(data[i].touched || data[i].pressed || |
50 (data[i].value > 0.0f)); | 50 (data[i].value > 0.0f)); |
51 } | 51 } |
52 } | 52 } |
53 | 53 |
54 void Gamepad::SetPose(const WebGamepadPose& pose) { | 54 void Gamepad::SetPose(const device::GamepadPose& pose) { |
55 if (!pose.not_null) { | 55 if (!pose.not_null) { |
56 if (pose_) | 56 if (pose_) |
57 pose_ = nullptr; | 57 pose_ = nullptr; |
58 return; | 58 return; |
59 } | 59 } |
60 | 60 |
61 if (!pose_) | 61 if (!pose_) |
62 pose_ = GamepadPose::Create(); | 62 pose_ = GamepadPose::Create(); |
63 | 63 |
64 pose_->SetPose(pose); | 64 pose_->SetPose(pose); |
65 } | 65 } |
66 | 66 |
67 void Gamepad::SetHand(const WebGamepadHand& hand) { | 67 void Gamepad::SetHand(const device::GamepadHand& hand) { |
68 switch (hand) { | 68 switch (hand) { |
69 case kGamepadHandNone: | 69 case device::kGamepadHandNone: |
70 hand_ = ""; | 70 hand_ = ""; |
71 break; | 71 break; |
72 case kGamepadHandLeft: | 72 case device::kGamepadHandLeft: |
73 hand_ = "left"; | 73 hand_ = "left"; |
74 break; | 74 break; |
75 case kGamepadHandRight: | 75 case device::kGamepadHandRight: |
76 hand_ = "right"; | 76 hand_ = "right"; |
77 break; | 77 break; |
78 default: | 78 default: |
79 NOTREACHED(); | 79 NOTREACHED(); |
80 } | 80 } |
81 } | 81 } |
82 | 82 |
83 DEFINE_TRACE(Gamepad) { | 83 DEFINE_TRACE(Gamepad) { |
84 visitor->Trace(buttons_); | 84 visitor->Trace(buttons_); |
85 visitor->Trace(pose_); | 85 visitor->Trace(pose_); |
86 } | 86 } |
87 | 87 |
88 } // namespace blink | 88 } // namespace blink |
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