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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPADS_H_ | |
| 6 #define DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPADS_H_ | |
| 7 | |
| 8 #include "device/gamepad/public/cpp/gamepad.h" | |
| 9 | |
| 10 namespace device { | |
| 11 | |
| 12 #pragma pack(push, 4) | |
| 13 | |
| 14 // This structure is intentionally POD and fixed size so that it can be stored | |
| 15 // in shared memory between hardware polling threads and the rest of the | |
| 16 // browser. | |
| 17 class Gamepads { | |
| 18 public: | |
| 19 static const size_t kItemsLengthCap = 4; | |
|
dcheng
2017/04/12 23:33:27
Nit: constexpr
juncai
2017/04/13 23:55:52
Done.
| |
| 20 | |
| 21 // Gamepad data for N separate gamepad devices. | |
| 22 Gamepad items[kItemsLengthCap]; | |
| 23 }; | |
| 24 | |
| 25 #pragma pack(pop) | |
| 26 | |
| 27 } // namespace device | |
| 28 | |
| 29 #endif // DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPADS_H_ | |
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