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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPAD_H_ | |
| 6 #define DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPAD_H_ | |
| 7 | |
| 8 #include <stddef.h> | |
| 9 | |
| 10 namespace device { | |
| 11 | |
| 12 #pragma pack(push, 4) | |
| 13 | |
| 14 class GamepadButton { | |
| 15 public: | |
| 16 GamepadButton() : pressed(false), touched(false), value(0.) {} | |
| 17 GamepadButton(bool pressed, bool touched, double value) | |
| 18 : pressed(pressed), touched(touched), value(value) {} | |
| 19 bool pressed; | |
| 20 bool touched; | |
| 21 double value; | |
| 22 }; | |
| 23 | |
| 24 class GamepadVector { | |
| 25 public: | |
| 26 GamepadVector() : not_null(false) {} | |
| 27 | |
| 28 bool not_null; | |
| 29 float x, y, z; | |
| 30 }; | |
| 31 | |
| 32 class GamepadQuaternion { | |
| 33 public: | |
| 34 GamepadQuaternion() : not_null(false) {} | |
| 35 | |
| 36 bool not_null; | |
| 37 float x, y, z, w; | |
| 38 }; | |
| 39 | |
| 40 class GamepadPose { | |
| 41 public: | |
| 42 GamepadPose() : not_null(false) {} | |
| 43 | |
| 44 bool not_null; | |
| 45 | |
| 46 bool has_orientation; | |
| 47 bool has_position; | |
| 48 | |
| 49 GamepadQuaternion orientation; | |
| 50 GamepadVector position; | |
| 51 GamepadVector angular_velocity; | |
| 52 GamepadVector linear_velocity; | |
| 53 GamepadVector angular_acceleration; | |
| 54 GamepadVector linear_acceleration; | |
| 55 }; | |
| 56 | |
| 57 enum GamepadHand { | |
|
dcheng
2017/04/12 23:33:27
Consider making this scoped, since it looks like a
juncai
2017/04/13 23:55:52
Done.
| |
| 58 kGamepadHandNone = 0, | |
| 59 kGamepadHandLeft = 1, | |
| 60 kGamepadHandRight = 2 | |
| 61 }; | |
| 62 | |
| 63 // UTF-16 character type | |
| 64 #if defined(WIN32) | |
| 65 typedef wchar_t UChar; | |
|
dcheng
2017/04/12 23:33:27
Oh... I see.
Nit: prefer using over typedef
juncai
2017/04/13 23:55:52
Done.
| |
| 66 #else | |
| 67 typedef unsigned short UChar; | |
| 68 #endif | |
| 69 | |
| 70 // This structure is intentionally POD and fixed size so that it can be shared | |
| 71 // memory between hardware polling threads and the rest of the browser. See | |
| 72 // also gamepads.h. | |
| 73 class Gamepad { | |
| 74 public: | |
| 75 static const size_t kIdLengthCap = 128; | |
| 76 static const size_t kMappingLengthCap = 16; | |
| 77 static const size_t kAxesLengthCap = 16; | |
| 78 static const size_t kButtonsLengthCap = 32; | |
| 79 | |
| 80 Gamepad(); | |
| 81 Gamepad(const Gamepad& other); | |
| 82 | |
| 83 // Is there a gamepad connected at this index? | |
| 84 bool connected; | |
| 85 | |
| 86 // Device identifier (based on manufacturer, model, etc.). | |
| 87 UChar id[kIdLengthCap]; | |
| 88 | |
| 89 // Monotonically increasing value referring to when the data were last | |
| 90 // updated. | |
| 91 unsigned long long timestamp; | |
| 92 | |
| 93 // Number of valid entries in the axes array. | |
| 94 unsigned axes_length; | |
| 95 | |
| 96 // Normalized values representing axes, in the range [-1..1]. | |
| 97 double axes[kAxesLengthCap]; | |
| 98 | |
| 99 // Number of valid entries in the buttons array. | |
| 100 unsigned buttons_length; | |
| 101 | |
| 102 // Button states | |
| 103 GamepadButton buttons[kButtonsLengthCap]; | |
| 104 | |
| 105 // Mapping type (for example "standard") | |
| 106 UChar mapping[kMappingLengthCap]; | |
| 107 | |
| 108 GamepadPose pose; | |
| 109 | |
| 110 GamepadHand hand; | |
| 111 | |
| 112 unsigned display_id; | |
| 113 }; | |
| 114 | |
| 115 #pragma pack(pop) | |
| 116 | |
| 117 } // namespace device | |
| 118 | |
| 119 #endif // DEVICE_GAMEPAD_PUBLIC_CPP_GAMEPAD_H_ | |
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